

New Player, What To Do Now?
#41
Posted 21 March 2014 - 05:10 PM
After reading your post about wanting DPS, fire support, and position-based tactics, I think you should consider a Jager. If you choose to run an XL, which many people do, it becomes a super high-risk, high-reward machine. If you've got cover or a lot of fatties (big assaults) to distract them, you can lay down a rain of pain and do ridiculous amounts of damage.
Note that the 260XL the DD comes with is inferior to the 265XL, which is the same weight. Only difference is the cost. However, the DD is a good mech to get anyway, and when you have enough money you can also buy a 265xl (I'm still poor so I still use mine lol). The only other finicky thing with the DD is that it comes with ferro-fibrous, which you'll probably eventually revert to standard armor and go for the endo-steel.
Cataphracts are also a decent fire support mech. They all can mount at least one ballistic. General consensus is that they are a bit sturdier than Jagers. However, the main disadvantage is the low arms (Jagers advantage is high arms). The CTF-3D can use jump jets and is one of the more versatile mechs in the game.
#42
Posted 21 March 2014 - 06:55 PM
fx8320, on 21 March 2014 - 04:26 PM, said:
I like the JagerMech JM6-S hardpoints, but the DD comes with XL260 that I can use on my jenners as well (now that I need AMS with new LMRS and that I want a lot of ammo when running SRM4s).
So I can't decide again

Jagermech is pretty solid for ballistic boating, but I suggest going through the Victor first before the Jager, as you already have it. Jagermech will allow some choicing in XLs of Jenner, but still.
#43
Posted 28 March 2014 - 01:02 PM

Now with the mechbay I have right another slot, DD or Firebrand to master them?

Edited by fx8320, 28 March 2014 - 01:09 PM.
#44
Posted 28 March 2014 - 02:19 PM
#45
Posted 28 March 2014 - 02:24 PM
#46
Posted 28 March 2014 - 03:17 PM
And I really like the build Modo44 posted...I saw in another topic the firebrand was just discounted few time ago tho, so I guess it will be long time until is on sale again? those PPC in the arms look deadly and would really fit the peeking from hills or firing down with arm toggle that I like....
http://mwo.smurfy-ne...b63871568ac0f5e
found this one now I really want it...hoping to find it on sale...sure I could do it on the S too, but now I see the DD cost 8,5millions without DSH and endo ! ouch

Edited by fx8320, 28 March 2014 - 03:37 PM.
#47
Posted 28 March 2014 - 08:30 PM
The DD variant is expensive because of the XL260 engine it comes with. This is a decent engine for superheavy dakka builds on 65t/70t heavy mechs, and it is a good speed engine on 35t-45t mechs.
Edited by Modo44, 28 March 2014 - 08:34 PM.
#48
Posted 28 March 2014 - 09:14 PM
The biggest issue I have is not getting greedy...at 75-82 kph you'll have the ability to rush in and capitalize on a kill, but doing it 3-4 times in a row will get you pretty torn up.
Sharing is caring in a long range Firebrand...take the kills you can, damage everything else heavily for your team to pick off.
Edited by Ghost Badger, 29 March 2014 - 07:38 PM.
#49
Posted 31 March 2014 - 08:01 AM
tho win by resources, 6 kills, 85k cbills ??? why is that ?

Edited by fx8320, 31 March 2014 - 08:10 AM.
#50
Posted 31 March 2014 - 08:17 AM
fx8320, on 31 March 2014 - 08:01 AM, said:
tho win by resources, 6 kills, 85k cbills ??? why is that ?

Couple reasons.
1) In Conquest, assists and kills are worth HALF what they are in Assault or Skirmish.
2) Assists are worth more in this game than kills. It's PGI's attempt to encourage teamplay.
3) Damage is at 368. That's relatively low for that many kills...guessing you were picking off already damaged mechs (NOTHING WRONG WITH THAT!) but it means you weren't pumping round after round into them for premo damage.
4) Of the kills you got, they weren't "savior" kills or one of the other special ones, which net you more c-bills, too.
You did well...but the way the metrics PGI has set up work, the circumstances of your win weren't as monetarily valuable as they COULD have been.
Good job though, dude. There's no shame in that game.
Edited by Ghost Badger, 31 March 2014 - 08:19 AM.
#51
Posted 31 March 2014 - 08:24 AM
the funniest thing is being 1vs1 vs a stalker or atlas, with 20/30 dmg in the back they are dead if the are already a bit damaged and I have 6 DPS plus crits when armor is gone. Love this mech !
Conversely as soon as I don't pilot a heavy for long time I do bad on the few matches on them or average, guess I'm more of a light pilot.....but I like dakkas more

Edited by fx8320, 31 March 2014 - 08:39 AM.
#52
Posted 10 April 2014 - 12:17 PM

now that I got DD I start to do good with dakkas



what would you do now ? master spiders too or focus on modules ? and which modules are better for Jager DD and spider 5K
#53
Posted 10 April 2014 - 12:22 PM
fx8320, on 10 April 2014 - 12:17 PM, said:
now that I got DD I start to do good with dakkas

what would you do now ? master spiders too or focus on modules ? and which modules are better for Jager DD and spider 5K
Hmm...depends. How much are you loving spiders?
In terms of Modules, I'd rank them like this:
1) Seismic. Short-range wall-hack while you're standing still. Invaluable.
2) Adv. UAV - not only does it kill ECM, show your team EVERYONE nearby...but it also gives you a giant XP bonus for spotting assists...basically it's the light mech levelling module. Use it. Love it.
3) Target info. Know where the enemy is vulnerable...FASTER.
4). Adv. Sensors - because it helps you AND your team, due to shared radar mechanics
5). Adv. Target Decay - IF you use missiles, put this as number 1.
6.) Depending on how you feel about consumables and making less money, play with both Artillery and Airstrike. Get the advanced versions that you purchase via C-Bills.
If you're spider-centric, keep UAV in spot number 2. If not, drop it down to the other consumables.
Edited by Ghost Badger, 10 April 2014 - 12:23 PM.
#54
Posted 10 April 2014 - 12:36 PM
If grinding for C-bills, never use consumable mods. Its always chancy if the mod will pay for itself.
If grinding for Exp, UAV will help a lot in fast mechs. If placed in the middle of an enemy blob, you'll rack up spotting exp very quickly.
Seismic: Useful depending on the situation. Lights should never stand still, which negates the Seismic BUT after a jump, the momentary pause when you land will activate your Seismic. If you're good at reading your mini map while doing evasive maneuvers, it can be very useful in battles among the various cityscapes.
Target Info: Combine it with a BAP and you'll know exactly were to target an enemy nearly instantaneously. If you are proficient in landing laser shots on specific components, its a great combo to have.
Med Laser Ext Range Mod: When running 5 or 6 med lasers, this mod can help increase your damage if you engage often over 270m.
Target Decay: Helps anticipate what an engaged mech will do after you've lost LOS
Adv Sensor Range: A good mod to have if you prefer a more spotter role
Hill Climb: Since it increases the speed at which on can crest a hill, it reduces the amount of time a Jager will be exposed without being able to fire.
#55
Posted 10 April 2014 - 12:39 PM
I dunno about spiders in general, because I only got the 5K with the sale, mostly for the xl255 at 3 dollars in it(and no bays) but I still miss a mech with ECM and that's why I was considering the D.
I do use LRMs but as support, not boat (4LRM5 oxide, or Jager A, but almost never now since I like DD much better).
If I unlock the advance seismic sensor module does it still cost 6 millions?
Edited by fx8320, 10 April 2014 - 12:42 PM.
#56
Posted 10 April 2014 - 12:42 PM
#57
Posted 11 April 2014 - 12:44 AM
or overall is better trying an ECM mech? (I tried ACs from 2 to 20, LRMs, lasers, PPCs, Machineguns, streaks, SRM) and I feel the only tech I miss is ECM(with flamer and lbx !)....but also I would need 2 mech bays and to elite the spider 5V too if I want x2 bonus

Edited by fx8320, 11 April 2014 - 12:45 AM.
#58
Posted 11 April 2014 - 12:56 AM
fx8320, on 11 April 2014 - 12:44 AM, said:
Have you even made a corner only to find half the enemy time waiting for you? They had seismic.
ECM is also nice. Of the Spiders available, only the Spider 5D is really decent and worth upgrading. I would still level the 5V bare (ignore equipment expenses -- single heatsinks are enough for 2 MLs -- just put an owned, big engine in) to fully unlock pilot skills.
Edited by Modo44, 11 April 2014 - 12:56 AM.
#59
Posted 11 April 2014 - 01:38 AM

but also I have to say with 802 MC it came with XL255 DHS endo and FF, so I had to make no upgrades !
also I like my stats on it !
SPIDER SDR-5K 31 18 13 1.38 64 10 6.40 10,205 35,835 03:53:00
64/10 K/D is not bad(only PUG no consumables)

Edited by fx8320, 11 April 2014 - 01:43 AM.
#60
Posted 11 April 2014 - 02:01 AM
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