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Yet More Business as Usual


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#81 TygerLily

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Posted 05 March 2014 - 08:16 AM

View PostMnDragon, on 05 March 2014 - 08:05 AM, said:

2nd: a Free to pay business model requires that there are people out there that pay for things so that the rest of the masses can play for free. (in this example I will use "me" as a payer and "you" as someone who doesn't pay...not that I am using myself as an example)


So true! It's kind of crazy to be defiant and angry "in the name of the community and the features we demand"...so long as someone else is paying...

#82 Belorion

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Posted 05 March 2014 - 08:33 AM

View PostEcliptor, on 05 March 2014 - 06:51 AM, said:

kk thanks, do many ppl play without premium time? i don't remember the last time i dropped without it


I activated my founders premium time right before I decided to take a break from MWO (due to the cap being put in place for group sizes)... which ate up most of it without me ever reaping the benefit. I have not activated any of the rest of my premium time.

So most of my drops have been without premium time.

#83 Sam Slade

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Posted 05 March 2014 - 08:48 AM

View PostCraig Steele, on 05 March 2014 - 06:14 AM, said:


Just to let you know that your ranting is wasted I guess?

Cause the game is F2P, everyone knows that. Gold skin mechs are selling at $500- so you don't have an argument that they are over priced. Maybe they're overpriced for you but maybe PGI doesn't have you in its"market" sights.

So idk why in the face of the facts you are so angry?


This is a stupid comment; most people who can afford to spend on something like a gold mech can afford to do so because they don't spend money on things like a gold mech. Being a discerning consumer doesn't just mean checking your 'used by' dates at Costco...

View PostKoniving, on 05 March 2014 - 08:13 AM, said:

Honestly this beats having to rent the servers like on Battlefield.


I disagree. I'd have no issue renting a very high capacity server and opening it up to player made community warfare if the option were available

Edited by Sam Slade, 05 March 2014 - 08:49 AM.


#84 CeeKay Boques

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Posted 05 March 2014 - 08:50 AM

View PostBelorion, on 05 March 2014 - 08:33 AM, said:



I activated my founders premium time right before I decided to take a break from MWO (due to the cap being put in place for group sizes)... which ate up most of it without me ever reaping the benefit. I have not activated any of the rest of my premium time.

So most of my drops have been without premium time.


I can't imagine using premium time... when I have anything else to do. I unleashed my founders as well, I could feel it ticking away at work, at play, working out, doing stuff with the kids... the whole time I felt like I was losing money unless I was playing MWO. No thanks!

#85 Koniving

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Posted 05 March 2014 - 09:03 AM

View PostSam Slade, on 05 March 2014 - 08:48 AM, said:

I disagree. I'd have no issue renting a very high capacity server and opening it up to player made community warfare if the option were available


A server for 24 players in Bf 4 rents at 31 dollars per month (from Gameservers.com). A premium account for 1 month is with the 3,000 MC package for 14.95, is $12.45.

So for less than half, at that lousy MWO rate for MC, you can run premium custom matches as much as you want for the month. In BF4 you can do the same for 31 dollars.

Of course, the bigger the MC package you get, the cheaper that rate gets on MWO, too.

#86 Davers

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Posted 05 March 2014 - 09:29 AM

View PostJohn Decker, on 05 March 2014 - 12:35 AM, said:


1. Explain how Project Phoenix mechs, which by next month will ALL be available totally free, is pay to win. You think the ability to put 6 energy weapons on an Atlas is pay to win? Really?

2. I compared 2 free to play games. $275 for one ship, $240 for 24 mechs. But MW:O is the one that has outrageous prices? As for Star Citizen's proposed game play- The great thing about Vaporware is that it can do anything. :P Chris Roberts has missed deadlines too. Promises broken. :ph34r: I wonder how many more before he is vilified like PGI is? You sure talk about what a great game SC is! But how would you know since it isn't playable? I am sure the designers of The War Z hyped up their game too.

3.The quote about SC getting $35M, and that not being a huge sum for game development, was more for the OP.

#87 Mirkk Defwode

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Posted 05 March 2014 - 10:12 AM

View PostReitrix, on 05 March 2014 - 01:55 AM, said:

In which industry is that a standard? Mobile/Facebook games?


Consoles.

Xbox for individual skin purchases tend to be around $1 at most. Though that trend is changing as Ryse (this being the first title I know of) charged $3.99 for the various skins usable in the MP for that title. Many others embed skins in larger DLC packs like Halo 4 had several new suits of armor added with their last DLC and charged $10 for the DLC, but it also included a new game mode, map, weapon skins, and armor skins.

#88 Kanatta Jing

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Posted 05 March 2014 - 10:15 AM

I support money whoring as whoring for Boston Pizza cards is kinda sad.

#89 Daggett

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Posted 05 March 2014 - 11:19 AM

View PostOrdellus, on 04 March 2014 - 03:06 PM, said:

They need to players BECAUSE THE PRODUCT SUCKS.

Games like EVE and WOW can afford a subscription plan BECAUSE THE GAME IS WORTH PAYING FOR.

You draw the wrong connections here.
The main reason why they are still subscription based is because the games are not designed for F2P and would require a massive overhaul. And luckily they can still survive without taking such high risks and effort.

Blizzard says that totally official:
http://www.eurogamer...rld-of-warcraft

WoW subscription numbers are declining and they are currently living from their past success and still huge playerbase.

So you can expect their next MMO Titan to be F2P:
http://www.geek.com/...on-mmo-1564270/

And Hearthstone already is F2P. With a reason.
The signs are totally clear: Subscription is as good as dead with only a few exceptions and this has nothing to do with the quality of the games. If CCP would create EVE today, it would be F2P for sure.

The only crux is to design a F2P game fair enough to walk the small line between profitability and fun.
Many games failed at that and gave F2P a bad image, but there are also quite good examples like LOL, Team Fortress 2, Card Hunter, Dota2, Path of Exile and YES, even MWO.

Any of this games can be played perfectly for free or with only minimal investment and also have no or only insignificant P2W elements. I invite you to prove me wrong, but beware it won't be easy and you will need real arguments.

View PostOrdellus, on 04 March 2014 - 03:06 PM, said:

I didn't realize that a cell phone game could be compared in any manner to a MMO PC game aside from that they are both played on electronics.....

They totally can be compared. Tell me what's really different between a mobile and a PC game other than the controls and screen resolution.
And in case you don't realized: We are talking about monetization. And in terms of that there is no difference in mobile and pc. Both markets have 'pay upfront' as well as F2P games and both work very similar. And on both platforms there are good and evil F2P games.
I can play XCOM on my freaking cellphone in the same quality as on my PC. And wargaming is currently developing a mobile version of WoT.

View PostOrdellus, on 04 March 2014 - 03:06 PM, said:

Oh I could see it costing 5 million or so to run the game for a year.

But they made that in a month.... so can we address actual topics now.

True, they made that in a month. And then? They won't get that much money every month, that's a huge difference.
I don't see them coming up with new special packs every month to make that much money regularly.

In fact last year we saw 2 packages, project phoenix and the clans. I bet both have not sold as well as the founders packs, especially the clan pack whose announcement was timed quite badly and content/price wise they have been quite stretchy.
With luck, both packs together let them keep on for another year.

So they need additional monetization like premium accounts, colors, mechs and such.

View PostOrdellus, on 04 March 2014 - 03:06 PM, said:

Everything else you've said can be countered with:

If they produce a solid, quality product.. .they will make money.

The blatant greed and money grabbing is evidence of nothing other than the disrespect, and callousness of whoever is in charge.

That kind of behavior should not be tolerated, much less defended and encouraged.

I have yet to see any REAL argument from you where PGI is greedy and money-grabbing.

- Gold mechs are none. They are a bit disgusting in terms of price and... well... that they are golden. But they does not spoil the free players experience in any way.

- Hero mechs are none. They are not overpowered, the other case is more true (i'm looking at you, Golden Boy and Pretty Baby). So again, they don't spoil the free player's experience in any way. There are lots of great free mechs to choose from.

- Premium is none. The grind without is not the shortest one possible, but very doable and compared to many other games neither totally boring (like farming mobs in MMORPGs) or insanely long (like in WoT or many online card games).

- Colors are none. I hope i don't have to write why.

- Requiring premium for selecting maps and game-modes in private matches is honestly only affecting very few players.
One member in each team most probably has premium.
And if not having random maps and game-modes in private matches is not the end of the world. We will still have lots of fun.
And BTW: i have not read anything yet that voting for the next map is off the table for _public_ matches.
We likely get this anyway for free when pugging. So i see not much to really rage about.

I almost have more fear that PGI is _too fair_ monetizing their game (now that's a shock, eh?) and not netting enough to keep on. Especially with all those whiners and haters who see every way to finance the game as pure evilness and which then scare away players with their unrealistic view on what is a fair monetization.

Oh and yes, a developer is totally allowed to gain profit without investing everything right back into the game. Maybe they want to create another game someday and expand. Building additional main pillars to secure the future of the company. Only fools are putting all eggs in one basket in the long run. And there is nothing evil about this, it's basic business 101.

So i really advise to get more realistic and address the real problems of the game like matchmaking which puts new players together with vets or the lack of features to enable pugs to self-organize. Those are the things which spoil the fun for everyone including the whales, not the monetization.

Edited by Daggett, 05 March 2014 - 11:26 AM.


#90 Outlaw

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Posted 05 March 2014 - 11:22 AM

Last i checked this was a company not a charity, who knows maybe one day UNICEF will get into the MMO business.

Edited by Outlaw, 05 March 2014 - 11:22 AM.


#91 xengk

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Posted 05 March 2014 - 11:56 AM

View PostTechnoviking, on 05 March 2014 - 08:50 AM, said:

I can't imagine using premium time... when I have anything else to do. I unleashed my founders as well, I could feel it ticking away at work, at play, working out, doing stuff with the kids... the whole time I felt like I was losing money unless I was playing MWO. No thanks!


I have used up my Founder PT, but still have my Phoenix PT in the bank.
But I still sometime buy a 1 day PT for the weekend, if I don't have anything planned.
Or will grab a PT pack that is on sales and squeeze in extra hours at night.

I think of 30 days PT like cable subscription or gym membership, anytime you are not using it you are losing money.
Or foods in the fridge, as long I don't eat them, they are slowly ticking toward their expiry date.
I accept it as part of life and try to make the most of the purchase.

#92 Savage Wolf

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Posted 05 March 2014 - 01:09 PM

View PostMirkk Defwode, on 05 March 2014 - 10:12 AM, said:


Consoles.

Xbox for individual skin purchases tend to be around $1 at most. Though that trend is changing as Ryse (this being the first title I know of) charged $3.99 for the various skins usable in the MP for that title. Many others embed skins in larger DLC packs like Halo 4 had several new suits of armor added with their last DLC and charged $10 for the DLC, but it also included a new game mode, map, weapon skins, and armor skins.

You need to compare the prices to other F2P titles and especially other online multiplayer ones likes WoT or LOL, because skins is worth something different in those genres. For example a skin is worth a lot less in a single player game where you cannot show your awesome skin to others. And in F2P titles skin sales are part of the main income unlike console titles where you pay for the game.

#93 Mirkk Defwode

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Posted 05 March 2014 - 01:32 PM

View PostSavage Wolf, on 05 March 2014 - 01:09 PM, said:

You need to compare the prices to other F2P titles and especially other online multiplayer ones likes WoT or LOL, because skins is worth something different in those genres. For example a skin is worth a lot less in a single player game where you cannot show your awesome skin to others. And in F2P titles skin sales are part of the main income unlike console titles where you pay for the game.


I make the comparison for console titles where it's displayed in MP. I should look at Blacklight and WoT specifically to see what the comparisons are there. But I've been nagged at for comparisons to WoT before by others. Though much of the design and business model around MWO has been mimicing WoT to an extreme degree.

#94 Charons Little Helper

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Posted 05 March 2014 - 02:43 PM

@ OP -

Sorry - but isn't your title repetitive?

It wouldn't be whoring if money wasn't involved. :P

#95 GroovYChickeN

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Posted 05 March 2014 - 02:47 PM

Lawls. Complaining about having to pay for perks in a free to play game.

#96 DocBach

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Posted 05 March 2014 - 03:10 PM

PGI is just a corporation being all corporationy trying to make a living by stealing your hard earned money forcing you at PPC point to pay for this game

#97 Craig Steele

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Posted 05 March 2014 - 03:35 PM

View PostSam Slade, on 05 March 2014 - 08:48 AM, said:


This is a stupid comment; most people who can afford to spend on something like a gold mech can afford to do so because they don't spend money on things like a gold mech. Being a discerning consumer doesn't just mean checking your 'used by' dates at Costco...




Actually this is a stupid comment.

Go look up the definition of 'discerning customer' and compare it to the venom filled rant I was referencing too.

#98 tucsonspeed6

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Posted 05 March 2014 - 04:05 PM

So this thread can be summed up as "I tried to sell my mom on the Masakari package, and she was like 'You wanna spend $200 on WHAT?!?!' and I'm not emotionally mature enough to handle my disappointment gracefully, so watch as I project it onto the company that made a free game for me to play and pretend I'm a victim of something."



For the record, Math is fun. So the OP's suggestion to charge a subscription:

View PostOrdellus, on 01 March 2014 - 03:44 PM, said:



Instead of simply charging a subscription and actually having to make a game, they'll make pieces of a game and charge you every time you want to use any of the pieces


can be calculated as: 2500 MC for 1 month of Premium Time, with a standard MMO subscription rate of $15/month adding up to 3000 MC... That gives you a monthly allowance of 500 MC for mech bays, cockpit items, or can be saved up for the occasional Hero.

And with that simple calculation, combined with the other fact that nobody has mentioned (that since only 2 people have to pay anything for a premium private match, there are up to 22 freeloaders per private match anyway) this thread is officially pointless, naval-gazing bullshit.

#99 Sam Slade

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Posted 06 March 2014 - 01:20 AM

View PostKoniving, on 05 March 2014 - 09:03 AM, said:


A server for 24 players in Bf 4 rents at 31 dollars per month (from Gameservers.com). A premium account for 1 month is with the 3,000 MC package for 14.95, is $12.45.

So for less than half, at that lousy MWO rate for MC, you can run premium custom matches as much as you want for the month. In BF4 you can do the same for 31 dollars.

Of course, the bigger the MC package you get, the cheaper that rate gets on MWO, too.


While this may be true I'm talking about renting a server for say 192 players to facilitate some serious player made community warfare... that would be awesome and should be an option. I would rather have that have TOTAL control of multiple matches running simultaniously so as to simulate an ongoing campaign. Imagine, Fed Com Civil War Night... three battles in a row, each having a significant impact on next weeks Fed Com Civil War Nights map and so forth... integrate it with a website ala current player made leagues and you have awesomeness.... want.

Instead I get Battletech Episode x: The Pug Wars... it will be bad.


View PostOutlaw, on 05 March 2014 - 11:22 AM, said:

Last i checked this was a company not a charity, who knows maybe one day UNICEF will get into the MMO business.


three words: after sale service.

#100 Outlaw

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Posted 06 March 2014 - 01:42 AM

View PostSam Slade, on 06 March 2014 - 01:20 AM, said:

three words: after sale service.


We bought a game? odd I thought we bought content for a free game, but i guess i have been wrong.... now i want my money back cause the game i supposedly bought is riddled with bugs and is unfinished. /sarcasm





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