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Boring - Need weapon balancing


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#41 Varent

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Posted 26 February 2014 - 10:39 AM

View PostNoesis, on 25 February 2014 - 05:24 PM, said:


Neither extremes should exist, but at least sufficient confidence for play styles would mean that pilots are equally entertained and not just those who want to use Zoom modules.

I consider both of these styles of play can be catered for as opposed to the current meta we have that just caters for sniping. And for me spamming shots at distance as opposed to out thinking and maneuvering with applied tactics is more fun, especially in a "thinking persons shooter".

The short game is not just about circle fights either, but at least this can be more exilerating that cowering in and out from cover with pot shots, or pop tarting. Worse yet the element of surprise associated with hammer and anvil tactics and the confusion it can cause much more interesting than the slow attrition of exchanging shots at distance in a blob with repeated predictable game play. But I guess some pilots are too scared to even scratch their paint.

Also your long game also effectively excludes the main benefits of mobility with lighter Mechs and their more idealised use of shorter ranged weaponry. In effect with this attitude your simply excluding the idea of so many roles and game play options for others due to your preference.

I'd like to think that more game play options for a wider scope of pilots can equally sit side by side with similar confidence. This also makes for more options with tactics and varied tech use as well as Mech use. And I'd like to think that this would be more commercially of interest to PGI than just looking at niche game play options if only for the idea of making MWO less predictable and having less obvious Meta choices.


^This.

The game should be balanced so that every style of play is capable of playing. No styles should be excluded and everything should have its strengths and weaknesses.

To play off this further they really need to work on role warfare as well... Though im hoping that weight balancing and CW may fix some of these.

#42 Trauglodyte

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Posted 26 February 2014 - 11:14 AM

View PostColonel Pada Vinson, on 26 February 2014 - 07:17 AM, said:

Major side affect of skirmish mode & lack of objectives.

The jumpsnipers in their fatties screamed everytime someone capped their base, now, you can pick a spot, stay there and snipe each other to pieces with no objectives.

you guys got what you asked for.


Pretty much this.

But, it has really been a combination of things. MM phase 1 was simple weight matching which meant that you were screwed if you took the lowest end of the weight class. Now, you're screwed if you don't take a 65+ ton mech (excluding the Awesome). People still bitched and now we've got a game mode wher eyou don't have to think and the Dorito crumbs - in - bad beards fatties can sit in their chairs at home and lay waste to people using mathematically maximized builds and do absolutely NO thinking.

Now, that being said, I'm not defending base capping. When you can only control what you bring and maybe the 3 other people in your group, there isn't anything preventing you from dropping heavy in a large map and getting capped out by a premade douche group full of lights. Base capping should be the point of the map but shouldn't be something that is capable of happening within the first 2 minutes of the game. Defense drones are a start but this game needs to add the "thinking" that it was advertised as (Thinking Man's Shooter). Cause, right now, all that exists is JJs, PPCs, ACs, and lil ******** with Md Lasers and Streaks.

#43 Lord de Seis

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Posted 26 February 2014 - 12:01 PM

View PostSandpit, on 25 February 2014 - 06:55 PM, said:

and yet here you are 6 months later ;)


Just because I am not actively playing right now and think the game has been terrible the last year doesn't mean I don't want it to succeed. The game is nothing but a C-Bill grind and a painfully slow one at that, the one thing that could be enjoyable is mech customization but not when it takes you a week to buy and make something worth while. It has been this way for over a year now, if that is what you like doing good for you but I would like the see the substance I was promised 2 years ago.

I still follow the forums because I am interested in where the game is going, the problem is I haven't seen much to give me any optimism since the "release date".

#44 Dymlos2003

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Posted 26 February 2014 - 12:03 PM

View PostLord de Seis, on 26 February 2014 - 12:01 PM, said:


Just because I am not actively playing right now and think the game has been terrible the last year doesn't mean I don't want it to succeed. The game is nothing but a C-Bill grind and a painfully slow one at that, the one thing that could be enjoyable is mech customization but not when it takes you a week to buy and make something worth while. It has been this way for over a year now, if that is what you like doing good for you but I would like the see the substance I was promised 2 years ago.

I still follow the forums because I am interested in where the game is going, the problem is I haven't seen much to give me any optimism since the "release date".


The game is big stompy robots shooting eachother

#45 Joseph Mallan

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Posted 26 February 2014 - 12:05 PM

View PostLord de Seis, on 26 February 2014 - 12:01 PM, said:


Just because I am not actively playing right now and think the game has been terrible the last year doesn't mean I don't want it to succeed. The game is nothing but a C-Bill grind and a painfully slow one at that, the one thing that could be enjoyable is mech customization but not when it takes you a week to buy and make something worth while. It has been this way for over a year now, if that is what you like doing good for you but I would like the see the substance I was promised 2 years ago.

I still follow the forums because I am interested in where the game is going, the problem is I haven't seen much to give me any optimism since the "release date".

That would be due the game not being released on the release date maybe.

#46 Sandpit

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Posted 26 February 2014 - 12:21 PM

View PostLord de Seis, on 26 February 2014 - 12:01 PM, said:


Just because I am not actively playing right now ".

means you have ZERO pertinent input on ANYthing to do with the game in its current state because you haven't played it.

#47 Gas Guzzler

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Posted 26 February 2014 - 12:33 PM

I wouldn't call it boring. There's good diversity throughout the match with long range engagements at first all the way to full on slug fest later on. It is our job as pilots to put ourselves where we want ourselves to be considering the loadout we dropped with.

I will be bored when I have no more mechs to master. I just have to hope CW comes before then!

#48 Lord de Seis

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Posted 26 February 2014 - 12:40 PM

View PostSandpit, on 26 February 2014 - 12:21 PM, said:

means you have ZERO pertinent input on ANYthing to do with the game in its current state because you haven't played it.


The game has barely changed in the last 6 months, I don't need to install the client to know that I read the patch notes whenever they come out and there is no shortage of posts on these forums by people coming back and giving the game a try and mentioning how it is the same old thing if not worse because of the UI.

You want to ignore anything I say then fine, but I am free to give my opinion just like you.


View PostJoseph Mallan, on 26 February 2014 - 12:05 PM, said:

That would be due the game not being released on the release date maybe.


This game is still in beta development, if you think otherwise you are kidding yourself.

Edited by Lord de Seis, 26 February 2014 - 12:40 PM.


#49 Sandpit

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Posted 26 February 2014 - 12:43 PM

View PostLord de Seis, on 26 February 2014 - 12:40 PM, said:


The game has barely changed in the last 6 months, I don't need to install the client to know that I read the patch notes whenever they come out and there is no shortage of posts on these forums by people coming back and giving the game a try and mentioning how it is the same old thing if not worse because of the UI.

You want to ignore anything I say then fine, but I am free to give my opinion just like you.




This game is still in beta development, if you think otherwise you are kidding yourself.

Yes you do, I'm just pointing out why you wouldn't be considered a credible source of information regarding the game.

"It hasn't changed in 6 months"
"How do you know?"
"Because I read the forums"

#50 Lord de Seis

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Posted 26 February 2014 - 12:45 PM

View PostSandpit, on 26 February 2014 - 12:43 PM, said:

Yes you do, I'm just pointing out why you wouldn't be considered a credible source of information regarding the game.

"It hasn't changed in 6 months"
"How do you know?"
"Because I read the forums"


Oh please explain the many ways it has changed to me then Sandpit.

#51 Rebas Kradd

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Posted 26 February 2014 - 12:47 PM

View PostShadowVFX, on 25 February 2014 - 03:41 PM, said:

I will admit that this game has gotten dull. I hate the first half of every match where the poptarters jump and snipe.


You're never going to get rid of that short of eliminating all sniper weapons. Any time they're available, people will specialize in them in an attempt to get long-range kills without risking their own mechs.

And as Mystere said, that's a hallmark of modern warfare. Soften them up from a distance, then move in for the kill.

Besides, if you stayed in the brawling pit for longer than 3 minutes, the accumulated damage would end up killing you anyway. Either way you're probably not going to get more than 3 minutes out of it in the present environment of high damage output.

#52 Xeno Phalcon

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Posted 26 February 2014 - 12:49 PM

View PostPapaspud, on 25 February 2014 - 03:22 PM, said:

I remember vaguely about their " aggressive weapon balancing".... what happened?


PGI aggressive weapon balancing 101: Turn Gauss rifles into a joke, then replace "Aggressive" with "Hesitant" and "Balancing" with "tweaking" then move onto pulse lasers.

#53 Fut

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Posted 26 February 2014 - 12:53 PM

View Postwintersborn, on 26 February 2014 - 09:42 AM, said:

I would love a respawn system and no match delay, I mean how may times do you want to wait for others and watch your mech power up? Then when you die you have to wait until they find the last powered down spider if you want to play that mech again.


Please no.
People already play the game like a bunch of kamikaze pilots... Giving them the ability to respawn, even if only a limited number of times per match, would only make this much worse.

#54 Sandpit

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Posted 26 February 2014 - 12:57 PM

View PostLord de Seis, on 26 February 2014 - 12:45 PM, said:


Oh please explain the many ways it has changed to me then Sandpit.

As I tell others, I'm not your personal librarian (or in this case secretary) you want to have a valid opinion and take on the game then play it. I'm not here to convince you of anything. Your opinion is your opinion, I'm just pointing out that your opinion isn't credible.

"The 49ers suck!"
"Why do you say that?"
"Well because they had a losing season 8 years ago"
"Ok, what about last season?"
"I don't know, I haven't watched them play since then"
"..........."

That's exactly the same conversation we're having here. Just substitute 49ers with MWO and the timeframes.
All I did was point out to others that you might not be the best reference to base an opinion of the game on since you don't play it. That would be like me jumping on the the FFIX forums and complaining about the game from 6 months ago (anyone who joined FF before the relaunch knows what I'm talking about). It's no different in this case

#55 Lord de Seis

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Posted 26 February 2014 - 01:07 PM

View PostSandpit, on 26 February 2014 - 12:57 PM, said:

As I tell others, I'm not your personal librarian (or in this case secretary) you want to have a valid opinion and take on the game then play it. I'm not here to convince you of anything. Your opinion is your opinion, I'm just pointing out that your opinion isn't credible.

"The 49ers suck!"
"Why do you say that?"
"Well because they had a losing season 8 years ago"
"Ok, what about last season?"
"I don't know, I haven't watched them play since then"
"..........."

That's exactly the same conversation we're having here. Just substitute 49ers with MWO and the timeframes.
All I did was point out to others that you might not be the best reference to base an opinion of the game on since you don't play it. That would be like me jumping on the the FFIX forums and complaining about the game from 6 months ago (anyone who joined FF before the relaunch knows what I'm talking about). It's no different in this case


I am not asking you to convince me I am asking you to explain to me how the game has changed in 6 months. Perhaps I am wrong but from what I understand it is the basically the same exact thing as when I stopped playing. I was still playing in December so 6 months might not be completely accurate, but I didn't play much before that but still dropped a few games every few days. I uninstalled MWO when I saw the clan packs.

Edited by Lord de Seis, 26 February 2014 - 01:07 PM.


#56 Sandpit

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Posted 26 February 2014 - 01:09 PM

View PostLord de Seis, on 26 February 2014 - 01:07 PM, said:


I am not asking you to convince me I am asking you to explain to me how the game has changed in 6 months. Perhaps I am wrong but from what I understand it is the basically the same exact thing as when I stopped playing. I was still playing in December so 6 months might not be completely accurate, but I didn't play much before that but still dropped a few games every few days. I uninstalled MWO when I saw the clan packs.

and again, I'm not your personal assistant. Play it and judge for yourself. My opinion is subjective and may not concur with yours.

#57 Varent

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Posted 26 February 2014 - 01:14 PM

View PostLord de Seis, on 26 February 2014 - 12:01 PM, said:

I still follow the forums because I am interested in where the game is going, the problem is I haven't seen much to give me any optimism since the "release date".


Still playing myself though not as actively.

TBH... the problem is two fold.

This game is a shooter, and has been designed as a shooter. Past MWO games have more or less been designed as 'simulator' style games. This creates an issue where you have several older gamers wanting this game to be a simulator game and the newer games flocking to it for the FPS style that it is.

These two groups dont mix very well. It causes a very toxic environment both in game and on the forums both. And it also stagnates change since the change that the older gamers want favoring simulator would kill this game for the younger generation. Where as the high speed playstyle the younger games want will drive off the older group.

I would love to see the two manage to work together but I doubt that will happen. To be frank I think PGI as a company needs to decide what side they are going to cater to so that they can push forewards with development towards that end of things. With this in mind, just by sheer numbers I believe they are going to choose the younger generation. It makes sense for them from a business standpoint.

With this in mind the onl suggestion I can offer is patience and an open mind from the more seasoned gamers out there. I think if people have that open mind they may be pleasantly surprised. But if they continue to push what they believe MWO should be based off previous titles, then this game is probly doomed to fail.

#58 Lord de Seis

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Posted 26 February 2014 - 01:38 PM

View PostSandpit, on 26 February 2014 - 01:09 PM, said:

and again, I'm not your personal assistant. Play it and judge for yourself. My opinion is subjective and may not concur with yours.


So my opinions just don't matter because I haven't played the game in the last few months and you can't come up with anything tangible to refute my first statement that the game has been boring for the last 6 months?


View PostVarent, on 26 February 2014 - 01:14 PM, said:


Still playing myself though not as actively.

TBH... the problem is two fold.

This game is a shooter, and has been designed as a shooter. Past MWO games have more or less been designed as 'simulator' style games. This creates an issue where you have several older gamers wanting this game to be a simulator game and the newer games flocking to it for the FPS style that it is.

These two groups dont mix very well. It causes a very toxic environment both in game and on the forums both. And it also stagnates change since the change that the older gamers want favoring simulator would kill this game for the younger generation. Where as the high speed playstyle the younger games want will drive off the older group.

I would love to see the two manage to work together but I doubt that will happen. To be frank I think PGI as a company needs to decide what side they are going to cater to so that they can push forewards with development towards that end of things. With this in mind, just by sheer numbers I believe they are going to choose the younger generation. It makes sense for them from a business standpoint.

With this in mind the onl suggestion I can offer is patience and an open mind from the more seasoned gamers out there. I think if people have that open mind they may be pleasantly surprised. But if they continue to push what they believe MWO should be based off previous titles, then this game is probly doomed to fail.


I understand what you are saying, I think many have been patient with the game's development and I am open to things they have done and very interested in how they are looking about balancing clan stuff which will be difficult. The lack of development last year was frustrating for a lot of people who had been here since the beginning. My point in that statement was the lack of anything really when the game was released, it was just like any other small patch before it.

#59 Varent

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Posted 26 February 2014 - 01:45 PM

View PostLord de Seis, on 26 February 2014 - 01:38 PM, said:


So my opinions just don't matter because I haven't played the game in the last few months and you can't come up with anything tangible to refute my first statement that the game has been boring for the last 6 months?




I understand what you are saying, I think many have been patient with the game's development and I am open to things they have done and very interested in how they are looking about balancing clan stuff which will be difficult. The lack of development last year was frustrating for a lot of people who had been here since the beginning. My point in that statement was the lack of anything really when the game was released, it was just like any other small patch before it.


I think its better understood if you look beyond the outside facade of all this and try to see whats going on behind the scenes.

The early release from Beta to me screams of a publisher putting pressure on them to have a 'finished product' when realistically it simply wasnt ready. This game is still Beta. I think if you try to look at it like that then you will have abit more patience. My only suggestion is simply wait really.

MWO has ALOT of potential and possibility. It could be amazing, but only if they dont rush things and do them right. My only hope is that they finally make a stand as a company and start publishing the direction they are headed overall. right now they are flip flopping back and forth because they want to keep to many player bases happy. Wich to be honest is smart from a business standpoint, though dissapointing from a gamers view.

#60 Sandpit

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Posted 26 February 2014 - 01:47 PM

View PostLord de Seis, on 26 February 2014 - 01:38 PM, said:


So my opinions just don't matter because I haven't played the game in the last few months

exactly





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