Best Controls: Mouse/keyboard, Joystick/throttle, Gamepad
#21
Posted 23 February 2014 - 01:40 PM
Seriously, analog turning > digital turning, every day of the week. Anyone that tells you otherwise is selling you something.
#23
Posted 23 February 2014 - 04:26 PM
KB/Mouse is better for fast mechs, but I have respectable scores with my setup.
But, the best advice is whatever works better for you.
My best in an Atlas D(F) using a JS and Nostromo
match
my best in the HBK-4G(F) in 12-mans (one 8-mans match I got 800 pts damage:
#24
Posted 23 February 2014 - 05:10 PM
Gremlich Johns, on 23 February 2014 - 04:26 PM, said:
You have two right hands?!?!?
#25
Posted 24 February 2014 - 12:18 PM
i use a joystick and a hotas weapons controller,aiming is tougher with the joystick,i finer aim with a trackball between them.
#26
Posted 24 February 2014 - 07:00 PM
(FYI - I'm a dedicated light mech pilot, primarily a Jenner.)
Using an analog throttle to control a 'Mech's speed works great. You can't beat full throttle as you flank the enemy, slam the throttle back to aim a full alpha strike at an unprotected back, and then push it forward again to dash back to cover. (Dashing back to cover is critical...I tend to get killed when I stick around for a second alpha.) Kinesthetic feedback for the win!
Analog turning is pretty good. Most of the time, I'm making hard turns, so having it is immaterial, but sometimes it comes in handy when in hot pursuit or you're trying to stay behind an assault mech. Again, the kinesthetic feedback you get from a good HOTAS setup helps a lot.
Many of the functions I use in the game map well to HOTAS buttons, and I have my jump jets mapped to my foot petals.
Unfortunately, no matter how much I've tried, using the joystick to control my torso and arms (aka aiming) remains frustratingly sub-par. I have a CH products HOTAS, and I'm using the joystick and CH's scripting language to control a virtual mouse, but it's limited to a virtual "mousepad." No matter what I've tried, I can't get full range of motion with the joystick. I can add an additional control to "trim" the torso to one side or the other, but no whipping the torso from full right to full left. Not to mention the "0-255" digital range of the joystick, which limits fine aiming without additional controls... something I really need to work on in the next version of my script.
And since I normally PUG, communicating via in-game chat completely violates HOTAS unless I want to use Dragon Naturally Speaking... which doesn't work as fast as I'd like it to, and I've noticed that it's less than accurate when I'm excited.
All in all, I'd say that if I hadn't already spent so much time stubbornly trying to get my HOTAS to work in MWO back in beta, I'd be playing keyboard and mouse. As much as I hate to admit it, MWO is a FPS with 'Mechs, not a full blown 'Mech simulator.
#27
Posted 24 February 2014 - 08:20 PM
Dragon Lady, on 24 February 2014 - 07:00 PM, said:
(FYI - I'm a dedicated light mech pilot, primarily a Jenner.)
Using an analog throttle to control a 'Mech's speed works great. You can't beat full throttle as you flank the enemy, slam the throttle back to aim a full alpha strike at an unprotected back, and then push it forward again to dash back to cover. (Dashing back to cover is critical...I tend to get killed when I stick around for a second alpha.) Kinesthetic feedback for the win!
Analog turning is pretty good. Most of the time, I'm making hard turns, so having it is immaterial, but sometimes it comes in handy when in hot pursuit or you're trying to stay behind an assault mech. Again, the kinesthetic feedback you get from a good HOTAS setup helps a lot.
Many of the functions I use in the game map well to HOTAS buttons, and I have my jump jets mapped to my foot petals.
Unfortunately, no matter how much I've tried, using the joystick to control my torso and arms (aka aiming) remains frustratingly sub-par. I have a CH products HOTAS, and I'm using the joystick and CH's scripting language to control a virtual mouse, but it's limited to a virtual "mousepad." No matter what I've tried, I can't get full range of motion with the joystick. I can add an additional control to "trim" the torso to one side or the other, but no whipping the torso from full right to full left. Not to mention the "0-255" digital range of the joystick, which limits fine aiming without additional controls... something I really need to work on in the next version of my script.
And since I normally PUG, communicating via in-game chat completely violates HOTAS unless I want to use Dragon Naturally Speaking... which doesn't work as fast as I'd like it to, and I've noticed that it's less than accurate when I'm excited.
All in all, I'd say that if I hadn't already spent so much time stubbornly trying to get my HOTAS to work in MWO back in beta, I'd be playing keyboard and mouse. As much as I hate to admit it, MWO is a FPS with 'Mechs, not a full blown 'Mech simulator.
Use mwo client to map axis
Use joystick profiler to map buttons
#28
Posted 27 February 2014 - 12:43 PM
Evil Ed, on 23 February 2014 - 01:28 AM, said:
Yes! That looks perfect! I'm going to give it a try.
I tried my gamepad and the mouse (I don't own a joystick right now) and I couldn't get the gamepad to respond fast enough. I'm sure as others have mentioned it can be tweaked but mouse keyboard made me feel the most capable. I think with that gaming board I could really set up a nice system...thanks Evil Ed and all the other responses! :-)
#29
Posted 27 February 2014 - 01:00 PM
http://www.amazon.co...duct_refresh_T1
Right one right? It's coming overnight! :-) It was $79.99 on the Logitech site so with the savings (only $49.99 on Amazon) I spent $23 or something for overnight delivery.
Edited by Geeks On Hugs, 27 February 2014 - 01:01 PM.
#30
Posted 27 February 2014 - 01:03 PM
I'm thinking the little joystick for movement foreword/back and left right and then use the mouse for torso left+right and pitch.
Are there private messages here?
Edited by Geeks On Hugs, 27 February 2014 - 01:04 PM.
#31
Posted 27 February 2014 - 01:33 PM
I'm really curious as to how Evil Ed has it set up as well.
Also, the OP said something about running a Mac in Bootcamp. I am also doing this on my i7 MBP (15") It runs well, but with the Macbook layout I have had to do some real remapping of my keys to make things work. There are still a handful of infrequently used functions that I have no access to in matches. (eg- the ability to set up weapon groups on the fly in matches. etc.) I wonder is this is an issue for him as well.
#33
Posted 27 February 2014 - 10:43 PM
Edited by Watchit, 27 February 2014 - 10:44 PM.
#34
Posted 11 April 2014 - 07:06 PM
Klarance, on 27 February 2014 - 01:33 PM, said:
I'm really curious as to how Evil Ed has it set up as well.
Also, the OP said something about running a Mac in Bootcamp. I am also doing this on my i7 MBP (15") It runs well, but with the Macbook layout I have had to do some real remapping of my keys to make things work. There are still a handful of infrequently used functions that I have no access to in matches. (eg- the ability to set up weapon groups on the fly in matches. etc.) I wonder is this is an issue for him as well.
@Klarance this is where the G13 really shines...the first thing I did was set up every command available to the game in the Logitech gaming software then I just assign them where I want them. I have multi monitors so I have one up with the Logitech Gaming Software screen up so I can remember less used commands (of course you could alternatively print a screenshot or have it available on your tablet). If you are curious about how I set up my stuff I could post a screen of my assignments.
Klarance, on 27 February 2014 - 01:33 PM, said:
I'm really curious as to how Evil Ed has it set up as well.
Also, the OP said something about running a Mac in Bootcamp. I am also doing this on my i7 MBP (15") It runs well, but with the Macbook layout I have had to do some real remapping of my keys to make things work. There are still a handful of infrequently used functions that I have no access to in matches. (eg- the ability to set up weapon groups on the fly in matches. etc.) I wonder is this is an issue for him as well.
BTW, is that a retina model MBP? What graphics card does it have?
#35
Posted 12 April 2014 - 03:04 AM
A more basic one I picked up for £5 for my left hand, that controls throttle, jumpjets and some weapon groups.
And a Saitek Cyborg Evo for my right hand, controlling just about everything else.
Amazing fun, almost as good at aiming as with a mouse now.
(Would love a Cyborg FLY5.. should really start saving my pennies)
#36
Posted 12 April 2014 - 07:30 AM
+
Is my combo.
That Saitek X45 throttle is very good for MWO because it has an analogue "rocker switch" at the bottom. I use it to turn my mech. It works better than my CH pro flight pedals for that job as is it faster to operate, but still has enough control to adjust your turning rate with needed precision. X45 throttle also has two 4-way switches, two buttons and two 3-stage switches and a couple rotaries which is enough I've found. More recent Saitek throttles have done away with the rocker switch so they simply won't cut it for me.
R.A.T.7 mouse is good because it has a "sniper button" which I have set to drop my DPI to 1/3 when pressed.
#37
Posted 12 April 2014 - 01:31 PM
#38
Posted 16 August 2014 - 11:37 PM
Edited by burito, 16 August 2014 - 11:38 PM.
#39
Posted 09 November 2014 - 06:01 PM
loopala, on 22 February 2014 - 08:22 PM, said:
wooooooow bro, thats insane!!!!
#40
Posted 12 November 2014 - 11:49 AM
http://mwomercs.com/...joystick-setup/
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