Hero Banshee "la Malinche"
#101
Posted 03 March 2014 - 10:52 PM
#102
Posted 03 March 2014 - 10:59 PM
#103
Posted 03 March 2014 - 11:00 PM
White Bear 84, on 03 March 2014 - 10:52 PM, said:
I'd assume it has to do with the 'modability' of the design with visual changes in mechlab.
Alex, for the most part, draws those mechs as in Battletech.
However, that way, they are made 'as is' and unless they'd put special effort into every single design change (like the old CPLT-K2), the unified weapon models and slots makes them look rather badly.
#104
Posted 03 March 2014 - 11:04 PM
check the proportion values of torso hight and width in relation to the chunk-o-head and see the similarities.
Cattra Kell, on 03 March 2014 - 06:09 PM, said:
compared to KINTARO
see the head to torso size similarities?
now look at what the banshee should look like with regards to those size approximations in the background of alphastrike
see how large the torso is in comparesent to the head? even the concept art has a taller mid torso profile than the 3d model. i think the art department goofed a little, stretch the waist down and shrink the head a bit and the banshee would look better.
Edited by GalaxyBluestar, 03 March 2014 - 11:05 PM.
#106
Posted 03 March 2014 - 11:11 PM
ShadowFighter88, on 03 March 2014 - 10:40 PM, said:
It IS faster than most assaults. 380 Engine eats all the tonnage. Of all assaults we have only Victor's standard variant is on par with Banshee, but it's 80 tons. Attempts to increase speed produce diminishing return for heavier mech.
Victor at 80 tons has 320 Engine. Cyclops is 10 tons heavier and has 360 Engine that is 10.5 tons heavier - so all the tonnage increase and half ton is already eaten up by trying to keep the speed up despite the diminishing returns. Banshee is 5 tons heavier than Cyclops and 15 tons heavier than Victor, but is hit really hard with diminishing return, with 380 Engine being 8 tons heavier than Cyclop's Engine and 18,5 tons heavier than Victor's. So Banshee, trying to keep up the speed, has less tonnage available for armament and armor than Cyclops or Victor (you should also consider increased Structure dead weight).
To understand the reason one should know that in Tabletop mechs can melee (and melee damage they produce is proportional to their mass, also mechs having full set of actuators can melee better). So Banshee is meant to charge other, slower (54 kph) Assault mechs and punch them in face.
#107
Posted 03 March 2014 - 11:16 PM
Arrachtas, on 03 March 2014 - 09:20 PM, said:
This is the first time that PGI has dropped the ball. I won't purchase any of them, and I usually have no issue spending MC on Hero 'mechs.
Ummm, well the La Malinche is also apparently a Mexican version of a Banshee or Wailing Spirit. They could have just as easily called it the Siren or Screaming Mimi or numerous other legendary screaming monsters/spirits and still avoid a Celtic paint theme. Personally, I like it and if I did choose to Pilot Banshee, I could easily paint the 3E or 3S with the Tartan pattern. It's pretty much like complaining they didn't do a Hero Highlander with a Celtic theme. This one, to me, is more imaginative.
Edited by Monsoon, 03 March 2014 - 11:19 PM.
#108
Posted 03 March 2014 - 11:17 PM
Wow the loadout sucks though, don't know if I will be buying this. I saw the paint and thought yeah, maybe. But now, 4 energy, 1 ballistic, 1 missle, meh.... Why couldn't this have the four ballistics in the ST?
Edited by lsp, 03 March 2014 - 11:26 PM.
#109
Posted 03 March 2014 - 11:21 PM
Edited by Samziel, 03 March 2014 - 11:21 PM.
#111
Posted 03 March 2014 - 11:25 PM
dislike.
#112
Posted 03 March 2014 - 11:25 PM
ShadowFighter88, on 03 March 2014 - 10:40 PM, said:
Lore-wise, the 1E/3E, besides being one of the very first Battlemechs built, it was also meant to be a fast mech that could 'quickly' close and give a give a punch. But the lore also talks about the design being an utter failure, with new designs coming out to address it's weakness. Eventually this meant pulling out that over-weight 380 Standard Engine and putting something more reasonable in there like a 285, 300, or even 320...
Edited by Monsoon, 03 March 2014 - 11:29 PM.
#113
Posted 03 March 2014 - 11:27 PM
Tlords, on 03 March 2014 - 06:50 PM, said:
I'm loving this game. Yet I am frustrated at the designs of some mechs. The Battlemaster and Atlas have the same problem. If there was an advantage for this, I'd be ok with this, but I do not see the advantage.
IRL conditions I'd say to protect the lasers electronic combonents and lenses from battle damage, by shielding it with arm.
#114
Posted 03 March 2014 - 11:30 PM
Morang, on 03 March 2014 - 11:11 PM, said:
Victor at 80 tons has 320 Engine. Cyclops is 10 tons heavier and has 360 Engine that is 10.5 tons heavier - so all the tonnage increase and half ton is already eaten up by trying to keep the speed up despite the diminishing returns. Banshee is 5 tons heavier than Cyclops and 15 tons heavier than Victor, but is hit really hard with diminishing return, with 380 Engine being 8 tons heavier than Cyclop's Engine and 18,5 tons heavier than Victor's. So Banshee, trying to keep up the speed, has less tonnage available for armament and armor than Cyclops or Victor (you should also consider increased Structure dead weight).
To understand the reason one should know that in Tabletop mechs can melee (and melee damage they produce is proportional to their mass, also mechs having full set of actuators can melee better). So Banshee is meant to charge other, slower (54 kph) Assault mechs and punch them in face.
Monsoon, on 03 March 2014 - 11:25 PM, said:
Lore-wise, the 3E, besides being one of the very first Battlemechs built (the 1E being the very first Variant) was also meant to be a fast mech that could 'quickly' close and give a give a punch. But the lore also talks about the design being an utter failure, with new designs coming out to address it's weakness, namely pulling out that over-weight 380 Standard Engine and putting something more reasonable in there like a 285, 300, or even 320...
Thanks guys, I figured melee figured into it partly (its Sarna page mentioned it being pretty nasty in hand-to-hand) and I figured the speed thing since the table on the side of Sarna mentions a top speed of 64.8kph. I must be using my Shadow Hawk too much lately; forgot that that's still fast for an Assault.
#115
Posted 03 March 2014 - 11:31 PM
#116
Posted 03 March 2014 - 11:32 PM
Hawk819, on 03 March 2014 - 11:08 PM, said:
1 in the RT
1 in the LT
1 in the Head
I looked a couple times to be sure, but It is right on the first set of pictures, showing each body location. The RT has a missile hardpoint. Your build is still workable, but you will just have 2 medium lasers instead of three. Just go with another heat sink or ton of ammo, or get an AMS.
Edited by Hans Von Lohman, 03 March 2014 - 11:36 PM.
#117
Posted 03 March 2014 - 11:36 PM
Basically wwwaaaaaaahhhh wwwaaaaaahhhhh i don't wanna.......
It certainly looks ugly as hell, but it is not important, plus we have yet to see the standart variants.
But that's just my opinion.....
#118
Posted 03 March 2014 - 11:40 PM
Wintersdark, on 03 March 2014 - 07:10 PM, said:
Well so it is. I was wondering where the 4th one everyone was talking about was located. Looked at the imgur again and it was right in front of my face.
Almost too bad I can't assault. If those were spread across both side torsos I'd certainly try though!
#119
Posted 03 March 2014 - 11:58 PM
Bagheera, on 03 March 2014 - 11:40 PM, said:
Well so it is. I was wondering where the 4th one everyone was talking about was located. Looked at the imgur again and it was right in front of my face.
Almost too bad I can't assault. If those were spread across both side torsos I'd certainly try though!
The Mauler.
#120
Posted 04 March 2014 - 12:01 AM
White Bear 84, on 03 March 2014 - 10:52 PM, said:
IDK what the hand actuator specs are, but maybe one of the other variants will have a cannon arm like in the concept
Does look like the prime variant has hand actuators though. http://cdn.obsidianp...shee_BNC-3E.jpg
Edited by Jin Ma, 04 March 2014 - 12:08 AM.
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