Jump to content

- - - - -

Lrm Cn9-A(C)


10 replies to this topic

#1 mikelovskij

    Member

  • PipPipPip
  • Philanthropist
  • 60 posts

Posted 22 February 2014 - 02:32 AM

So, thanks to PGI now i have a champion Centurino... it seems that the champion build is not bad but i don't like SRM very much and also i prefer the balistic slot of the hunchkback I already own to the one in the arm of the centurion....
So is the centurion 9-A a viable LRM skirmisher? And is it possible to build it using an STD engine? I saw an interesting lrm build using xl engine but I'd like not to spend 5 milions just to try a build i might not like.

#2 Modo44

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,559 posts

Posted 22 February 2014 - 02:44 AM

You can do it with a low standard engine, e.g. STD225. To carry a decent amount of ammo, you need something like XL255 .

#3 Sparks Murphey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,953 posts
  • LocationAdelaide, Australia

Posted 22 February 2014 - 03:13 AM

You might find it useful to switch from the three LRM-10s Modo suggests to a pair of LRM-15s. It'll save you two tons at the cost of firing as a 20+10 volley, but with those two tons you can afford to pack in another ton of ammo and upgrade the small lasers to mediums to ensure you aren't just sneezing at people when your LRMs are blown off.

#4 mikelovskij

    Member

  • PipPipPip
  • Philanthropist
  • 60 posts

Posted 22 February 2014 - 03:22 AM

Yes, I was thinking of something like this: http://mwo.smurfy-ne...bd79e916f76763f
It's slower than the trial stalker but at least I already own an std 200 :P

#5 o0cipher0o

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 353 posts
  • LocationItaly

Posted 22 February 2014 - 03:52 AM

At least i would drop a ton of ammo to get a medium laser, some close range capabilities are always needed, plus you'll be able to zombie a bit when the side torsos get blown off.

#6 Revorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • 3,557 posts

Posted 22 February 2014 - 04:01 AM

This one could be funny as well. :P 3 LRM 5 + Atremis, TAG, BAP, 1 MedLaser, STD 225 80,2 Kmph. Good Amor to spread Dammage to the Arms.

http://mwo.smurfy-ne...d1bb1a4ddcca4ba

Edited by Revorn, 22 February 2014 - 04:02 AM.


#7 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 22 February 2014 - 04:03 AM

View Posto0cipher0o, on 22 February 2014 - 03:52 AM, said:

you'll be able to zombie a bit when the side torsos get blown off.

not with any worthwhile LRM build you can't, you'll be either slow or fragile.

#8 Spiketail Drake

    Member

  • PipPipPip
  • 92 posts

Posted 22 February 2014 - 06:40 AM

http://mwo.smurfy-ne...6a9c84643af9fba < Why not learn all three weapon types!

#9 Isnogood

    Member

  • Pip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 11 posts
  • LocationGermany

Posted 22 February 2014 - 06:50 AM

http://mwo.smurfy-net.de/mechlab#i=102&l=567eeae1612d5e24401d902f85e670e4b7cfda6c"
still my favorite build

Edited by Isnogood, 22 February 2014 - 06:50 AM.


#10 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 22 February 2014 - 08:44 AM

Ammo's a little light - but I tend to be aggressive enough stuff gets blow off around the time ammo runs out

This would be the mech that started me and Vic's feud BTW (flame shield is already up)
But it was (and is) one of my better scoring mechs and builds.

Edited by Shar Wolf, 22 February 2014 - 08:45 AM.


#11 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 22 February 2014 - 01:35 PM

You can also go with a simple single-launcher setup.

A single Artemis LRM 15/20 will pack a decent punch and easily maintains sustained fire, with a couple of medium pulse lasers/large laser/ER LL/LPL in the CT mount. ER LL or LL + LRM fire actually works rather nicely for Centurions- just make sure you open the missile doors first to avoid fire delay (the "/" key toggles them).





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users