Technoviking, on 04 March 2014 - 12:45 PM, said:
I think Weight x ELO inside of a weight limit of 800 is the way to go... but hard to calculate. 3-3-3-3 is... uh... beta?
Problem is more tonnage does not always equal better mech. Thats wht it would be too easy to 'game' a tonnage system.
Bagheera, on 04 March 2014 - 07:53 PM, said:
How does 3/3/3/3 address the issue of L1 mechs with standard structures and SHS being matched against L2 mechs with endosteel and DHS (+FF in the case of some builds)?
It doesn't. The game assumes that people will have to pay for upgrades, at least DHS, on most builds. It's a tax and a grind, and thats what the F2P model uses to incentivize people to purchase Hero/Champion mechs and premium time.
knightsljx, on 10 March 2014 - 05:53 AM, said:
3-3-3-3 is just overengineering a solution to a simple problem.
I don't care if the enemy team has 12 assaults, IF MY TEAM has 12 assaults as well.
The problem was tonnage balancing. The tonnage difference between 2 teams should not vary by more than 20 tons IMO.
3-3-3-3 will just decrease tactics available in the game. playing 12 heavies and 6 lights with 6 assaults require very different tactics.
Tonnage is not a good metric to balance with in MW:O. How do we know that 3/3/3/3 decreases tactics? You would think with less slow mechs on the field there would be MORE tactical options.
pbiggz, on 17 March 2014 - 07:35 AM, said:
3-3-3-3 is a bit boring, but boring is better than highlanders. I think there should be more emphasis on mediums, but lets wait and see what the future holds.
It's not even in game yet, and already you find it boring? Any other insights from the future you want to share with us?