Banshee!
#1
Posted 03 March 2014 - 01:46 PM
#2
Posted 03 March 2014 - 01:49 PM
Looks like a nice assault that unless it has the torso twist of a HBK will be very mych picked on by light and fast medum mechs.
Wonder what other variants they will have. 3M and 3S perhaps..?
Edited by AlexEss, 03 March 2014 - 01:52 PM.
#3
Posted 03 March 2014 - 01:54 PM
Edited by SgtMagor, 03 March 2014 - 01:55 PM.
#4
Posted 03 March 2014 - 01:58 PM
Or, if you fancy a bigger engine, you can swap 2 of those AC/5 for an AC/10 to free up some weight.
Edited by FupDup, 03 March 2014 - 02:00 PM.
#5
Posted 03 March 2014 - 01:59 PM
AlexEss, on 03 March 2014 - 01:49 PM, said:
Probably, although I wouldn't be surprised if they did the 5S instead of the 3S even though technically its a couple years early. It's essentially the same hardpoint layout but comes with an XL engine and double heat sinks.
#6
Posted 03 March 2014 - 02:00 PM
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Yep. I did the same build, but shaved off a half ton of armor, for 9 tons of ammo.
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You could also run two UAC/5s and two AC/2s and make a straight up Atlas killer. Core an Atlas in less than 10 seconds. Should be able to run enough DHS to fire the AC/2s for a while. Plus backup medium lasers.
Seems this thing makes the Atlas obsolete.
Edited by Khobai, 03 March 2014 - 02:06 PM.
#7
Posted 03 March 2014 - 02:13 PM
Khobai, on 03 March 2014 - 02:00 PM, said:
Assuming it gets 3 energy hardpoints for MLs (2 in right torso, 1 in head), that build might look like STD300, 13-14 dubs, 6 tons of UAC/5 ammo, and 4-5 tons of AC/2 ammo. The new king of dakka is in town...
Edited by FupDup, 03 March 2014 - 02:19 PM.
#8
Posted 03 March 2014 - 02:20 PM
The low slung weapons in the torso, arms and the bad hitboxes has always been the death of it.
The only reason anyone ever took the atlas was because it had ECM and the most armor.
It has been proven and proven that an atlas can't outfight most mediums, but the immunity to lrm's was it's selling point. That and people think biggest mech is best or nostalgia over times past.
#9
Posted 03 March 2014 - 02:31 PM
Carrioncrows, on 03 March 2014 - 02:20 PM, said:
The low slung weapons in the torso, arms and the bad hitboxes has always been the death of it.
The only reason anyone ever took the atlas was because it had ECM and the most armor.
It has been proven and proven that an atlas can't outfight most mediums, but the immunity to lrm's was it's selling point. That and people think biggest mech is best or nostalgia over times past.
Something like move all the armor to the front and make sure to put your back to a solid surface, with either long range weapons or short range weapons + positioning yourself so that no one can snipe you?
(Like, putting your back to the bend in an L shaped area)
?
Even then, a poptart would poop all over you, but we're talking about making the best of a bad situation here .
#10
Posted 03 March 2014 - 02:38 PM
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yeah probably. I wish they would add mech quirks. If they gave the Atlas some innate damage reduction it might not be so bad.
#11
Posted 03 March 2014 - 02:41 PM
#12
Posted 03 March 2014 - 02:42 PM
Edited by Aphoticus, 03 March 2014 - 02:42 PM.
#13
Posted 03 March 2014 - 02:47 PM
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Definitely Banshee. It was confirmed on Russ' twitter. But obviously it wasnt the Mauler since they had just started working on the concept art. The Mauler will undoubtedly be in the game at some point.
#14
Posted 03 March 2014 - 02:47 PM
Aphoticus, on 03 March 2014 - 02:42 PM, said:
https://twitter.com/...560756862377985
#15
Posted 03 March 2014 - 02:47 PM
#16
Posted 03 March 2014 - 02:49 PM
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Which is exactly what the Banshee does but with twice the burst dps from 4 ballistics.
#17
Posted 03 March 2014 - 02:59 PM
Well, at least we see what kind of crapstorm the 4 ballistics can cause.
I guess I should task 3rd drak0ns to salvage me a daishi, 2 uac20s sounds like a good proxy since I can't have my King Crab... I can never have any of the good stuff
#18
Posted 03 March 2014 - 03:11 PM
1. Low slung weapons. When hill humping or cresting objects you have to have more than 50% of your mech to clear the obstacle before you can fire.
The atlas isn't speedy, so it' can't pop up hit something and pop back down. By the time you crest the kill almost every other opposing mech has already alpha'd you AND receded into cover.
2. Hitboxes. The Hitboxes continue to be bad considering how little space the arm hitboxes take up and how large the torso slots are. They need to really expand those arm hitboxes to make the Atlas truely tough.
As it is now you can simply hammer that RT easily and lop off the ballistic weapons. Then what? it's a 50 ton mech with a medium laser and 3 missile hardpoints. Easily dealt with.
I am not saying the banshee is going to be a lot better, but at least it has a way to get at least 1 or 2 of those hard points high mounted which solves the biggest complaint on the atlas.
Sephlock, on 03 March 2014 - 02:31 PM, said:
Something like move all the armor to the front and make sure to put your back to a solid surface, with either long range weapons or short range weapons + positioning yourself so that no one can snipe you?
(Like, putting your back to the bend in an L shaped area)
?
Even then, a poptart would poop all over you, but we're talking about making the best of a bad situation here .
The best Atlas builds are long range bruisers IMHO.
Back in the day when SRM's didn't suck you could make a AC20, trip SRM6 and have a decent brawler but right now you are best off with something along the lines of x2 ER Larges, Gauss, LRM's
Believe it or not i still have a 4/1 K/D ratio with an XL in my DDC. I know GASP
The only way to mitigate the low slung weapons is be far enough away that convergence hits the same spot allowing your fire to crest those hills.
Other good builds work on AC10+AC2 combo's or AC10+AC5 combo's to suppress at long range and chew up targets at close range. Apart from that, the atlas would need about x2 the agility to be functional in it's current form.
#19
Posted 03 March 2014 - 03:24 PM
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