Jump to content

Hero Banshee "la Malinche"


277 replies to this topic

#101 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 03 March 2014 - 10:52 PM

Why do all the new mechs have to have two hands with guns mounted underneath when the concept art looks so much better...

#102 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 03 March 2014 - 10:59 PM

Is the Hero Banshee the only one with arm weapon mounts?

#103 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 03 March 2014 - 11:00 PM

View PostWhite Bear 84, on 03 March 2014 - 10:52 PM, said:

Why do all the new mechs have to have two hands with guns mounted underneath when the concept art looks so much better...


I'd assume it has to do with the 'modability' of the design with visual changes in mechlab.

Alex, for the most part, draws those mechs as in Battletech.
However, that way, they are made 'as is' and unless they'd put special effort into every single design change (like the old CPLT-K2), the unified weapon models and slots makes them look rather badly.

#104 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 03 March 2014 - 11:04 PM

TBH the camo is doing it harm but the real problem with the looks is the torso is wide but squished and the head componant is too large

check the proportion values of torso hight and width in relation to the chunk-o-head and see the similarities.

View PostCattra Kell, on 03 March 2014 - 06:09 PM, said:



compared to KINTARO

Posted Image

see the head to torso size similarities?

now look at what the banshee should look like with regards to those size approximations in the background of alphastrike

Posted Image

see how large the torso is in comparesent to the head? even the concept art has a taller mid torso profile than the 3d model. i think the art department goofed a little, stretch the waist down and shrink the head a bit and the banshee would look better.

Edited by GalaxyBluestar, 03 March 2014 - 11:05 PM.


#105 Hawk819

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,712 posts
  • Location666 Werewolf Lane. Transylvania, Romania Ph#: Transylvania 6-5000

Posted 03 March 2014 - 11:08 PM

View PostHans Von Lohman, on 03 March 2014 - 08:10 PM, said:


Sure, but impossible. You seem to have added an extra torso laser hardpoint to the Right Torso that isn't there.


1 in the RT
1 in the LT
1 in the Head

#106 Morang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,259 posts
  • LocationHeart of Darkness

Posted 03 March 2014 - 11:11 PM

View PostShadowFighter88, on 03 March 2014 - 10:40 PM, said:

Okay, I know it's supposed to be an older design, but a 95 ton 'mech with only a PPC, AC/5 and a Small Laser? I'm probably missing it, but can someone point out what's supposed to be the BNC-3E's main selling point? Because it's no faster than any other 'mech its size.

It IS faster than most assaults. 380 Engine eats all the tonnage. Of all assaults we have only Victor's standard variant is on par with Banshee, but it's 80 tons. Attempts to increase speed produce diminishing return for heavier mech.

Victor at 80 tons has 320 Engine. Cyclops is 10 tons heavier and has 360 Engine that is 10.5 tons heavier - so all the tonnage increase and half ton is already eaten up by trying to keep the speed up despite the diminishing returns. Banshee is 5 tons heavier than Cyclops and 15 tons heavier than Victor, but is hit really hard with diminishing return, with 380 Engine being 8 tons heavier than Cyclop's Engine and 18,5 tons heavier than Victor's. So Banshee, trying to keep up the speed, has less tonnage available for armament and armor than Cyclops or Victor (you should also consider increased Structure dead weight).

To understand the reason one should know that in Tabletop mechs can melee (and melee damage they produce is proportional to their mass, also mechs having full set of actuators can melee better). So Banshee is meant to charge other, slower (54 kph) Assault mechs and punch them in face.

#107 Monsoon

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,631 posts
  • LocationToronto, On aka Kathil

Posted 03 March 2014 - 11:16 PM

View PostArrachtas, on 03 March 2014 - 09:20 PM, said:

Horribly disappointed; ugly, uninspired, and really... Aztec design on a Celtic-themed/named 'mech? Good lord. What a mistake this thing is. It had the potential to look so good. As an Irish citizen, painting something Celtic in origin/name with a Meso-American paint-job is almost (almost) offensive, and at the least, makes no sense at all.

This is the first time that PGI has dropped the ball. I won't purchase any of them, and I usually have no issue spending MC on Hero 'mechs.


Ummm, well the La Malinche is also apparently a Mexican version of a Banshee or Wailing Spirit. They could have just as easily called it the Siren or Screaming Mimi or numerous other legendary screaming monsters/spirits and still avoid a Celtic paint theme. Personally, I like it and if I did choose to Pilot Banshee, I could easily paint the 3E or 3S with the Tartan pattern. It's pretty much like complaining they didn't do a Hero Highlander with a Celtic theme. This one, to me, is more imaginative.

Edited by Monsoon, 03 March 2014 - 11:19 PM.


#108 lsp

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,618 posts
  • LocationCA

Posted 03 March 2014 - 11:17 PM

Looks like the Victor and Awesome mashed together. I for one actually like the paint job on this hero mech, probably the first one. I'm nothere for mech nostalgia though. Omg i'ts mexican themed instead of european, who cares? The little sugar skulls are badass.

Wow the loadout sucks though, don't know if I will be buying this. I saw the paint and thought yeah, maybe. But now, 4 energy, 1 ballistic, 1 missle, meh.... Why couldn't this have the four ballistics in the ST?

Edited by lsp, 03 March 2014 - 11:26 PM.


#109 Samziel

    Member

  • PipPipPipPipPipPipPip
  • The Seraph
  • The Seraph
  • 537 posts
  • LocationFinland

Posted 03 March 2014 - 11:21 PM

Where's my Mauler? ;)

Edited by Samziel, 03 March 2014 - 11:21 PM.


#110 lsp

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,618 posts
  • LocationCA

Posted 03 March 2014 - 11:24 PM

View PostSamziel, on 03 March 2014 - 11:21 PM, said:

Where's my Mauler? ;)

This.

#111 Steadfast

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 767 posts
  • LocationBerlin, Germany

Posted 03 March 2014 - 11:25 PM

very nice - so we get new art and stuff from no guts no galaxy now, yes? this is so awesom... no it is not.
dislike.

#112 Monsoon

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,631 posts
  • LocationToronto, On aka Kathil

Posted 03 March 2014 - 11:25 PM

View PostShadowFighter88, on 03 March 2014 - 10:40 PM, said:

Okay, I know it's supposed to be an older design, but a 95 ton 'mech with only a PPC, AC/5 and a Small Laser? I'm probably missing it, but can someone point out what's supposed to be the BNC-3E's main selling point? Because it's no faster than any other 'mech its size, seems undergunned and I can't see mention of electronic warfare equipment. Does it just carry an absurd amount of armour?


Lore-wise, the 1E/3E, besides being one of the very first Battlemechs built, it was also meant to be a fast mech that could 'quickly' close and give a give a punch. But the lore also talks about the design being an utter failure, with new designs coming out to address it's weakness. Eventually this meant pulling out that over-weight 380 Standard Engine and putting something more reasonable in there like a 285, 300, or even 320...

Edited by Monsoon, 03 March 2014 - 11:29 PM.


#113 Svenz

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 32 posts
  • LocationLatvia

Posted 03 March 2014 - 11:27 PM

View PostTlords, on 03 March 2014 - 06:50 PM, said:

Can someone tell me - why the designers put the energy weapons on the bottom of the arm? From a design perspective... this makes no sense... Why would you mount weapons lower, when you can mount them higher.

I'm loving this game. Yet I am frustrated at the designs of some mechs. The Battlemaster and Atlas have the same problem. If there was an advantage for this, I'd be ok with this, but I do not see the advantage.


IRL conditions I'd say to protect the lasers electronic combonents and lenses from battle damage, by shielding it with arm.

#114 ShadowFighter88

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 86 posts
  • LocationToowoomba, Queensland, Australia

Posted 03 March 2014 - 11:30 PM

View PostMorang, on 03 March 2014 - 11:11 PM, said:

It IS faster than most assaults. 380 Engine eats all the tonnage. Of all assaults we have only Victor's standard variant is on par with Banshee, but it's 80 tons. Attempts to increase speed produce diminishing return for heavier mech.

Victor at 80 tons has 320 Engine. Cyclops is 10 tons heavier and has 360 Engine that is 10.5 tons heavier - so all the tonnage increase and half ton is already eaten up by trying to keep the speed up despite the diminishing returns. Banshee is 5 tons heavier than Cyclops and 15 tons heavier than Victor, but is hit really hard with diminishing return, with 380 Engine being 8 tons heavier than Cyclop's Engine and 18,5 tons heavier than Victor's. So Banshee, trying to keep up the speed, has less tonnage available for armament and armor than Cyclops or Victor (you should also consider increased Structure dead weight).

To understand the reason one should know that in Tabletop mechs can melee (and melee damage they produce is proportional to their mass, also mechs having full set of actuators can melee better). So Banshee is meant to charge other, slower (54 kph) Assault mechs and punch them in face.

View PostMonsoon, on 03 March 2014 - 11:25 PM, said:


Lore-wise, the 3E, besides being one of the very first Battlemechs built (the 1E being the very first Variant) was also meant to be a fast mech that could 'quickly' close and give a give a punch. But the lore also talks about the design being an utter failure, with new designs coming out to address it's weakness, namely pulling out that over-weight 380 Standard Engine and putting something more reasonable in there like a 285, 300, or even 320...

Thanks guys, I figured melee figured into it partly (its Sarna page mentioned it being pretty nasty in hand-to-hand) and I figured the speed thing since the table on the side of Sarna mentions a top speed of 64.8kph. I must be using my Shadow Hawk too much lately; forgot that that's still fast for an Assault.

#115 lsp

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,618 posts
  • LocationCA

Posted 03 March 2014 - 11:31 PM

THe paintjob is cool, everything else is meh, and lol at the XL engine. I bet this thing is going to have huge STs.

#116 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 03 March 2014 - 11:32 PM

View PostHawk819, on 03 March 2014 - 11:08 PM, said:


1 in the RT
1 in the LT
1 in the Head


I looked a couple times to be sure, but It is right on the first set of pictures, showing each body location. The RT has a missile hardpoint. Your build is still workable, but you will just have 2 medium lasers instead of three. Just go with another heat sink or ton of ammo, or get an AMS.

Posted Image

Edited by Hans Von Lohman, 03 March 2014 - 11:36 PM.


#117 Svenz

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 32 posts
  • LocationLatvia

Posted 03 March 2014 - 11:36 PM

Reading the replies all I can see is people crying that it has no JJ's/not their preferred hardpoints/not their favourite ancient stompy robot.
Basically wwwaaaaaaahhhh wwwaaaaaahhhhh i don't wanna.......
It certainly looks ugly as hell, but it is not important, plus we have yet to see the standart variants.

But that's just my opinion.....

#118 Bagheera

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,920 posts
  • LocationStrong and Pretty

Posted 03 March 2014 - 11:40 PM

View PostWintersdark, on 03 March 2014 - 07:10 PM, said:

Look again. It's 4B. 2UAC5 2AC2 for crazydakka love!


Well so it is. I was wondering where the 4th one everyone was talking about was located. Looked at the imgur again and it was right in front of my face.

Almost too bad I can't assault. If those were spread across both side torsos I'd certainly try though! ;)

#119 lsp

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,618 posts
  • LocationCA

Posted 03 March 2014 - 11:58 PM

View PostBagheera, on 03 March 2014 - 11:40 PM, said:


Well so it is. I was wondering where the 4th one everyone was talking about was located. Looked at the imgur again and it was right in front of my face.

Almost too bad I can't assault. If those were spread across both side torsos I'd certainly try though! ;)

The Mauler.

#120 Jin Ma

    Member

  • PipPipPipPipPipPipPipPip
  • 1,323 posts

Posted 04 March 2014 - 12:01 AM

View PostWhite Bear 84, on 03 March 2014 - 10:52 PM, said:

Why do all the new mechs have to have two hands with guns mounted underneath when the concept art looks so much better...


IDK what the hand actuator specs are, but maybe one of the other variants will have a cannon arm like in the concept

Does look like the prime variant has hand actuators though. http://cdn.obsidianp...shee_BNC-3E.jpg

Edited by Jin Ma, 04 March 2014 - 12:08 AM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users