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New Player, What To Do Now?


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#41 Takashi Uchida

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Posted 21 March 2014 - 05:10 PM

I wrote a pretty detailed (read: overly long and boring) post about my experiences with Cataphracts and Jagers. Take a look here: http://mwomercs.com/...ost__p__3199965

After reading your post about wanting DPS, fire support, and position-based tactics, I think you should consider a Jager. If you choose to run an XL, which many people do, it becomes a super high-risk, high-reward machine. If you've got cover or a lot of fatties (big assaults) to distract them, you can lay down a rain of pain and do ridiculous amounts of damage.

Note that the 260XL the DD comes with is inferior to the 265XL, which is the same weight. Only difference is the cost. However, the DD is a good mech to get anyway, and when you have enough money you can also buy a 265xl (I'm still poor so I still use mine lol). The only other finicky thing with the DD is that it comes with ferro-fibrous, which you'll probably eventually revert to standard armor and go for the endo-steel.

Cataphracts are also a decent fire support mech. They all can mount at least one ballistic. General consensus is that they are a bit sturdier than Jagers. However, the main disadvantage is the low arms (Jagers advantage is high arms). The CTF-3D can use jump jets and is one of the more versatile mechs in the game.

#42 luxebo

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Posted 21 March 2014 - 06:55 PM

View Postfx8320, on 21 March 2014 - 04:26 PM, said:

Yes I ran those builds, ofc I will try more but with the Oxide thanks to 30% cbill more and noob friendly play style that can net 300-400 dmg easily I want to buy a new one anyway, because I get the feel that it's not a mech for me.

I like the JagerMech JM6-S hardpoints, but the DD comes with XL260 that I can use on my jenners as well (now that I need AMS with new LMRS and that I want a lot of ammo when running SRM4s).

So I can't decide again :rolleyes:

Jagermech is pretty solid for ballistic boating, but I suggest going through the Victor first before the Jager, as you already have it. Jagermech will allow some choicing in XLs of Jenner, but still.

#43 Motörhead

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Posted 28 March 2014 - 01:02 PM

in the end I sold the victor that I really didn't like, got Jagermech-S in which I did really good, after that I got the A and having fun with ACs + LRM5s.wasted some Cbills but having fun is more important and I didn't really like it, while I love to be able to peek out only with upper torso in the Jager (guess I have a "J" factor, Jenners the Jagers :) )

Now with the mechbay I have right another slot, DD or Firebrand to master them? :)

Edited by fx8320, 28 March 2014 - 01:09 PM.


#44 Koniving

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Posted 28 March 2014 - 02:19 PM

Having them all, I favorite the DD. Firebrand's pretty cool too but the high number of energy hardpoints tends to run me hot. So I put in a huge standard engine, smaller lasers and ballistics, and use it to harass people quickly. Mind you that's fun, but a far cry from normal Jager playstyles.

#45 Modo44

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Posted 28 March 2014 - 02:24 PM

DD for moar dakka and only Cbills. Firebrand for the dreaded 2xPPC+2xAC5 setup, but real money. And yeah, typical Firebrand builds make the red paint very accurate.

#46 Motörhead

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Posted 28 March 2014 - 03:17 PM

The DD seems quite similar to the S.

And I really like the build Modo44 posted...I saw in another topic the firebrand was just discounted few time ago tho, so I guess it will be long time until is on sale again? those PPC in the arms look deadly and would really fit the peeking from hills or firing down with arm toggle that I like....

http://mwo.smurfy-ne...b63871568ac0f5e

found this one now I really want it...hoping to find it on sale...sure I could do it on the S too, but now I see the DD cost 8,5millions without DSH and endo ! ouch :)

Edited by fx8320, 28 March 2014 - 03:37 PM.


#47 Modo44

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Posted 28 March 2014 - 08:30 PM

You want at least 3 tons of AC20 ammo per gun, so 2xAC20+2xML would make more sense. This build fits on any Jager. If you like things to be really, really hot, 2xAC10+6xML will fit.

The DD variant is expensive because of the XL260 engine it comes with. This is a decent engine for superheavy dakka builds on 65t/70t heavy mechs, and it is a good speed engine on 35t-45t mechs.

Edited by Modo44, 28 March 2014 - 08:34 PM.


#48 AlmightyAeng

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Posted 28 March 2014 - 09:14 PM

The jäger is absolutely my favorite chassis. Among them. I favor the Firebrand, but they're ALL good. Normally I run mine with 6xML and 2xAC5, but with the recent emphasis on missiles have gone to 2xERLL and 2xAC5. With a fast fire support Firebrand, you can wrack up serious C-Bills.

The biggest issue I have is not getting greedy...at 75-82 kph you'll have the ability to rush in and capitalize on a kill, but doing it 3-4 times in a row will get you pretty torn up.


Sharing is caring in a long range Firebrand...take the kills you can, damage everything else heavily for your team to pick off.

Edited by Ghost Badger, 29 March 2014 - 07:38 PM.


#49 Motörhead

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Posted 31 March 2014 - 08:01 AM

I got a XL255 (so I can use triple UAC5 on my jagers) and the spider 5k which I liked to play as first mech during trial in the conquest mode, with the sales it was 802 MC which is fair I think.

tho win by resources, 6 kills, 85k cbills ??? why is that ?


Posted Image

Edited by fx8320, 31 March 2014 - 08:10 AM.


#50 AlmightyAeng

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Posted 31 March 2014 - 08:17 AM

View Postfx8320, on 31 March 2014 - 08:01 AM, said:

I got a XL255 (so I can use triple UAC5 on my jagers) and the spider 5k which I liked to play as first mech during trial in the conquest mode, with the sales it was 802 MC which is fair I think.

tho win by resources, 6 kills, 85k cbills ??? why is that ?


Posted Image


Couple reasons.

1) In Conquest, assists and kills are worth HALF what they are in Assault or Skirmish.
2) Assists are worth more in this game than kills. It's PGI's attempt to encourage teamplay.
3) Damage is at 368. That's relatively low for that many kills...guessing you were picking off already damaged mechs (NOTHING WRONG WITH THAT!) but it means you weren't pumping round after round into them for premo damage.
4) Of the kills you got, they weren't "savior" kills or one of the other special ones, which net you more c-bills, too.

You did well...but the way the metrics PGI has set up work, the circumstances of your win weren't as monetarily valuable as they COULD have been.

Good job though, dude. There's no shame in that game.

Edited by Ghost Badger, 31 March 2014 - 08:19 AM.


#51 Motörhead

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Posted 31 March 2014 - 08:24 AM

Yeah I use the spider moving behind the big mechs and as soon as a part is exposed I go for the kill (or if can shot the back torso), or I find isolated assaults and cripple them.

the funniest thing is being 1vs1 vs a stalker or atlas, with 20/30 dmg in the back they are dead if the are already a bit damaged and I have 6 DPS plus crits when armor is gone. Love this mech !

Conversely as soon as I don't pilot a heavy for long time I do bad on the few matches on them or average, guess I'm more of a light pilot.....but I like dakkas more :angry:

Edited by fx8320, 31 March 2014 - 08:39 AM.


#52 Motörhead

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Posted 10 April 2014 - 12:17 PM

nice game with spider

Posted Image

now that I got DD I start to do good with dakkas ;)

Posted ImagePosted Image

what would you do now ? master spiders too or focus on modules ? and which modules are better for Jager DD and spider 5K

#53 AlmightyAeng

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Posted 10 April 2014 - 12:22 PM

View Postfx8320, on 10 April 2014 - 12:17 PM, said:

nice game with spider



now that I got DD I start to do good with dakkas ;)



what would you do now ? master spiders too or focus on modules ? and which modules are better for Jager DD and spider 5K


Hmm...depends. How much are you loving spiders?

In terms of Modules, I'd rank them like this:

1) Seismic. Short-range wall-hack while you're standing still. Invaluable.
2) Adv. UAV - not only does it kill ECM, show your team EVERYONE nearby...but it also gives you a giant XP bonus for spotting assists...basically it's the light mech levelling module. Use it. Love it.
3) Target info. Know where the enemy is vulnerable...FASTER.
4). Adv. Sensors - because it helps you AND your team, due to shared radar mechanics
5). Adv. Target Decay - IF you use missiles, put this as number 1.
6.) Depending on how you feel about consumables and making less money, play with both Artillery and Airstrike. Get the advanced versions that you purchase via C-Bills.

If you're spider-centric, keep UAV in spot number 2. If not, drop it down to the other consumables.

Edited by Ghost Badger, 10 April 2014 - 12:23 PM.


#54 Dracol

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Posted 10 April 2014 - 12:36 PM

My advice on modules:

If grinding for C-bills, never use consumable mods. Its always chancy if the mod will pay for itself.
If grinding for Exp, UAV will help a lot in fast mechs. If placed in the middle of an enemy blob, you'll rack up spotting exp very quickly.

Seismic: Useful depending on the situation. Lights should never stand still, which negates the Seismic BUT after a jump, the momentary pause when you land will activate your Seismic. If you're good at reading your mini map while doing evasive maneuvers, it can be very useful in battles among the various cityscapes.

Target Info: Combine it with a BAP and you'll know exactly were to target an enemy nearly instantaneously. If you are proficient in landing laser shots on specific components, its a great combo to have.

Med Laser Ext Range Mod: When running 5 or 6 med lasers, this mod can help increase your damage if you engage often over 270m.

Target Decay: Helps anticipate what an engaged mech will do after you've lost LOS

Adv Sensor Range: A good mod to have if you prefer a more spotter role

Hill Climb: Since it increases the speed at which on can crest a hill, it reduces the amount of time a Jager will be exposed without being able to fire.

#55 Motörhead

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Posted 10 April 2014 - 12:39 PM

I can already unlock advanced seismic sensor.

I dunno about spiders in general, because I only got the 5K with the sale, mostly for the xl255 at 3 dollars in it(and no bays) but I still miss a mech with ECM and that's why I was considering the D.

I do use LRMs but as support, not boat (4LRM5 oxide, or Jager A, but almost never now since I like DD much better).

If I unlock the advance seismic sensor module does it still cost 6 millions?

Edited by fx8320, 10 April 2014 - 12:42 PM.


#56 AlmightyAeng

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Posted 10 April 2014 - 12:42 PM

Yes. It'll just upgrade automatically. So, if you own a regular seismic already, and use GXP to get the advanced, it'll change it.

#57 Motörhead

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Posted 11 April 2014 - 12:44 AM

I really can't decide what to do, will seismic give me a huge advantage on the battlefield?

or overall is better trying an ECM mech? (I tried ACs from 2 to 20, LRMs, lasers, PPCs, Machineguns, streaks, SRM) and I feel the only tech I miss is ECM(with flamer and lbx !)....but also I would need 2 mech bays and to elite the spider 5V too if I want x2 bonus :)

Edited by fx8320, 11 April 2014 - 12:45 AM.


#58 Modo44

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Posted 11 April 2014 - 12:56 AM

View Postfx8320, on 11 April 2014 - 12:44 AM, said:

I really can't decide what to do, will seismic give me a huge advantage on the battlefield?

Have you even made a corner only to find half the enemy time waiting for you? They had seismic.

ECM is also nice. Of the Spiders available, only the Spider 5D is really decent and worth upgrading. I would still level the 5V bare (ignore equipment expenses -- single heatsinks are enough for 2 MLs -- just put an owned, big engine in) to fully unlock pilot skills.

Edited by Modo44, 11 April 2014 - 12:56 AM.


#59 Motörhead

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Posted 11 April 2014 - 01:38 AM

dunno if the 5D is the only one worth it,at least for me, with 5K I'm getting 3-7 kills each game ! I like it ! :)

but also I have to say with 802 MC it came with XL255 DHS endo and FF, so I had to make no upgrades !

also I like my stats on it !
SPIDER SDR-5K 31 18 13 1.38 64 10 6.40 10,205 35,835 03:53:00

64/10 K/D is not bad(only PUG no consumables) :D and AVG 329 dmg

Edited by fx8320, 11 April 2014 - 01:43 AM.


#60 Modo44

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Posted 11 April 2014 - 02:01 AM

Yeah, it is very good at finishing mechs. If you have the patience, it may actually keep better stats than the 5D. The 5D is more of a direct team/light pack support mech.





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