Thank you all for the (literally) tons of tips.
I have, in the meantime, purchased an Ilya Muromets. I run a triple UAC 5 setup.
Itsalrightwithme, on 11 March 2014 - 06:57 AM, said:
By the way, you're asking for build recommendations for two very different roles. You may discover you a genius at this game and master both very quickly. Or you may discover it takes quite a lot of effort and time (and the accompanying grief) to master either, and get frustrated.
In the long term it is good to diversify and learn different roles, since even if you end up hating it you'll learn how to better kill such mechs.
Also, you haven't said whether you play MW4 single-player only or multi-player. In MWO you shoot at other players, and other players shoot at you. So there is conscious effort to "balance" between a handful of roles and builds. Meaning, if you are expecting to be able to mount 2 x LB20 and go on a romp, you'll be sorely disappointed.
People may complain that the balance of the game is poor, but everybody agrees that there has to be a balance, at least between various roles.
By the way, Adiuvo's builds are great, the 3D is a great mech for the current state of the game. I am even thinking of buying a second one since I can't afford a mechanic to change my builds back-and-forth like he does.
I have played MW4 online extensively, yes. I was in a clan and all.
However, MW4 is very much different from MWO.
The maps are bigger, the teams are WAY bigger. In MW4 it was mostly squad vs squad, sometimes a few more players. Here, the group size reduces the importance of a single mech.
In MW4 I had one job - not receive any damage and wait out till the enemy came close enough for me to start dancing around them and see who was the better brawler - me with my shotguns vs usually the 100 ton daishi. I knew precisely what my role was and I mastered the LBX mechanics to the point where I could hit all three where I wanted, every time.
In MWO, however, I feel like I have to do a little bit of everything - at start, take a good position to get some "free" damage on mechs that pass by typical waypoints on the map. Then, depending on my team, either assist a rush or play a smart offensive line which lets me dish out damage without taking too much in return to get critted in the XL engine.
On the Ilya, it nets me 300 dmg on a bad match, and I have had 1k on good matches. So average is around 450 damage per round. Is this good?
I also have to look into this whole "arm lock/unlock" mechanic. I have read a thread about it and it feels like the mech behaves much, much faster in rotation with the arm unlock mechanic. Is this intended? If this works the way it seems to work (i.e., super fast torso turns), then brawling without it is an excercise in stupidity.
Edited by Aahzmandeus, 14 March 2014 - 10:10 AM.