Foxfire, on 22 February 2014 - 05:14 PM, said:
Anyways, just to point out... if you make BAP cancel an unlimited number of ECM, you might as well remove it from the game completely.
A rework is needed but making it useless isn't.
Why would allowing 1 BAP the ability to jam ECM's at 90 meters break the game and make ECM useless?
If you're that close to the enemy mechs, their positions are already given away and can be seen on screen to your teamates and their minimaps.
IMO Tag alone should be able to defeat ECM and allow a missile strike thought any number of ECM's as well, you have LOS and are painting the target with an IR hotspot which should bypass any kind of electronic interference anyway.
When its a group of Atlas-DC, they can't be toutched by the very weapons designed to counter them when there is ECM overlap unless you NARC each of them at least once, or have PPC's constantly striking each target perfectly for the time thats needed to lockon with SSRM or LRM, which is pretty close to impossible.
If a scout is lucky enough to survive being within 90 meters of a group of atlas & their support for any length of time, that window should be open for the short amount of time that its alive.
Mechs specifically designed to counter lights, such as Kintaro ,ShadowHawk, Jenner-OXIDE, Trebuchet with their high speed and ability to carry a decent load of SSRM racks, become pointless when their main weapon can't even fire.
I have to laugh when ECM is defended so much, and posters defend how OP it is, because they know it and don't want to give up their invincibility cloak.
I don't like being pounded by LRM's either, but LRM are pretty ineffective weapon as is and ECM makes it even harder, and stacked ECM makes it near impossible.
BAP only counters at 90 meters which is pretty much instant death when you're talking about a Kintaro or an Oxide facing off against a couple Atlas.