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Low Fps, Decent Machine - Any Suggestions?


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#1 T Hawk

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Posted 23 February 2014 - 09:23 AM

Hi,

decided to start my own thread, maybe someone is able to help me fix my FPS issues.

My core specs:

FX-4170 running at 4,3 GHz
8GB DDR3 running @1600MHz
7850 PCS+ running at 1050/1275MHz
Windows 7 64bit

I'm having trouble with serious FPS drops during gameplay. Depending on what's going on I reach close to 90 FPS (during mech startup) and drop as low as ~20 FPS (during combat). The less mechs alive, the better my FPS. Before 12vs12 my game was perfectly playable as I had FPS around ~40-50ish most of the time (even during heavy combat). It's getting worse patch by patch.

No matter what graphics settings I use, FPS stays the same. No difference between Very High and Low (not even 1 FPS). I tried tweaked user.cfgs, no difference.

CPU & GPU load stay at around 60% all the time.

See:
Posted Image

Anyone else using a FX-4100, 4170 or 4300/4350 with the same issue?

Any help? If you guys need more specs or additional info feel free to ask, I'd be so glad if someone could help me. :-(

#2 Summon3r

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Posted 23 February 2014 - 09:31 AM

what settings are u playing at? and resolution? have u tried a complete game uninstall and re-install?... at first glance if memory serves that cpu is a little weak i believe and if your settings are high and resolution is high that could be your issue.... definitely make sure shadows are on low and AA is off,

#3 T Hawk

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Posted 23 February 2014 - 09:37 AM

View PostSummon3r, on 23 February 2014 - 09:31 AM, said:

what settings are u playing at? and resolution? have u tried a complete game uninstall and re-install?... at first glance if memory serves that cpu is a little weak i believe and if your settings are high and resolution is high that could be your issue.... definitely make sure shadows are on low and AA is off,


Check my post again, settings don't matter. Zero difference in FPS. It's a fresh client installed, because I recently came back to check out the latest patch and UI 2.0.

I think my CPU is limiting performance, although it shouldn't because it's on 60% load.

I also tried deactivating threads, as this one is a 2 core 4 threads CPU. Ran it with just 2 cores, same performance. Really weird...

PS: My screen resolution is 1680x1050. Oh and Fullscreen & Window mode also same FPS, no difference.

Edited by T Hawk, 23 February 2014 - 09:38 AM.


#4 zazz0000

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Posted 23 February 2014 - 09:51 AM

This game doesn't like AMD cpu's, and is generally not well optimized.
I've been trying to find a solution, still no luck. You may gain something by overclocking the hell out of your processor, if u don't mind doing that.

Hypothetically we should see some improvement when DX11 gets wheeled out, since (just as hypothetically) it should offload some tasks to the GPU. At least that's how the prophecy goes.

At least you're not alone, if that's any consolation...

#5 Lord Letto

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Posted 23 February 2014 - 09:56 AM

http://mwomercs.com/...ti/page__st__40
I have a FX-4100 and was working on BIOS OCing it with help from the PO of the Chip on here (Local Member)
with voltage set to 1.3500V, I can get it up to 4.680GHz with x19.5 Multi with a FSB of 240 that puts my HT and NB to 2.400GHz (x10 Multi), Memory Clock is 1.599GHz (Auto Control), during test matches I got down to 23-25 FPS Briefly and max FPS up to 50-70, Temps after a bit of time in Testing Grounds and the 2 test matches was 39*C System Temp and 47*C According to Gigabyte Easy Tune 6 (Coolermasyter Hyper 212 Plus Air Cooler with 1 SP Fan Faceing up), GPU is a EVGA 560TI 2GB OCed to 925MHz Via MSI Afterburner, Should be better for me hopefully once DX11 gets added in 2-3 weeks or so. Those FPS was at 1080P 1920x1080.

MWO Settings:
V-sync: Off
Damage Glow: Off
Motion Blur: Off

Effects: Very High
Object Detail: Very High
Particles: Very High
Post Processing: Medium
Shadeing: Very High
Shadows: Low
Texturing: Very High
Enviroment: Medium
PostAA: Off

Edited by Lord Letto, 23 February 2014 - 10:04 AM.


#6 Summon3r

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Posted 23 February 2014 - 09:56 AM

ugh if your cpu is a "2 core" that is your direct problem right there. this issue is very common and about the only fix is to upgrade the cpu ;)

#7 darqsyde

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Posted 23 February 2014 - 10:33 AM

First, I would over clock that CPU. This might render some performance increase. Next you might try to overclock the RAM, likely won't do much, but +1 or 2 FPS could be possible.

Outside of those, and playing with settings, you are looking at upgrading to an FX-83xx+ CPU, and you'd still want to O/C that.

The next option would be to go with Intel. But $$$....so.....

Edited by darqsyde, 23 February 2014 - 10:34 AM.


#8 T Hawk

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Posted 23 February 2014 - 11:14 AM

I can't OC my system, my mainboard is a 970A-DS3 with 4+1 phase VRM and it has no heatsinks.

Max stable OC is 4,4GHz with a bit high of a temperature and it has no effect on MWO.

Guess I'll have to live with 20ish FPS.

#9 Lord Letto

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Posted 23 February 2014 - 11:31 AM

also for the Record, the FX-4xxx series are Quad Cores as in 4 Cores, not Dual cores as in 2 Cores, if you only have 2 cores then your chip must be FUBAR, Time to get a new one.

#10 T Hawk

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Posted 23 February 2014 - 11:37 AM

View PostLord Letto, on 23 February 2014 - 11:31 AM, said:

also for the Record, the FX-4xxx series are Quad Cores as in 4 Cores, not Dual cores as in 2 Cores, if you only have 2 cores then your chip must be FUBAR, Time to get a new one.

That's not what I meant. FX-4xxx series have 2 modules and 4 threads. FX-6xxx series is 3 modules 6 threads and FX-8xxx series 4 modules and 8 threads. Threads share resources.

#11 Smokeyjedi

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Posted 23 February 2014 - 01:41 PM

You should strap a 40-60MM fan(5$) onto your VRMS and give some MOAR squeeze on your OC...... Promoting flatter voltage dips maybe allowing higher stable OC....for 5$.......

#12 Sug

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Posted 23 February 2014 - 02:12 PM

View Postzazz0000, on 23 February 2014 - 09:51 AM, said:

This game doesn't like AMD cpu's, and is generally not well optimized.


It doesn't like AMD because they're generally not as powerful as Intel. And by "like" I mean the game is so poorly optimized you need a more powerful system to get solid, playable (60fps), than you'd normally need in a cry engine game.

There was a post a year or so ago, way before launch, where a dev said that MWO at the time was almost 100% cpu dependent because they were waiting for dx11 to optimize gpu tasks. Not sure how much that applies to today but generally i see people with highend cpus posting higher fps.

I'd have to look but I remember someone doing a comparison with an sli setup saying that the extra card didn't have much of an impact.


The fact that the OP gets the same fps no matter what settings he uses makes me think there's definitely a bottleneck somewhere. The dualcore cpu would be my guess as I would never call it "decent".

Only two cores. Gross.

Edited by Sug, 23 February 2014 - 03:08 PM.


#13 Lord Letto

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Posted 23 February 2014 - 02:44 PM

2 Cores and being called/advertised as a quad core *Insert Facepalm here*

#14 Goose

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Posted 23 February 2014 - 03:06 PM



Two "modules", each composed of a pair of 386s sharing a 387 math co-processor.

http://www.tomshardw...ing,3451-8.html

http://www.tomshardw...ng,3584-10.html

ca_thread = 0
q_ShaderWater = 0
sys_spec_physics = 1
sys_budget_soundCPU = 5
sys_budget_fps = 45
ca_thread0Affinity = 0
ca_thread1Affinity = 0
r_WaterUpdateThread = 0
sys_main_CPU = 0
sys_physics_CPU = 0
sys_streaming_CPU = 0
sys_TaskThread0_CPU = 0
sys_TaskThread1_CPU = 0
sys_TaskThread2_CPU = 0
sys_TaskThread3_CPU = 0
sys_TaskThread4_CPU = 0
sys_TaskThread5_CPU = 0
put your settings to low for Shadows, Particles, and Environment, and medium for everything else, and turn off the glow.

Let us know how it goes …

Edited by Goose, 23 February 2014 - 03:07 PM.


#15 T Hawk

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Posted 24 February 2014 - 10:08 AM

View PostLord Letto, on 23 February 2014 - 02:44 PM, said:

2 Cores and being called/advertised as a quad core *Insert Facepalm here*

Applies to your CPU as well. Read the article Goose linked above.

#16 T Hawk

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Posted 24 February 2014 - 10:34 AM

View PostGoose, on 23 February 2014 - 03:06 PM, said:



Two "modules", each composed of a pair of 386s sharing a 387 math co-processor.

http://www.tomshardw...ing,3451-8.html

http://www.tomshardw...ng,3584-10.html

ca_thread = 0
q_ShaderWater = 0
sys_spec_physics = 1
sys_budget_soundCPU = 5
sys_budget_fps = 45
ca_thread0Affinity = 0
ca_thread1Affinity = 0
r_WaterUpdateThread = 0
sys_main_CPU = 0
sys_physics_CPU = 0
sys_streaming_CPU = 0
sys_TaskThread0_CPU = 0
sys_TaskThread1_CPU = 0
sys_TaskThread2_CPU = 0
sys_TaskThread3_CPU = 0
sys_TaskThread4_CPU = 0
sys_TaskThread5_CPU = 0
put your settings to low for Shadows, Particles, and Environment, and medium for everything else, and turn off the glow.

Let us know how it goes …


Thanks, it works for me. :(

I just copy&pasted this into my user.cfg and changed the settings you mentioned.

Now FPS drop as low as 30 and stay at just above 40 most of the time, even during combat.

What exactly did these lines do to the game?

#17 Goose

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Posted 24 February 2014 - 01:34 PM

So: Everything below sys_budget_fps tells the game which core to play them threads on, using numbers 0~5; By setting them all on zero, I believe I'm doing just that, which causes the OS to cry "Shenanigans," and rearrange them as best the OS can.

sys_budget_soundCPU is the percent reserved for running the sound chips on your motherboard: It's default is fifteen, which is a lot of CPU to lose for even the hexacores. You might try setting that to zero, if you get the chance, 'cause I don't know if that will work or not for those whom don't have real sound cards …

sys_spec_physics … Well: I'm not shore how, but it seems to load Teh Evil Thread up, and everyone seems to get a boost from setting it to one.

q_ShaderWater is part of the Shader slider here in MW:O, but once you turn the Envionment down, which contains the stuff the Water slider in Crysis controls, you may as well turn this down, too.

Now: I must'a been drunk when I posted that last night; To wit: I said "sys_budget_fps" instead of "sys_MaxFPS" :unsure: You should change that over.

Also: If you still can't reach 45 fps after fixing that, you might want to drop the limit another 5 points, until you get something steady. While a steady 45 makes for a proper standard in both Sims and First Person Shooters, the bylaw is the higher you get about 45, the less "steadiness" matters, but at, or below, the more important it is …

#18 T Hawk

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Posted 25 February 2014 - 11:12 AM

View PostGoose, on 24 February 2014 - 01:34 PM, said:

Now: I must'a been drunk when I posted that last night; To wit: I said "sys_budget_fps" instead of "sys_MaxFPS" :D You should change that over.

Also: If you still can't reach 45 fps after fixing that, you might want to drop the limit another 5 points, until you get something steady. While a steady 45 makes for a proper standard in both Sims and First Person Shooters, the bylaw is the higher you get about 45, the less "steadiness" matters, but at, or below, the more important it is …


sys_maxFPS = 45 causes a serious FPS drop, below 30 and even 20 at times.

sys_budget_FPS = 45 is the most fluid gameplay I had the last couple of days.

Edited by T Hawk, 25 February 2014 - 11:13 AM.


#19 Goose

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Posted 25 February 2014 - 11:26 AM

O_o I've never seen nor heard of that before …

Could I get you to try again, only this time capitalize that M? i.e. not "sys_maxFPS" but "sys_MaxFPS". I heard user.cfg is case-sesitive …

#20 Shamous13

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Posted 25 February 2014 - 11:47 AM

View PostGoose, on 25 February 2014 - 11:26 AM, said:

O_o I've never seen nor heard of that before …

Could I get you to try again, only this time capitalize that M? i.e. not "sys_maxFPS" but "sys_MaxFPS". I heard user.cfg is case-sesitive …

Yes it is case and spacing sensitive.





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