FactorlanP, on 22 February 2014 - 08:08 PM, said:
I'm just surprised they announced it so bluntly.
Craig Steele, on 22 February 2014 - 08:16 PM, said:
So what's the point here?
Ordellus, on 22 February 2014 - 06:24 PM, said:
there are more people dedicated to pumping out cash mechs, than are even employed to run and create meaningful content for the entire actual game. Guess we know what this company is about.
Long story short, get used to MechHalo: Cashshop..... that's all you're ever going to get.
There shortened it for you, since reading is obviously not your strong point.
Craig Steele, on 22 February 2014 - 08:16 PM, said:
Virtually every product / service has a significantly larger sales force than the production of it. Cars, toasters, restuarants, clubs. It's business 101 to reduce your production cost and increase your market penetration.
So the maths has deduced that PGI is apparently no different to virtually every other company in the world.
Except it's not sales force or market penetration durk tard.
The "smaller production force" you are talking about is in fact the largest force they mentioned and it "produces" cash mechs...... you know instead of features, stories, weapon balances, etc.
But nice try....
SirLANsalot, on 22 February 2014 - 08:19 PM, said:
You can't have your cake and eat it too.
I never mentioned wanting anything. Go back into your moms basement fanboy.
SirLANsalot, on 22 February 2014 - 08:19 PM, said:
You are the exact reason PGI no long puts out solid deadlines unless they are 100% sure they can make it. U.I 2.0 came out ON TIME, yet you crucify them on the fact its not perfect.
Again, said nothing about anything other than how many people they have devoted to each department.....
SirLANsalot, on 22 February 2014 - 08:19 PM, said:
Hell when the first UI came out (and its update) it was far worse then what we have now, with far less info. Ya the Mechlab was a little better in the old ui, but that was AFTER tweaking was done. The same will happen here, UI2.0 wasn't perfect, nor was 1.0 (1.5 was much better yes). Its the same damn cycle people......shut it already.
Oh he's still trying to defend something no one attacked.... that's nice
SirLANsalot, on 22 February 2014 - 08:19 PM, said:
As for the numbers the company has? Ya even I was a little head scratching about over half of them were artists, which makes sense really since that was the first part of the game that was actually done (getting mechs into the game in a timely manner).
Other key things like game modes, take much more work to program and get working. Ya some of them are just modifications of others, like skirmish is a modification of assault and conquest is too.
Except he's not talking about artists.... he's blatantly saying that 20 of their 38 devs spend all day making maps and cash mechs.... and I don't see many new maps soooooooo
P.S. the "game modes" were made by the non-20 during their spare time
Edited by Ordellus, 22 February 2014 - 11:58 PM.