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Fed The Hell Up.


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#1 Badgerthej

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Posted 26 February 2014 - 11:57 AM

ok I'll take a stab at this and assume many others have similar problems because of the subject i'm gonna have my say about.

dear game devs......is your host state rewind broken or is it purposefully set to give high ping people a handicap. I admit its a nice system to have, balancing latency issues so everyone can have a good fight...but sometimes it is so bad that it hurts.

i'll give an example, a recent one.....terra therma, skirmish, we are rolling around the craters edge getting a good position on a separated enemy lance, I see the mech, then the triangle appears, lock and suddenly without ANY graphic or projectile, BAM my shoulders got no armour....i pull back a few shots hit the mountainside in front of me, there goes some leg and arm armour.

these shots hit the MOUNTAIN not my mech, by the gaming gods this should mean i dont get murdered after i've retreated beyond their firing capability, but apparently NO this is wrong and because I dont have a sparkling rig of glory nor do i sit by the servers I like many other higher ping players MUST be punished for our transgressions.

is there a problem with this or is it working properly because if it is then the moment i see pings below 100 i know i am dead and they will get away with very little damage from me unless I am very lucky or its a particularly poor pilot.

seriously though i've had shots that land on target, their paint job melts the explosion flares from their torso hulls and nothing happens or it hits an arm or a leg, no wonder people are having to beat each other to death with lrm-boats, streaks or maximum alpha shots (dual gauss/ac40/ppc boats).

I'm running out of patience and these little things are the most annoying, it makes my game dull to suddenly be crippled when shots apparently miss me on my screen but actually no they hit you square in the face and we'll just let you think you got away.

#2 Sandpit

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Posted 26 February 2014 - 12:19 PM

so you're saying PGI should do something to "fix" high ping and latency due to internet service?

#3 DONTOR

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Posted 26 February 2014 - 12:22 PM

It sucks I know, but it is what is is my friend.

#4 FactorlanP

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Posted 26 February 2014 - 12:24 PM

So... If you have a High Ping... And your opponent sees your mech somewhere that is different than where YOU see your mech... He should be punished?

He shot at where he thought you were, where apparently the server thought you were, and due to your ping/latency issues YOU thought you were somewhere else...

You want to punish the other guy?

You do realize that if that was the policy, the e-peen crowd would all artificially choke their band width to get an advantage... Right?

#5 Badgerthej

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Posted 26 February 2014 - 12:25 PM

thats not what i'm saying sandpit, i just want to know if anything is actually wrong with it, if not then i'll just have to suck it up like anyone else and deal with my HSR deaths.

as for your answer factorlanp, my recent demise to HSR ment that I saw a mech without ecm, just his cockpit and part of his torso (not enough to show any guns) and suddenly i loose a shoulder, so apparently he had an advantage that i didnt as he was obviously capable of firing his guns and i couldnt see this.

when it comes to the location of the shots, not even I had been that close to their impact location.... let alone him shooting at where he though/saw my mech.

Edited by Badgerthej, 26 February 2014 - 12:31 PM.


#6 Trauglodyte

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Posted 26 February 2014 - 12:26 PM

Well, what might have happened is that you saw one weapon hit the ground but another actually hit you. It happens a lot on my Victor. I'll fire my double PPCs from the left arm and the lowest mounted PPC will smash into the ground while the top PPC will continue on, cause the reticle to flash, and damage will be done. By the way, a lack of red triangle means ECM is in the area. So, you were doubly hosed there.

#7 Badgerthej

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Posted 26 February 2014 - 12:35 PM

thats the thing, i didnt see anything from the first volley, no graphics no bullets wizzing past no impact on my mech, the second volley that damaged my arm and leg had the projectiles and impacts.

#8 Sandpit

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Posted 26 February 2014 - 12:50 PM

View PostBadgerthej, on 26 February 2014 - 12:25 PM, said:

thats not what i'm saying sandpit, i just want to know if anything is actually wrong with it, if not then i'll just have to suck it up like anyone else and deal with my HSR deaths.

as for your answer factorlanp, my recent demise to HSR ment that I saw a mech without ecm, just his cockpit and part of his torso (not enough to show any guns) and suddenly i loose a shoulder, so apparently he had an advantage that i didnt as he was obviously capable of firing his guns and i couldnt see this.

when it comes to the location of the shots, not even I had been that close to their impact location.... let alone him shooting at where he though/saw my mech.

I don't think there's anything "wrong" with it but it does make it difficult for high latency and ping players to play at times. I've also noticed firing weapons in quick succession results in my reticle not lighting up showing a hit but the end of match damage results indicate the enemy was still taking damage.

#9 KharnZor

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Posted 26 February 2014 - 12:55 PM

Whats your ping OP? I got Aussie ping (240 to 254) and only have trouble with certain weapons registering.

#10 Badgerthej

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Posted 26 February 2014 - 12:58 PM

my ping is around 114-124 actually but i still get hammered hard, be it shots that should have hit the enemy hitting somewhere else or not hitting at all, or shots that really shouldnt have hit me hitting me.

#11 KharnZor

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Posted 26 February 2014 - 01:00 PM

View PostBadgerthej, on 26 February 2014 - 12:58 PM, said:

my ping is around 114-124 actually but i still get hammered hard, be it shots that should have hit the enemy hitting somewhere else or not hitting at all, or shots that really shouldnt have hit me hitting me.

I'd love to have that ping ;)

#12 dario03

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Posted 26 February 2014 - 01:26 PM

Doesn't this go both ways? Pretty sure we have had threads saying that HSR was unfair to low ping players and I know that I've watched shots clearly miss my entire mech but score CT damage and I have a low ping. It's annoying but unless they set up a bunch of regional servers and only let you play if you have low ping there isn't much that can be done. Well besides maybe running lines directly from everybodies computers to the MWO server farm and speeding up the speed of light.

Edited by dario03, 26 February 2014 - 01:31 PM.


#13 wintersborn

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Posted 26 February 2014 - 02:23 PM

Maybe if PGI had servers in other places like most shooters do.

You know like a West coast, Central or hell even a server in America or the UK etc.

For a shooter and this is a shooter at its base the hit detection is the first priority. I don't know or care how PGI's HSR works but what I do know is that when my ping is over 150 hit detection sucks.

HSR seems to be a cheap software attempt at a fix for not having local servers ?

I am in Northern California with the best ISP available to me and I have pings of sub 50 in most shooters not 120-180 like this game.

It is a problem for those who play shooters.

#14 Daekar

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Posted 26 February 2014 - 03:14 PM

I have ping half what yours is when I'm tethered to my Android... out in the country. Where do you live?

Just remember, high ping goes both ways... you probably aren't noticing the times it's saving your butt.

#15 Sephlock

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Posted 26 February 2014 - 03:17 PM

View PostDaekar, on 26 February 2014 - 03:14 PM, said:

I have ping half what yours is when I'm tethered to my Android... out in the country. Where do you live?

Just remember, high ping goes both ways... you probably aren't noticing the times it's saving your butt.

View PostDaekar, on 26 February 2014 - 03:14 PM, said:

I have ping half what yours is when I'm tethered to my Android... out in the country. Where do you live?

Just remember, high ping goes both ways... you probably aren't noticing the times it's saving your butt.


Does that mean you use your cell phone service to play, or are you a cybernetic organism?

#16 Chemie

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Posted 26 February 2014 - 03:20 PM

I am a low ping player (solid 30ms) and I am handicapped. This game is asymmetrical. When I play a spider, everyone can easily hit me. When I try to shoot a spider with high or variable ping, he is unhittable.

So you are wrong OP. With a high ping comes a significant advantage, at least in terms of damage you receive as a fast mech. I only dream of a nice high, variable ping to give my lights the armor of an assault.

#17 Daekar

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Posted 26 February 2014 - 03:52 PM

View PostSephlock, on 26 February 2014 - 03:17 PM, said:



Does that mean you use your cell phone service to play, or are you a cybernetic organism?


I spend so much time using my smartphone for things that I feel a bit cybernetic, but alas! No myomer muscles or infrared sensor implants yet.

I do use my 4G phone to play, because we can't get cable or DSL where I live.

#18 Badgerthej

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Posted 26 February 2014 - 03:53 PM

chemie, when the spider was in its height of glorious broken hit detection I played in my spider and got ripped up horrendously, my lighter mechs are pretty much paper to most engagements with one current exception, my firestarter which apparently can run through hell flip off the devil kick his balls and come out fairly unscathed.

I wouldnt say i'm wrong about my original post because if i was I wouldnt be getting all this crap happening to me in the first place, however they have tweaked the spiders hit detection so its not a jolly trollbot anymore.

#19 Mark Brandhauber

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Posted 26 February 2014 - 03:55 PM

How about some international local servers that would allow some players to feel what is like to have a high ping..... it would be a nice role reversal to steal all the american players kills for a change.

#20 Badgerthej

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Posted 26 February 2014 - 04:47 PM

unfortunately Mark, local servers are an unlikely occurence, since this is a free to play game and servers can cost monstrous amounts to set up and run its not necessarily going to happen. it would be nice to have local servers but I think currently they have to work with what they have.





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