AntharPrime, on 31 March 2014 - 02:18 PM, said:
Just playing devil's advocate. Your both assuming that PGI is arranging the information in a manner which creates an error in their percentages. In truth until PGI tells us exactly how they count each drop and whether they count a group drop as 1 or count each person in that drop separately to get their statistics, we can't really argue against the numbers they have given us.
I am inclined to believe that 84% number as PGI even stated that it suprised them and it seems to be giving them something to think about as they continue development.
Nah, we're showing how a year plus of not doing ANYthing to support groups has changed the dynamic. If McDonald's stopped selling big macs then I'm sure their numbers and demographics and stats would show that big mac sells have dropped while another menu item increased.
It's THAT kinda thing that I'm pointing out and that has nothing to do with data collection (although based on several of PGI's collection methods they've shown us I'm convinced they don't need to be reviewing that data), it has to do with causality and correlations.
Of course group numbers have dwindled.
People in groups have left because
it's easier to do so in other game
PGI has refused from day 1 to include rudimentary functions such as lobbies
PGI has placed hard limits on those groups making it more difficult to function as a large organized unit, clan, etc.
PGI has flat out stated groups are not important to them anymore outside of 12mans so they are doing nothing to support that demographic.
(a little snark here but not directed at you personally) Gee, I wonder why in the world group numbers have dropped.....