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its a critical space issue the hero banshee actually seems to have worse and fewer slots than the other variants, not enough room to do anything but obnoxious engine
Only Banshee im interested in is the 3E. The rest are just a means to mastering the 3E. Quite frankly the other Banshees are terrible and I haven no real interest in energy boats with 1 missile hardpoint.
Also an update on tomorrow's patch:
To continue the tradition here is a quick run down of tomorrow's patch content.
First off DX11 of course. Default setting will be DX9 but......those that have the machine for it may switch to DX11. Upon initial release you can use MSAA but not TXAA or 3D vision expect those to..to come online likely in the following patch.
Next we have the Banshee Hero Mech. Interesting name and theme which should stand out.
New Champion Trial is the Cataphract 3D(C)
All maps now have turrets in assault mode
Series of JJ bug fixes and tweaks. Thrust and turning rate properly scaled for # of JJ's and mech size. Proper diff between full JJ and 1 JJ. -
"I suppose it will impact them, but I think of this more as proper intended functionality of JJ then a nerf"
A fix in UI 2.0 for "lists" most notably the social window loading but also other lists like inventory and mechlab should work better.
Weapon range modules now affect Artemis weapons. Testing grounds now impacted by player talents and mech efficiencies. Win 8 fixes.