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Tired About Cowards And Lrm Rain!


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#81 Astrocanis

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Posted 23 February 2014 - 04:11 PM

View PostEnzlaved, on 23 February 2014 - 04:52 AM, said:


that was no response, that was nonsense because i've already said that i will and can take cover. but sometimes it is just not possible and THEN you're f***ed by tons of missiles. Read before posting.

and the only time i've seen you in games were when you just were running around the borders of the map in in your light mech, wasting everybodies time.

btw: you spanked nothing but the time of players on each side.

well.. cya


I agree. I think we should remove LRMs from the game. I also believe that any kind of fire suppression is really contrary to good game play, so I propose that we remove damage indicators from the game until damage reaches "kill". That way, people are free to just run around and get the virtual one-shot kill. And then , I should be able to choose the weapons my opponents can wield. I choose - cheese slicers.

This was a silly thread. Just my opinion, of course. But a silly, silly thread.
waaa

#82 Billygoat

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Posted 23 February 2014 - 05:03 PM

Fraidy cat assault mechs are annoying.

But I really can't blame them since if you're driving a brawler of any kind, it's pointless trying to push. This is pretty much because you'll be pushing alone 90% of the time since everybody else is driving poptarting Highlanders or hill-humping Jagers and will never, ever support you even if you try to organise some kind of coordinated push.

So when I'm in a fast medium (nearly always), I do one of two things. Hang around and see which team is the first to get bored of plinking away at 800m and actually advance, then move up and flank accordingly. Or if it looks like the entire match is just gonna be 10 minutes of PPC/AC yawnfest and Trial Stalkers throwing LRMs into hills, I'll just rambo into the other team, die and move onto the next match since it isn't worth wasting my time.

#83 Aiden Skye

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Posted 23 February 2014 - 10:24 PM

Complaining about LRM's is stupid. Especially with the abundance of ECM, the lack of people that lock on etc. Its like going to war and complaining the enemy is bombing you. Just DEAL with it, play smarter and stop asking for handouts.

Edited by War Khan, 23 February 2014 - 10:33 PM.


#84 TehSBGX

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Posted 23 February 2014 - 10:34 PM

View PostBlue Boutique, on 23 February 2014 - 03:27 AM, said:

Regarding LRMs, all I can advise you to do is to learn the maps, http://mwo.smurfy-ne...peaks&m=assault. Second, take command and give a few orders. Sometimes players will come to you and support your flanking maneuvers.


Also take note of spawn points especially. It's sorta obvious the devs need to play warcraft 3 and starcraft to get a better uderstanding of proper spawn points, but knowing god awful spawn points is better than not knowing awful spawn points. Knowing map design flaws can save your butt OP.

#85 Johnny Reb

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Posted 23 February 2014 - 10:57 PM

Well OP, you will get my lrm rain since its the only reliable thing I have after the terrible fps drop from when I started in closed beta. I have gotten good at it and you will suffer!

#86 NextGame

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Posted 23 February 2014 - 11:18 PM

View PostEnzlaved, on 23 February 2014 - 03:21 AM, said:

(paraphrased) LRM's are bad m'kay



I very rarely die to LRM's in any mech, and I almost never carry ams. You are doing something wrong. Stay near a wall = problem solved.

Edited by NextGame, 23 February 2014 - 11:19 PM.


#87 XX Sulla XX

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Posted 24 February 2014 - 12:54 AM

There is a reason why good assault pilots do not lead the charge when pugging. If you do most of the time they will backup and leave you to die. You wait to make sure they are to a point where they cant retreat away from your Atlas but when it is early enough to still make a difference in the game. Piloting an Atlas is all about timing.

#88 Illuzian Pryde

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Posted 24 February 2014 - 01:20 AM

At the end of the day you can't control what other people are going to do but you can potentially influence, as others suggested you could take command or make suggestions in chat.

Otherwise your best bet is simply to adapt to what others do and find a way to enjoy the game as is.

If assaults are holding back simply hold back behind them.
If there are heaps of lrms, stay in cover... in fact stay in cover anyway otherwise you'll get hit by other things too!
Steal kills from the camping atlas/shadow it.
etc...

#89 Mordin Ashe

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Posted 24 February 2014 - 01:57 AM

View Postilluzian, on 24 February 2014 - 01:20 AM, said:

At the end of the day you can't control what other people are going to do but you can potentially influence, as others suggested you could take command or make suggestions in chat.

Otherwise your best bet is simply to adapt to what others do and find a way to enjoy the game as is.

If assaults are holding back simply hold back behind them.
If there are heaps of lrms, stay in cover... in fact stay in cover anyway otherwise you'll get hit by other things too!
Steal kills from the camping atlas/shadow it.
etc...

This. +1 well deserved.
Not because it is optimal, but because it is like this in every similar MMO game. I've played for two years on very competitive level in WOT and when I played solo I had no other choice but to adapt to the general strategy the zerg around me chooses if I wanted to achieve anything. The problem is, while you can make very polite and constructive ideas to the chat, most people won't listen. This is sadly a fact, don't fight it. Adapt. Remember, even rather poor strategy, if well executed, goes further than better strategy only embraced by a few. You won't get perfection in PUGs, so even if you simply stay together you have very high chance of success. Again, it isn't ideal, it would be great if everyone had at least some idea what to do in battle, but it simply won't happen, so why not make the most out of what we have?
Stick to the group. If they're doing something very wrong, stick to them either way. They may still be capable of beating the enemy, stranger things already happened - and when fighting with group doing its worst you are just as good as you would be when fighting solo, but you have the benefit of offering a different targets to the enemy for a while.

#90 Thrudvangar

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Posted 24 February 2014 - 03:15 AM

hi,

well i've read many tipps and suggestions in this thread... and i know i did have overreacted about the LRMs, but thats the only bad thing i notice in almost every game and it just gets on my nerves.

i play very cautios, seems that is not enough and i should hide every time too.

but one thing's left... take the map "Caustic Valley"... if the fight is going on around the centered crater.. where... where do you take cover when you're fighting there, got locked and the enemy mechs firing their volleys from the other side of the crater.

should i always stay far away from the group and the little rocks, hiding behind? aren't mediums are made for little scouting and/or flanking, hit the enemy from the side and then go back and do the same thing again?

i can't believe that there's nobody having problems with LRMs on maps like this.. or at locations where there's no cover you can reach fast enough and got lock(s) on you.

i dont wanna have LRMs taken out the game, i just said that there are too many mechs (mostly the stalkers, yes.) who can take you out from far away, without even have LOS on you.

#91 Joseph Mallan

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Posted 24 February 2014 - 03:29 AM

View PostEnzlaved, on 24 February 2014 - 03:15 AM, said:

hi,

well i've read many tipps and suggestions in this thread... and i know i did have overreacted about the LRMs, but thats the only bad thing i notice in almost every game and it just gets on my nerves.

i play very cautios, seems that is not enough and i should hide every time too.

but one thing's left... take the map "Caustic Valley"... if the fight is going on around the centered crater.. where... where do you take cover when you're fighting there, got locked and the enemy mechs firing their volleys from the other side of the crater.

should i always stay far away from the group and the little rocks, hiding behind? aren't mediums are made for little scouting and/or flanking, hit the enemy from the side and then go back and do the same thing again?

i can't believe that there's nobody having problems with LRMs on maps like this.. or at locations where there's no cover you can reach fast enough and got lock(s) on you.

i dont wanna have LRMs taken out the game, i just said that there are too many mechs (mostly the stalkers, yes.) who can take you out from far away, without even have LOS on you.

Break line of sight. Shut down after moving a few meters to the side. Target lock broken. Yes it has risks attached, but it is a way to break target lock. Or buddy up with a friendly ECM.

#92 wanderer

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Posted 24 February 2014 - 05:33 AM

Funny you should mention it, but the Trial Stalkers are -made- to hide and rain.

They have huge side torsos and XL engines, meaning they explode from two good shots to the back, three to the front in many cases. The quad LRM racks ghost heat fierce, so chainfire is best.

This translates to streams of LRMs arcing over hills en masse.

AMS helps. ECM hoses locks almost entirely. If you're getting pummeled to death, it's time to invest in some defense.

Also, troll the LRM carriers. Stand out and wait for the warning, then step behind cover, or under an overhang. Listen to the sweet trollololol of missiles hitting real estate. Repeat a few times.

Smart LRM jocks will stop targeting you after a bit. We can see when our missiles hit a 'Mech- our crosshairs go red. No red, missiles wasted. LRMs swallow ammo at insane rates, so unlike most guns, it is QUITE likely we'll run out during the match if people play to waste our shots. Also, broken-field running. Look for the next piece of cover. Move to it. Repeat. Friendly ECM? That's cover too, shuts down locks as you move through their field. Multiple AMS? Severely hoses many LRM users.

On the other hand, we love scouts that force you out, which is in part why you tend to get barraged when someone forces you out. A red target with a scout circling it? SHOWTIME. You're out of covering fire from your unit, you're alone, and you're distracted. Optimal target. And take this from someone who pilots LRM mediums frequently- I don't even use AMS. The more time you spend racking missiles, the better you get at knowing where getting hit by them is low odds. Go out there with a medium with 15-25 LRM tubes and see what it's like from the other side. Once you understand how they operate from the trigger side, it's a lot easier to dodge on the target end.

#93 BLOOD WOLF

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Posted 24 February 2014 - 05:38 AM

Not enough of the team uses AMS for it to be effective, think about it. How many mechs in a match do you see using AMS? probably 1 or 2

+the AMS range module, those extra meters really help

#94 Thrudvangar

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Posted 24 February 2014 - 05:50 AM

just had a match at caustic valley... firestarter attacked me far behind my teammates, fought him back behind the hills/rocks and got my ass burned from LRMs.. exactly the situation i explained.

he only has to keep me locked, i was always moving behind cover and still got both arms and one leg melted away by the LRMs until he finished my CT....

#95 Mazzyplz

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Posted 24 February 2014 - 05:52 AM

i hate LRM, it is really not a serious weapon when 3 guys have it on a team, but with a light and more than 3 boats there is a threshold the team crosses where the auto aiming weapons become more than the sum of their parts, the synergy is good.

i don't mind if they speed up LRM flight as long as they scale down its usefulness in a group or nerf the light tagging mechanic, which is BAR NONE the strongest in the game. fast light with auto aimed 1000m tracking missiles, and newfangled NARC dung

#96 Thrudvangar

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Posted 24 February 2014 - 05:54 AM

this discussion will not end until i'm outta here :(

i'm trying to make the best out of it.

Have a good Week everybody!

#97 Joseph Mallan

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Posted 24 February 2014 - 05:55 AM

View PostEnzlaved, on 24 February 2014 - 05:50 AM, said:

just had a match at caustic valley... firestarter attacked me far behind my teammates, fought him back behind the hills/rocks and got my ass burned from LRMs.. exactly the situation i explained.

he only has to keep me locked, i was always moving behind cover and still got both arms and one leg melted away by the LRMs until he finished my CT....

You were killed by proper use of Fire Support, The Firestarter would have been better served to have engaged less an spotted more, but if the tactic worked then I don't really have to much to disparage.

I do wonder why PGI keeps going to mostly non front line Mechs lately?

#98 A big brave boulder of meat

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Posted 24 February 2014 - 06:02 AM

I enjoy looking for enemy lrm trails. And stealthfully flanking around them. Half the time you come up on them from behind with them being completly oblivious that your there. Then you simply tear them a new one. :(

#99 Mechteric

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Posted 24 February 2014 - 06:03 AM

The funny thing is, the trial Stalker LRM boat isn't even that good. I played it once and even after nearly emptying all the ammo found that I've done more damage in my 30 LRM skirmisher Griffon!

The Stalker is slow, has heat issues, and has a massive XL torso vulnerability, not to mention legs stuffed with most of its explosive ammo!

What that adds up to is an LRM boat that can only sit behind friendly lines, rather than find a flank to harrass the enemy position with.

Edited by CapperDeluxe, 24 February 2014 - 06:04 AM.


#100 Bishop Steiner

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Posted 24 February 2014 - 06:10 AM

View PostTrollvomiT, on 24 February 2014 - 06:02 AM, said:

I enjoy looking for enemy lrm trails. And stealthfully flanking around them. Half the time you come up on them from behind with them being completly oblivious that your there. Then you simply tear them a new one. :(

Had a match on Canyon Network. 3 LRM Boats plugging away keeping my fatties pinned. I decide hiding behind the hill is boring, and that my Ember is really not cut out for Poptart and LRM fests. Soooooo.... away I go on a nice cautious flank and find 3 Champion Stalkers sitting in the valley obliviously firing away wave after wave of LRMs, their nearest support 600 meters away, facing the other direction.

Calmly sidle up point blank behind one. 4 Mediums and 4 MGs, LT rear open...by the time my lasers recycle, he just starts to wise up then POP. Off behind the hill and then behind the other flank. He gets wise a little quicker, but still Pops with his back to me as he tries to waddle around to find out what's up. 3rd Stalker knows I'm there (voice comms maybe, just paying attention?) and starts trying to back up and strafes me with lasers. He does a pretty good job of making his back hard to hit, so instead I focus on his leg, Jump, strafe, circle, and 15 seconds later pow! Leg goes boom. 10 seconds or so more, so does the side torso.

35 tons of PUG just negated 255 tons of coordinated LRMing. Sure, had they been bunched closer to the front, I would not have had a fish in the barrel match. But had I had 2-3 other FS9s with me? Wouldn't have mattered. The answer to breaking the LRM stalemate is a Light Wolfpack and a pair of huevos.

Edited by Bishop Steiner, 24 February 2014 - 06:10 AM.






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