A comlete overhaul of convergence is impossible due to HSR (been stated). BUT, when you say that convergence can't be fixed, well, that isn't exactly the case.
- Right now, we have two fixed reticles: one for both arms (linked) and one for torso weapons
- When people talk about convergence, they always refer to arm weapons because torso weapons are point and click
- Arm convergence is based on the targetting range indicator and arm speed
What that means is that you've got two areas in which to play with to get around the convergence issue. You can slow arm speed but that is a bad idea because then driving a mech with arms gives you no advantage over those without movable arms. On the flip side, it would probably make it easier for newbies as it would be near like having arm lock on. Regardless, that is a bad thing.
That means that you could potentially mess with where the arm convergence point is. I can't draw a picture to show it so, if someone wants to go ahead. But, imagine mech A staring down mech B. From the arms of mech A to the center of mech B forms an isosceles triangle. The range from A to B forms the convergence point at the center of B so all shots end up landing at that point. Now, if we have heat and speed impacting convergence, we could then have that impact the range finder thus putting the convergence point further back behind mech B. This already happens, to a point, when a mech uses Jump Jets.
From the June 4th patch:
Quote
Gameplay
- Jump jetting now cause:
- Screen shake - Jump jetting Mechs shake while jump jets are active.
- Cross hair shake - Cross-hair shake while jump jets are active.
- Weapon fire spread - Aiming weapons is randomly offset while jump jets are active.
I'm not entirely sure how they implement weapon spread but the point is to force the arms to widen and thus have less shots landing on the convergence point calculated by the arm reticle.
One final set of things that could help would be:
- disabling arm lock after the 25 game Cadet bonus is over
- removing Lock Arms To Torso entirely
- if #1 and #2 aren't viable, disabling arm lock/lock arms to torso while JJs are active and for a few seconds after
- slowing reticle reset after JJs are stopped
At any rate, fudging the convergence point because of environmental effects would go a long way to helping the game. If you want to be a pin point sniper, you need to stop and aim. If you want to run and gun, then you have to pay the price.
It isn't perfect but it could work.