IraqiWalker, on 28 September 2015 - 10:55 AM, said:
I might have to make a list, but that would be a very long one.
For example, most chicken walkers (Locust, Cicada, Raven, Stalker, and Catapult), tend to have very tiny ears (the catapult is the only exception, with those dumbo ears), that can't be used for shielding side shots. So if you need to strip half a ton or a full ton of ammo, but have ammo in your legs, the ears would be a good place to start from.
The only place I really ever strip armor from is the legs. Except for lights, they need that leg armor. Nor do I do a lot of shielding.
IraqiWalker, on 28 September 2015 - 10:55 AM, said:
Another example would be the hitboxes, the Catapult and Stalker are two famous opposites. The Catapult has a HUGE CT hitbox, and really tiny ST hitboxes, that means you should always go XL engine when you can. In contrast, the Stalker has a very tiny CT hitbox, and huge ST hitboxes, meaning that a STD engine is always the better choice. Especially when you factor in that the Stalker has a small engine cap, so it can afford to run it's bigger STD engine.
I don't know a lot about hitboxes, nor do I seem to care.
I've picked up a lot about STD engines and hitboxes, but at the end of the day, if I need the speed or weight savings, I'll get myself an XL engine. Hitboxes be damned.
Nor do I own a Catapult or Stalker.
IraqiWalker, on 28 September 2015 - 10:55 AM, said:
The centurion has a shield arm. It's left arm, so you can easily drop the armor there, to save up tonnage, without losing much. I personally (pilot taste) like to run it with max armor on the shield arm, because I want my shield to last as much as possible. Others don't mind losing the shield arm.
But with the whole shielding bussiness, isn't it better to keep the armor? Then again, I don't own a Centurion.
Personally, I always make sure the amount of armor is symmetrical.
I don't like losing any component, even if it doesn't have any hardpoints.
IraqiWalker, on 28 September 2015 - 10:55 AM, said:
Now if you know that the pilot likes long range poking, instead of brawling, then the legs can afford to lose some armor, instead of the arms. You should also up the rear armor a bit more than normal, especially if they don't have Seismic Sensor, to account for a light mech backstabbing them for crazy damage.
I don't have seismic sensor, nor do I see any need for it. It requires your mech to stand still. I don't like standing still.
And I do believe the module costs 3 mil C-Bills. I don't have 3 mil lying around.
I prefer to go 70% front armor 30% rear armor. Give or take a few.
IraqiWalker, on 28 September 2015 - 10:55 AM, said:
Jump Jetting brawler, like the Victor, and Shadowhawk tend to get their legs damaged extensively, so you need max armor on them. On the other hand, you can sacrifice some rear armor for that, and make sure they have at least a shield arm, and use that to shave what weight you couldn't shave off rear armor.
My only Shadowhawk is mostly a support mech. I stripped most of the jumpjets for the weight, leaving one for soft landings. Needed the weight to shoehorn two AC/5 in there. And enough ammo to last the entire match.
I suck at shielding and therefore never use that tactic.
IraqiWalker, on 28 September 2015 - 10:55 AM, said:
I hope this post was helpful, and if you have further questions/objections/criticism/lol wut?/counters, feel free to fire away.
Kinda. I don't suppose you got pointers on Timber Wolves, Mad Dogs, Battlemasters and/or an Atlas?