Mudhutwarrior, on 23 February 2014 - 04:05 AM, said:
Pugs hide because there is no coordination with a keyboard and most are sick of being cannon fodder for premades. I would say one out of 30 matches I might see a premade communicate their intentions but that really is rare.
The hide and seek lances are annoying and to just hide till the end is a cowards tactic. Watching your teamamtes get shredded so you can have it easy is wrong no matter how you slice it.
Lack of comms is the biggest culprit in my view and second the idea that pugs are fill second.
As far as anyone calling premades on comms and pugs on keyboards teamwork I think they are the most delude posters here.
Thats not teamwork. [redacted]
Ok so you want your issues addressed?
Here we go then.
PUG hide because there is no coordination.
FALSE,there is great potential for coordination.It's not as efficent as say VOIP or running in a 4 man but there are some under utilized tools available to anyone and every one.
Forge a basic plan as your force is deploying from the drop zone.Most games already have some semblence of strategy present on an individual basis. Most matches I play PUG I see the 3 lances group up before moving out (smart) and then generaly speaking depending on the map and game mode everyone draws a B-line for the same tired old grid point.
So since massing up and moving to the same spot is pretty much a constant I recomend formulating a plan based on those constants.
IE; Group up in grid (x)
Move to Grid (Y)
Hold in cover at Grid (Y)
Lances 1&2 prepare to break cover on order
Lance 3 flank through grid (Z) to Grid (W) on same order (good use of a 4 man if you have it)
Prioritize targets as directed.
You will notice this is essentially an adaptation of what the "hivemind" of pugdom does anyhow just with direction.Instead of clumping up behind cover and playing hidey peeky until there is a clear victor in the attrition game the company moves as a single force.You will not have that solo sacrificial lamb doing not a heck of a lot before getting their mech shot out from under them because 8 mechs will be engaging and 4 will be slamming the door behind them (classic hammer & andvil).
So to avoid puggies hiding past the point they should have commited someone needs to take the reigns and command the charge.
Solution.
Next....
Sick of being cannon fodder for premades? this is just your propaganda and opinion you can not possibly know how every other player feels or their motives.
Also,one could infer from your statement that puggies are inferior to player in premades since the puggies are the "cannon fodder" while the premades kill them aparently with such frequency that the puggies are sick of it.
This is just insulting to puggies.I pug and I premade I do not become cannon fodder just because I'm not on comms with three or eleven other people.I do not become a less accurate gunner of a worse pilot.I do not have such huberous and ego to assume that if I did get destroyed it because a premade made me cannon fodder.Maybe my team didn't play as well,maybe I didn't play well enough.It wasn't the other team's fault they were doing exactally what I was,trying to win a match.
One in 30 matches you see a premade communicate their intentions?
Um...how do you know there was a premade at all if no one was communicating? Do you have some special power that allows you to identify premades with such accuracy that you can say this 1 in 30 claim is at all valid?
So this part is just you shoveling your dogma onto the forums again.I dismissed it it lacks verasity.
As a player who does drop in 4 man premades I can tell you what I learned and since I know I'm in a premade I know one is present.
When we play super casual,That is we are not playing like it's our job our plans are ussually something along the lines of "go that way see bad guy shoot him." We do not inform our team of our intentions because we will be right next to them doing the obvious thing (we are going that way,see bad guys shoot them) Just like they are.
When I'm in a 4 man premade that wants to win a few matches we will almost always inform the rest of the team of our intentions if we have any intentions that are more complex than see bad guy shoot bad guy.
Hide and seek lances? I don't even know what this is? Is this a premade that is not in the giant mechball of puggies that doesn't file into an enemy gunline like lemmings so they were obviously not team players?
Or is a hide and seek lance a light/fast lance that lacks the armor to play hidey peeky at the same spot everyone else always does and since they were not being stupid and playing hidey peeky the rest of their tacticly deficent team is dead before they are?
Or is it what I have experienced several times.8 puggys clump up into a mechball hiding behind cover like they always do at the same grid that is always used doing the very predictable hidey peeky shooty game.Lance 3 (maybe a premade) decides that standing in the back doing nothing is dumb and boring and a losing strategy to boot so they attempt a flank or rear attack.The problem is either the enemy is on the ball or the rest of their team is so difficent that by the time lance 3 is in possition the other 8 mechs on their team are dead or dying.
Sometimes it's stupid to participate in a losing strategy sometimes you have committed forces to a failing battle line.If that last lance wins the game for you they obviously saw a means of exploiting a bad situation and turned a victory for their team.
No matter how you slice it a win is better than a loss.
Lack of comms is a blatant failure in creating a team oriented game with sufficent tools available to everyone to allow everyone some semblance of a fair chance.
We agree 100% on this topic we need comms and lobbies and enhanced community tools.
Trying to get some sembence of teamwork out of a combination of keyboard and voip when 4 players get VOIP and 8 get to try to type under fire is as moronic a situation as you think it is but it's all we have.