Roland, on 25 February 2014 - 11:44 AM, said:
I like the idea. It solves the overall problem and it did get me thinking.
On the other hand, it suffers from two distinct issues.
1) MM complexity. How would this be "enforced" by the game? I understand the overall idea that those are the teams you'd like to construct, but how does that really work with premades? Outside of 12-mans, this would make the MM's job harder really. I'm not sure how the MM would negotiate such an idea. It would only work better if there were more people in the queue... I know you'd be able to enforce something on the client-side on how you construct the small-group premade. It's not going to be as simple as you'd think. Something will eventually have to give... Elo or your specified criteria?
2) It doesn't solve bad mechs.. but more importantly, does the average player have a big enough mechbay stash to make this viable? Think about this for a moment... Unlike older MW games where we have complete access to every mech so you always have tonnage related options for every situation, but if we stick with the base 4 mechbays that every newbie gets, well, there's not gonna be much variety for a while. Unless achievements expand this to a comfortable number (and it would have to be extra generous), this is technically unfeasible for just regular PUG matches. When was the last time you saw a competent Quickdraw or Dragon was fielded? I like options but just remember that these things are being done for simply regular matches. CW will probably demand more from players and that's to be expected, but the ideas have to be constructed in such a way that is simply MM AND player friendly... and the idea, while it tickles me mind, is simply significantly harder to create....
Edit:
Also, with your suggested tonnages, I would rather field more Commandos than the useless Lolcust. 2 Commando-2Ds with a Jenner is still pretty good. Also, even if we "eliminated" the Victor, the Stalker would get more play than the Awesome easily. 2 Stalkers + Highlander would be fairly viable option.
Edited by Deathlike, 25 February 2014 - 12:10 PM.