Why Does 4Ac/2 Get Heat Penalty?
#1
Posted 26 February 2014 - 02:48 PM
again just came back recently when i last left as long as they were all group fired it was fine.
does anyone know if they said WHY 3 is the cut off point? if it something they said on the forums a link would rock, if its something said on twitter.... f that i dont use twitter.
#2
Posted 26 February 2014 - 02:50 PM
Edited by Tor6, 26 February 2014 - 02:50 PM.
#3
Posted 26 February 2014 - 02:55 PM
Tor6, on 26 February 2014 - 02:50 PM, said:
saddly i know but i skimmed updates and i didnt see anything actually mentioning this change (there was alot to go thru so im expecting i missed it) because i have a feeling this is something people would have called out and PGI MIGHT have responded.....
#4
Posted 26 February 2014 - 02:59 PM
/thread.
#5
Posted 26 February 2014 - 03:06 PM
Basically it was a bad ideal imho, and a knee jerk reaction to solve a prove a problem,
"Kill them from Boating, instead of fixing the weapons." <Not a PGI quote, but I cant imagine>.
Law
#6
Posted 26 February 2014 - 03:09 PM
#7
Posted 26 February 2014 - 03:10 PM
#8
Posted 26 February 2014 - 03:24 PM
The intent was chain firing anything removed ghost heat but bottom line they way they program the queue counter, chain firing AC2 generates infinite ghost heat.
#9
Posted 26 February 2014 - 03:29 PM
Burst firing (alpha if you will) those same 3 ac2s not only does more damage than chain firing them, but it also doesn't trigger ghost heat.
The chain fire "problem" was a red herring and too many people fell for it.
Full disclosure: I've run various triple-deuce builds since closed beta and the only macro I know how to use can be found on the lens of a camera. Never used the "dakka macro" because I didn't want to nerf myself.
Edited by Bagheera, 26 February 2014 - 03:32 PM.
#10
Posted 26 February 2014 - 03:31 PM
Chemie, on 26 February 2014 - 03:24 PM, said:
The intent was chain firing anything removed ghost heat but bottom line they way they program the queue counter, chain firing AC2 generates infinite ghost heat.
I can run my 3 AC2 / 2 ML Yeager Fine. Not in chain fire. She dont overheat unless im on target for a good 20+ sec or. Haven't exactly timed it. But 3 AC2 run fine as wine.
<EDIT> I dont Macro
Edited by SLDF LawDog, 26 February 2014 - 03:33 PM.
#11
Posted 26 February 2014 - 03:35 PM
Bagheera, on 26 February 2014 - 03:29 PM, said:
Burst firing (alpha if you will) those same 3 ac2s not only does more damage than chain firing them, but it also doesn't trigger ghost heat.
<EDIT>Sorry, tried to add that to my post.............failed.
Edited by SLDF LawDog, 26 February 2014 - 03:36 PM.
#12
Posted 26 February 2014 - 03:46 PM
#13
Posted 26 February 2014 - 04:03 PM
and you might be able to do more DPS then an ac 20 over 4 seconds but its similar situation of a laser to a PPC. damage gets REALLY spread out especially if alot of movement is involved. If someone stupid and sits till well then sorry they are screwed anyways.
i just dont understand why 3 is the cut of point of SAFE and 4 is considered OMG BOAT BOAT BOAT!!!!
#14
Posted 26 February 2014 - 04:23 PM
#15
Posted 26 February 2014 - 04:24 PM
#16
Posted 26 February 2014 - 04:26 PM
FactorlanP, on 26 February 2014 - 04:24 PM, said:
Because their damage per alpha compared to their tonnage is terrible (2 damage for 6 tons? LOLOLOLOLOLOLOLOL). DPS is the only positive attribute they have, and even then alpha is still usually better than DPS in the grand scheme of things.
#17
Posted 26 February 2014 - 04:30 PM
Quote
This and why do they generate so much heat? They generate 1 heat per 10 seconds in tabletop and 20 heat per 10 seconds in MWO. Thats 20 times more heat.
And why dont AC/5s have a ghost heat limit of 2?
#20
Posted 26 February 2014 - 07:53 PM
I don't know, PGI is clinging to this QuakeWarrior mindset that the Mechs have too many weapons rather than face the truth, that MWO mechs are too weak and fragile to be in a Battletech based game.
Makes me sad. I used to have so much fun in Mechlab before all the nerfs! Now I almost never use Mechlab at all, which caused me to stop buying new Mechs since there is no longer any need for them.
Edited by Lightfoot, 26 February 2014 - 08:13 PM.
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