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Pre-Made Boogiemen


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#1 Purlana

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Posted 02 March 2014 - 06:03 PM

So where is the pre-made Boogieman that everyone used to cry about?


[color=#959595]Let’s start with some surprising facts pulled from the [/color][color=#009900]game server[/color][color=#959595]’s metrics:[/color]
  • Out of all matches launched, 84% are solo launches.
  • 16% are group launches. (We omitted our 12-mans because they will be dealt with separately)
  • Of that 16%, 8% are 2-man groups, 4% are 3-man groups and 4% are 4-man groups.

Edited by Purlana, 02 March 2014 - 06:03 PM.


#2 FupDup

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Posted 02 March 2014 - 06:09 PM

"Launches" =/= "Players."

#3 Thorqemada

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Posted 02 March 2014 - 06:10 PM

Oh, that Data means that in every match of 24 you can have either 2x2man or 1x4man in a premade with a 99% probability.

#4 Sephlock

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Posted 02 March 2014 - 06:11 PM

Think of it this way. For every game with only one 2 man group, there were 22 solo players that ran into a premade :).

#5 Dirkdaring

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Posted 02 March 2014 - 06:16 PM

I'd like to see the same stats for prime-time playing.

#6 Purlana

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Posted 02 March 2014 - 06:16 PM

View PostThorqemada, on 02 March 2014 - 06:10 PM, said:

Oh, that Data means that in every match of 24 you can have either 2x2man or 1x4man in a premade with a 99% probability.


But during that 24th match you have a slightly lower then 50% chance of having a pre-made on your team. :)

Edited by Purlana, 02 March 2014 - 06:17 PM.


#7 80sGlamRockSensation David Bowie

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Posted 02 March 2014 - 06:17 PM

Misleading skewed statistics are skewed and misleading...

#8 Mawai

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Posted 02 March 2014 - 06:18 PM

Well ... interpretation of these numbers depends on whether "launches" refers to players or whether a launch can be solo, or a group of varying sizes.

In the data is players then out of 100 players 84 drop solo and 16 in groups of varying sizes. 100 players is about 4 matches ... which means that one could expect at least one pre-made in each game.

If the data is launches then there are actually about 66% of players dropping solo and 34% in groups of varying sizes. In this case, you get an average of one pre-made lance on each side in every match. My personal experience is closer to this latter case rather than the first one.

So ... in either case ... one can expect to see pre-mades in most matches and it is quite possible that the added coordination these groups can have will have a significant impact on the outcome. As always, teamwork is overpowered. :)

#9 Nick Makiaveli

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Posted 02 March 2014 - 06:36 PM

View PostThorqemada, on 02 March 2014 - 06:10 PM, said:

Oh, that Data means that in every match of 24 you can have either 2x2man or 1x4man in a premade with a 99% probability.


Out of 100 players, there would be 4 two man groups and 1 four man group. So only one in four matches would have a 4 man.

#10 Joseph Mallan

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Posted 03 March 2014 - 03:34 AM

View PostPurlana, on 02 March 2014 - 06:03 PM, said:

So where is the pre-made Boogieman that everyone used to cry about?


[color=#959595]Let’s start with some surprising facts pulled from the [/color][color=#009900]game server[/color][color=#959595]’s metrics:[/color]
  • Out of all matches launched, 84% are solo launches.
  • 16% are group launches. (We omitted our 12-mans because they will be dealt with separately)
  • Of that 16%, 8% are 2-man groups, 4% are 3-man groups and 4% are 4-man groups.


Sync drops look like PUGging to the Match maker. How many of those PUGs are Marik March Madness nights, or Steiner Scout games?

#11 Mindwipe

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Posted 03 March 2014 - 04:50 AM

Personally, I think premades have been rather unfairly blamed for a lot of issues. I drop as a group with some friends about as often as I solo these days, and trust me, we're not increasing our sides chance to win even with four guys on comms. We've tried making a more teamwork oriented lance, and we do better when we all pack assaults as premades certainly do completely screw up the tonnage balance, but overall we frankly suck.

For my own personal sanity I'm refusing to believe that we're the only premade in the game that doesn't dominate the poor PUGs and reap their tears.

A group of good pilots are certainly going to help your chances, but let's face it, solo pilots that are good do the same thing. I really think the premade boogyman needs to go back in the closet.

Or my friends and I just suck. Can't rule that out.

#12 SI The Joker

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Posted 03 March 2014 - 05:48 AM

Key word

"Metrics"

Note the quotes.

Metrics, without context (which PGI never provides) are almost meaningless.

EDIT: Added almost because it's true.

Edited by SI The Joker, 03 March 2014 - 05:48 AM.


#13 Nicholas Carlyle

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Posted 03 March 2014 - 06:42 AM

I love the absolutes of this place.

Do pre-mades stomp pugs? Yup, it happens. I've been involved on both sides.

You can sit in the NA teamspeak, and pop down and say hi to the team stomping you half the time.

Are pre-mades the end all be all of the problems in this game? Hell no.

Should they have separated the queue's from the start? Hell yes. And anyone that says otherwise probably wanted to PUG stomp.

Edited by Nicholas Carlyle, 03 March 2014 - 06:42 AM.


#14 Lukoi Banacek

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Posted 03 March 2014 - 06:53 AM

And premades usually exist on each team. Boogiemen are everywhere but everyone seems to have one.

#15 Screech

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Posted 03 March 2014 - 06:54 AM

Denial, not just a river in Egypt.

#16 Ryoken

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Posted 03 March 2014 - 07:03 AM

Obviously it is impossible to simply put premades of equal size and number on both teams... :huh:

#17 Thanatos676

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Posted 03 March 2014 - 07:06 AM

I kind hate to say it, but there are times when a premade 4 man i am part of stomps the pugs, 12-0, total destruction. BUT there are other times our team is the one that gets stomped, and its not because the other team has a premade either. Just because one team has a 4 man team on it, does not mean that team will win 100% of the time. If you guys who pug coordinate with each other, you have a good chance of killing the enemy team that doesn't coordinate with its pugs. That is why we have begun to try to coordinate with our pugs when doing 4 man drops.

#18 Kyynele

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Posted 03 March 2014 - 07:28 AM

A premade only queue would take forever to find matches, and the player pool for that would be so limited that balanced matchmaking there would be even further away than it is now, which would make waiting for those matches even less desireable.

Granted, the PUG queue would likely be slightly better balanced (since practically it would be the only queue if you prefer to play instead of wait), but for me at least it would be a killing blow for this game if I couldn't play with a friend every now and then.

And even with that, the people in the pure PUG queue would find a new scapegoat for the occasional steamrolls, because losing never means that you didn't play well: either someone cheated, matchmaking is broken or at least the game is P2W and the opposing team just paid more to overcome your mad skills.

We just had a tournament, and I played way more games than I usually play on a weekend. All solo as per tournament rules. My W/L ratio was noticeably higher than usual, perhaps because of simply trying harder and not messing around with joke builds?

The worst stomp I saw over the weekend was when my team had 7-8 top ten guys in it, all solo of course, and the only coordination the team had was a bunch of greetings in the ingame chat. If the 3rd lance in the team was a premade, their contribution to the slaughter that followed was non-existant.

I'd claim that premades by themselves make a far smaller difference than the sheer difference in the amount(s) of good players in the opposing teams. Of course, this means that when really good players group up, they may have that advantage often, but in usual cases when regular players group up, you might hardly see a difference.

#19 Joseph Mallan

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Posted 03 March 2014 - 07:33 AM

View PostNicholas Carlyle, on 03 March 2014 - 06:42 AM, said:

I love the absolutes of this place.

Do pre-mades stomp pugs? Yup, it happens. I've been involved on both sides.

You can sit in the NA teamspeak, and pop down and say hi to the team stomping you half the time.

Are pre-mades the end all be all of the problems in this game? Hell no.

Should they have separated the queue's from the start? Hell yes. And anyone that says otherwise probably wanted to PUG stomp.

At least you said "Probably" Cause I have said no to separate Ques even before I got into the Law. And that was before I thought I could be good enough to be asked to join a team.

#20 CB Pilot

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Posted 03 March 2014 - 10:12 AM

You think experienced players that practice and communicate with voice chat together do not have an advantage over the new player that just dropped in a trial mech?

Come on, everyone knows that if a new player gets fed to the meat grinder over and over the game is not fun for them and most will not continue to play or pay. Its simply bad for business.

No one that I know of thinks there should not be pre made's but that they should have a separate place to play against those that are at the same level.

Its a "Win Win" if you ask me.





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