wintersborn, on 26 February 2014 - 02:08 PM, said:
Take this build for example STK-3F just focusing on only the right torso taking damage with(no armor).
Now there are 12 crit. slots with 12, 10HP SHS's filling up that torso.
So say a PPC doing 10 points of damage to that un armored torso, then the "Torso's Structure" has hit points and that is what the PPC damages. Then there is a chance (crit. roll) to do a % of damage to components in that location like SHS's in this case?
So you can destroy a "Structure" like a unarmored side torso and then any extra (non crit.)damage to it bleeds into the CT or its components(engine)? All without having to go through that side torso's components, in this case the 12 SHS's?
I don't think I fully understand how damage is done.
The way I understand it the damage is done to the component (right torso) which has health equal to half its max armor value. When the internal structure takes damage there is a chance that damage will crit. I do not know if this is done by hit or per point of damage. Anyways, if it crits it will select a random crit slot in that component to deal damage to. It ignores some things like empty crits. I think it may also ignore ferro, endo, and engine crits but I'm not positive on that. Destroyed equipment also gets ingored. When the component is destroyed all of the equipment in it is also destroyed.
If someone then shoots you in the destroyed right torso it transfers damage to the center damage that is transferred from one section to another is reduced. I think by half. But the equipment in that destroyed component no longer pad.