0
Lrm Cn9-A(C)
Started by mikelovskij, Feb 22 2014 02:32 AM
10 replies to this topic
#1
Posted 22 February 2014 - 02:32 AM
So, thanks to PGI now i have a champion Centurino... it seems that the champion build is not bad but i don't like SRM very much and also i prefer the balistic slot of the hunchkback I already own to the one in the arm of the centurion....
So is the centurion 9-A a viable LRM skirmisher? And is it possible to build it using an STD engine? I saw an interesting lrm build using xl engine but I'd like not to spend 5 milions just to try a build i might not like.
So is the centurion 9-A a viable LRM skirmisher? And is it possible to build it using an STD engine? I saw an interesting lrm build using xl engine but I'd like not to spend 5 milions just to try a build i might not like.
#3
Posted 22 February 2014 - 03:13 AM
You might find it useful to switch from the three LRM-10s Modo suggests to a pair of LRM-15s. It'll save you two tons at the cost of firing as a 20+10 volley, but with those two tons you can afford to pack in another ton of ammo and upgrade the small lasers to mediums to ensure you aren't just sneezing at people when your LRMs are blown off.
#4
Posted 22 February 2014 - 03:22 AM
Yes, I was thinking of something like this: http://mwo.smurfy-ne...bd79e916f76763f
It's slower than the trial stalker but at least I already own an std 200
It's slower than the trial stalker but at least I already own an std 200
#5
Posted 22 February 2014 - 03:52 AM
At least i would drop a ton of ammo to get a medium laser, some close range capabilities are always needed, plus you'll be able to zombie a bit when the side torsos get blown off.
#6
Posted 22 February 2014 - 04:01 AM
This one could be funny as well. 3 LRM 5 + Atremis, TAG, BAP, 1 MedLaser, STD 225 80,2 Kmph. Good Amor to spread Dammage to the Arms.
http://mwo.smurfy-ne...d1bb1a4ddcca4ba
http://mwo.smurfy-ne...d1bb1a4ddcca4ba
Edited by Revorn, 22 February 2014 - 04:02 AM.
#8
Posted 22 February 2014 - 06:40 AM
http://mwo.smurfy-ne...6a9c84643af9fba < Why not learn all three weapon types!
#9
Posted 22 February 2014 - 06:50 AM
http://mwo.smurfy-net.de/mechlab#i=102&l=567eeae1612d5e24401d902f85e670e4b7cfda6c"
still my favorite build
still my favorite build
Edited by Isnogood, 22 February 2014 - 06:50 AM.
#10
Posted 22 February 2014 - 08:44 AM
Ammo's a little light - but I tend to be aggressive enough stuff gets blow off around the time ammo runs out
This would be the mech that started me and Vic's feud BTW (flame shield is already up)
But it was (and is) one of my better scoring mechs and builds.
This would be the mech that started me and Vic's feud BTW (flame shield is already up)
But it was (and is) one of my better scoring mechs and builds.
Edited by Shar Wolf, 22 February 2014 - 08:45 AM.
#11
Posted 22 February 2014 - 01:35 PM
You can also go with a simple single-launcher setup.
A single Artemis LRM 15/20 will pack a decent punch and easily maintains sustained fire, with a couple of medium pulse lasers/large laser/ER LL/LPL in the CT mount. ER LL or LL + LRM fire actually works rather nicely for Centurions- just make sure you open the missile doors first to avoid fire delay (the "/" key toggles them).
A single Artemis LRM 15/20 will pack a decent punch and easily maintains sustained fire, with a couple of medium pulse lasers/large laser/ER LL/LPL in the CT mount. ER LL or LL + LRM fire actually works rather nicely for Centurions- just make sure you open the missile doors first to avoid fire delay (the "/" key toggles them).
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users