Noesis, on 25 February 2014 - 05:24 PM, said:
Neither extremes should exist, but at least sufficient confidence for play styles would mean that pilots are equally entertained and not just those who want to use Zoom modules.
I consider both of these styles of play can be catered for as opposed to the current meta we have that just caters for sniping. And for me spamming shots at distance as opposed to out thinking and maneuvering with applied tactics is more fun, especially in a "thinking persons shooter".
The short game is not just about circle fights either, but at least this can be more exilerating that cowering in and out from cover with pot shots, or pop tarting. Worse yet the element of surprise associated with hammer and anvil tactics and the confusion it can cause much more interesting than the slow attrition of exchanging shots at distance in a blob with repeated predictable game play. But I guess some pilots are too scared to even scratch their paint.
Also your long game also effectively excludes the main benefits of mobility with lighter Mechs and their more idealised use of shorter ranged weaponry. In effect with this attitude your simply excluding the idea of so many roles and game play options for others due to your preference.
I'd like to think that more game play options for a wider scope of pilots can equally sit side by side with similar confidence. This also makes for more options with tactics and varied tech use as well as Mech use. And I'd like to think that this would be more commercially of interest to PGI than just looking at niche game play options if only for the idea of making MWO less predictable and having less obvious Meta choices.
^This.
The game should be balanced so that every style of play is capable of playing. No styles should be excluded and everything should have its strengths and weaknesses.
To play off this further they really need to work on role warfare as well... Though im hoping that weight balancing and CW may fix some of these.