Varent, on 05 March 2014 - 09:54 PM, said:
What most people tend to suggest? There are a lot of radical views. I actually like yours since you take a middle ground. Wich is my own personal philosophy. Ive seen oh.... off the top of my head the last one I saw basically suggested all weapons firing in 10 second intervals and only doing the exact BT value over those 10 seconds... I want you for a moment to imagine the ac2 firing every ten seconds..... *winces* I think I would be able to take a quick beer run to the fridge in between shots.
Well, I know it's lame, but that's how it was in TT. An AC2 did 2 points of damage every round, which is ten seconds of game time. The advantage was that it was the only weapon that had a greater range than LRMs.
The problem is everyone has been spoiled by the drastic increase in DPS for all autocannons, especially the AC2, and now thinks that is how it should be. Autocannons are supposed to be categorized by the amount of damage they do in a set period of time (traditionally 10 seconds, but that doesn't really matter). Regardless of caliber size or rate of fire, that classification is what matters (DPS). The lower the classification (DPS), the smaller, lighter, and longer ranged the weapon is.
If they were all normalized like this, you could have long range versions (AC2) that do low DPS either through high rate small caliber harasser rounds (10 x 0.2 damage per "turn") or slow rate high caliber sniper rounds (10 damage with 20 second cooldown), all the way up to short range versions (AC20) that do high DPS either through high rate small caliber barrage rounds (10 x 2 damage per "turn") or slow rate high caliber BFG rounds (20 damage with 5 second cooldown).