

Tired About Cowards And Lrm Rain!
#161
Posted 24 February 2014 - 04:50 PM
OP will start pooping masonry when Clan LRMs appear on the field.
#162
Posted 24 February 2014 - 05:16 PM
Joseph Mallan, on 24 February 2014 - 06:40 AM, said:
And thus the evil premade theory was vanquished.
#164
Posted 24 February 2014 - 06:30 PM
Rokuzachi, on 24 February 2014 - 08:53 AM, said:
When the heaviest mechs in a match, whose main defense is their quantity of armor, get stripped in the blink of an eye, it's hard to want to be up front taking hits. Hell, even just poking up over the hill in something like a Battlemaster to use your high-mounted torso guns can be suicide because there's a bunch of poptarts running around that snapshot you in the face with their flawless accuracy.
The game favors high alpha with minimal exposure time, I don't blame people (in any weight class) for not wanting to be the first one out there when they can't kick it into reverse before 75% of their CT is gone.
Is this more of the "They can do it but for some reason I can't, so it must be somebody else's fault"? type whine?
KharnZor, on 24 February 2014 - 05:16 PM, said:
Were they not saying 15% of drops were 12 man premades?
#166
Posted 24 February 2014 - 06:42 PM
I do wonder...
#167
Posted 24 February 2014 - 07:13 PM
When we were all pushing back hard on the Matchmaker "most people drop in groups, groups for everyone, and on every side".
Now it's "Grouping makes up 10%"...wonder what the goal is.
#168
Posted 24 February 2014 - 07:45 PM
#169
Posted 24 February 2014 - 10:57 PM
Enzlaved, on 23 February 2014 - 03:21 AM, said:
1. Cowards..... there are lots of ppl in Assault Mechs who just hides behind the others and don't wanna make a step forward before others in lighter mechs dont do it.
I have seen Atlas Mechs waiting until the Battle is almost over, then step out with 100% armor and kill the rest of the enemies.. Meanwhile they hiding in a map's corner and just doing nothing. Doesn't matter wich type of game (Conquest, Assault, Skirmish) is played.
2. Freaking LRM rain. one or two fast light mechs are enough to keep track of the target and you will get ****** by like 1000 LRMs. AMS sucks and you cant always hide behind stuff when there is somebody in a light mech wants to shoot your back. You have to move!
Until the Trial Stalker appeared it wasn't that bad like it is right now. Everybody is just hiding somewhere, standing still while pushing one button and thats it. How poor and annoying is that?
And to be honest, lots of ppl just dont have the brain to flank the enemy and take out the LRM suckers. Even Atlas, Highlander and other Heavy/Assault Mechs are only carrying LRMs with them and don't take a step forward... just launching one LRM wave after another and this isn't funny anymore. Players like this should mark and keep their targets by themselves to avoid this goddamn annoying playstile. One damn Firestarter (who doesn't take any serious dmg for his 30 tons by the way) is enough and i'm melted by thousands of missiles... even while trying to dodge them behind hills/houses or whatever.
THIS JUST SUCKS.
Flame on!
oh and:
1. i play fast medium mechs, everyone is carrying AMS,
2. i'm good in dodging missiles IF they come from one or two locations but its senseless if they swarm out of like 5 or more mechs, each with at least one LRM 15 and there is no bridge where i can hide underneath.
3. i have a brain to think tactical but i'm mostly alone when it comes to flanking or taking out the LRM boats.
4. no, i'm not a good loser. i can lose a match no matter how i will be defeated EXCEPT when i get melted by LRMs aaaaaaaaaaaaaaaaaall day long without any chance.
its okay for me to die to a 2xAC20 Jager, or a brawling Atlas or whatever kills me while active fighting me.. Its my fault to die then... But its a pain in the ass when there's another game where i just die because of so many missiles.
5. Every game i play where's almost no LRM suckers on each side is ALLWAYS a good game because the players are thinking about what they do first and... thats the point... they fight.
Just wait till you get higher in rank and then complain about everyone pop tart jumping up and down with PPCs and AC/5s.
#170
Posted 24 February 2014 - 11:05 PM
This is chicken shyta.
Really guys, at least in my ELO this is a minor irritation at best.
#171
Posted 24 February 2014 - 11:14 PM
1% 12 mans.... hmmm them damn ONE percenters!
The 7% 4 mans and 7% 2-3 man groups.... that sounds really fishy to me also.
in any case, that means when you pug, 86% of your drops should be all pugs....or 6 out of 7 drops are all solo players....definitely not my experience (shrugs)
That would also seem to indicate that having two premades in the same match is rather rare, again I find that to be more common than not.
Where are these numbers coming from anyways?
#172
Posted 25 February 2014 - 01:49 AM
Abivard, on 24 February 2014 - 11:14 PM, said:
1% 12 mans.... hmmm them damn ONE percenters!
The 7% 4 mans and 7% 2-3 man groups.... that sounds really fishy to me also.
in any case, that means when you pug, 86% of your drops should be all pugs....or 6 out of 7 drops are all solo players....definitely not my experience (shrugs)
That would also seem to indicate that having two premades in the same match is rather rare, again I find that to be more common than not.
Where are these numbers coming from anyways?

#173
Posted 25 February 2014 - 03:38 AM
Nicholas Carlyle, on 24 February 2014 - 06:42 PM, said:
I do wonder...
That was a few months ago IIRC Nick. Times change, teams get tired of fighting the same fight day after day. At least that's my theory.
#174
Posted 25 February 2014 - 03:41 AM
If the game is now moving to 3 man limited groupings in a pug queue with where pre-mades make up less than 15% then the their influence on the universe may become insignificant as a result in comparison to pugs.
Associations with Houses or Clans as per invested loyalty even as a Pug perhaps then constituting the main line up that will dictate the outcome of battle lines?
Interestingly with ELO still apparent (if this is the case) with the plausability that for the majority of games it will match you with people of relatively equal skill and that you may win 50% of the time in theory will this mean that the battle lines could remain simply static due to this?
Surely this in itself would encourage players to become a part of player organisation even to join as 3 man teams so as to get the best outcomes for their battles and influence the campaign warfare as best they can.
Skill and where you are on the ELO curve I guess effecting your own individual contribution to these events (e.g. I have a 1.5 W/L ratio).
So I guess trying to encourage highly skilled teams and recruiting the most with the best skill and/or organising training etc will win the day in the end. Which I guess is a good thing to encourage from a strategical need but I can't help but think that a more elitist perspective with player groups will be encouraged as a result or these elements in those groups be encouraged over casual play.
Of course excellence over elitism that is inclusive that has policies to try and help improve the population of your pilots probably better overall than just trusting efforts to a handful of the best players incapable of denting the overall demographic much, especially if in theory your opponent can do the same thing. As such policies that encourage the benefit of the masses of pilots overall then having more influence to benefit CW interests.
#175
Posted 25 February 2014 - 03:47 AM
4man= Lance, 3 Lances= Company
5man= Star, 3 Stars=Trynary
6man= Level II, Level III=6 Level IIs
That is the Canon Unit construction matrix. It is how it gets done universe wide! Every Canon Army Follows this matrix
#176
Posted 25 February 2014 - 06:08 AM
Joseph Mallan, on 25 February 2014 - 03:38 AM, said:
Yeah but I mean...a few months ago.
We just left beta a few months ago.
And we're basically conceding that we've had a massive shift from everyone dropping in teams, to 10% of the player base dropping as teams?
How does that happen?
And how is the only casualty of that Garth?
#177
Posted 25 February 2014 - 06:12 AM
Nicholas Carlyle, on 25 February 2014 - 06:08 AM, said:
Yeah but I mean...a few months ago.
We just left beta a few months ago.
And we're basically conceding that we've had a massive shift from everyone dropping in teams, to 10% of the player base dropping as teams?
How does that happen?
And how is the only casualty of that Garth?
Many of us have played for 6-14 months solid every night. I watched the Law go from 3-5 8 Man dropships, to 1 8Man and 4-5 4man, to one 4man and a 2man, To sometimes just one guy!

Garth=Scapegoat.
Happens all the time.
#178
Posted 25 February 2014 - 06:14 AM
Joseph Mallan, on 25 February 2014 - 06:12 AM, said:
Garth=Scapegoat.
That was kind of my point.
Guess I just don't understand how there are still so many staunch defenders if over the course of a few months we've basically gutted the grouping population of the game.
#179
Posted 25 February 2014 - 06:19 AM
Abivard, on 24 February 2014 - 11:14 PM, said:
1% 12 mans.... hmmm them damn ONE percenters!
The 7% 4 mans and 7% 2-3 man groups.... that sounds really fishy to me also.
in any case, that means when you pug, 86% of your drops should be all pugs....or 6 out of 7 drops are all solo players....definitely not my experience (shrugs)
That would also seem to indicate that having two premades in the same match is rather rare, again I find that to be more common than not.
Where are these numbers coming from anyways?
It's possible that groups segregate to higher elo as the majority of the players know what they're doing.... weighting people who see groups to see groups much more commonly that people on the other side of the hump in elo. Again without more information it't hard to say anything concrete.
Has anyone considered that they're gearing up to say that CW isn't profitable for them as most of their players aren't interested in groups any longer? Or at the least to delay again based on "metrics".
Edited by Prezimonto, 25 February 2014 - 06:22 AM.
#180
Posted 25 February 2014 - 06:21 AM
Prezimonto, on 25 February 2014 - 06:19 AM, said:
I'm also very surprised they'd release these numbers. As they are very bad for an online game that is supposed to be promoting team play.
Or at least that was what was regurgitated over and over "It's a team game, it's a team game" by certain people on the boards.
Edited by Nicholas Carlyle, 25 February 2014 - 06:21 AM.
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