Posted 03 March 2014 - 07:28 AM
A premade only queue would take forever to find matches, and the player pool for that would be so limited that balanced matchmaking there would be even further away than it is now, which would make waiting for those matches even less desireable.
Granted, the PUG queue would likely be slightly better balanced (since practically it would be the only queue if you prefer to play instead of wait), but for me at least it would be a killing blow for this game if I couldn't play with a friend every now and then.
And even with that, the people in the pure PUG queue would find a new scapegoat for the occasional steamrolls, because losing never means that you didn't play well: either someone cheated, matchmaking is broken or at least the game is P2W and the opposing team just paid more to overcome your mad skills.
We just had a tournament, and I played way more games than I usually play on a weekend. All solo as per tournament rules. My W/L ratio was noticeably higher than usual, perhaps because of simply trying harder and not messing around with joke builds?
The worst stomp I saw over the weekend was when my team had 7-8 top ten guys in it, all solo of course, and the only coordination the team had was a bunch of greetings in the ingame chat. If the 3rd lance in the team was a premade, their contribution to the slaughter that followed was non-existant.
I'd claim that premades by themselves make a far smaller difference than the sheer difference in the amount(s) of good players in the opposing teams. Of course, this means that when really good players group up, they may have that advantage often, but in usual cases when regular players group up, you might hardly see a difference.