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Hero Banshee "la Malinche"


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#181 MrEdweird

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Posted 04 March 2014 - 07:23 AM

I, too am underwhelmed by the looks of the mech.

However, looking at the head, it actually DOES have a pretty cool menacing grin, it simply isn't underlined too well. That laser is meant to go on the forehead from the looks of Sarna. Not sure why they went with this Hauptmann-style thing.

I think if they change the cockpit glass a bit and move that laser so the "teeth" are more visible and pop out, it'll look good.

#182 SgtMagor

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Posted 04 March 2014 - 07:23 AM

yea, having a Banshee, Atlas, and Mackie on the same team for the 3 assaults would be awesome!

#183 rageagainstthedyingofthelight

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Posted 04 March 2014 - 07:23 AM

View PostBishop Steiner, on 04 March 2014 - 06:13 AM, said:

then you are way too PC. We have had this debate about the YLW for 2 years. Guess what? I'm Irish, but I can paint my mech in a Japanese Rising Sun or a Union Jack if I feel like it, because I like how it looks. Space in Battletech is a Melting Pot 3000 years in the future and even their historical documents of 20th century Terra are spotty at best. The reason that paint scheme was chosen is never explained, but has been on the design for as long as they have shown pictures of it.

Deal with it.

As for La Malinche, now take the time to click the link to http://en.wikipedia....wiki/La_Llorona and get the complete picture. It's a brilliant, sideways take to get to the Banshee result, instead of the narrow plodding politically correct expedient. Bravo to PGI for having someone who actually did something beside taking the low hanging fruit. Apologies if that offends you. Or not, actually.


Actually offended is probably the wrong word, more like "lol, wut?", in that "how could some one screw up the lore that bad?", particularly when there was a pre-existing miniature of that exact mech (still wish mine had an axe and shield!)

Also, I have a Mech painted like the "Union Jack", almost accidentally, weird that you would say that.

Also, and I do understand this is the internet, when you make comments like "you are way to PC" about some one you don't know, it just makes you look foolish. Really anytime you go after a person's character based on the three lines of text you see them type its a bad idea, just sayin.

#184 Shiro Matsumoto

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Posted 04 March 2014 - 07:29 AM

Oh well. no "Zeus"...

#185 Gunbuster

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Posted 04 March 2014 - 07:37 AM

Why is the head laser not centered? It looks like it was just slapped in there.

Also not digging the snake toe of camel paint.

Edited by Gunbuster, 04 March 2014 - 07:38 AM.


#186 Mott

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Posted 04 March 2014 - 07:39 AM

I don't mind the looks (well the paint job is whacked) of this new Banshee... the cartoon drawing of the screaming skull is comical and would have no place on a battlefield. This at least looks like a battlemech.

I just hope they tweak the build & hardpoints to make it as suitably lethal as a 95 tonner should be. As it sits... it will be outgunned by several heavies and out-tanked by all other Assaults (awesome excepted).

#187 Necromantion

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Posted 04 March 2014 - 07:40 AM

More boring humanoid mechs

Same weapons as weve been using for months

Time for a hiatus till clans methinks...

#188 Morang

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Posted 04 March 2014 - 07:41 AM

View Postrageagainstthedyingofthelight, on 04 March 2014 - 05:49 AM, said:

The reason that name means "Banshee" in their culture is because the original person to carry that name was a traitor to her people.

...and it is probable that pilot of "La Malinche" was a traitor to his former employer (DCMS) from whom he stole this mech (so the mech kinda "defected" too). It's a nice match! Come on, war machines don't have to be always named after lawful-good white knights Dragon Slayers. It's OK to add some spice and black humour as we're in dystopian BT Universe, especially when it's about mercenaries (read Macchiavelli's description of them in The Prince). Pilot of Firebrand is a kind of scoundrel too, and Firebrand's Satanistic paintwork also caused some stir on the forums.

#189 Redshift2k5

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Posted 04 March 2014 - 07:47 AM

I don't know why everyone claims they've taken other mechs and rescaled the parts. Once I get my hands on the model file I'll pull it apart and do some side by sides.

#190 IcemanOmikron

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Posted 04 March 2014 - 07:49 AM

View PostGunbuster, on 04 March 2014 - 07:37 AM, said:

Why is the head laser not centered? It looks like it was just slapped in there.

Also not digging the snake toe of camel paint.


I wondered the same thing and spent some time looking at the picture. It looks like there's a somewhat significant fisheye effect going on, like they set the view angle too high. You can really notice this if you look at how much of the inside of the pauldrons you can see.

I think the camera is slightly off center and the laser just sticks out from the head.

#191 Necromantion

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Posted 04 March 2014 - 07:52 AM

View PostRedshift2k5, on 04 March 2014 - 07:47 AM, said:

I don't know why everyone claims they've taken other mechs and rescaled the parts. Once I get my hands on the model file I'll pull it apart and do some side by sides.


People dont realize that a lot of the mechs all look similar because they are all humanoid shapes, especially innersphere mechs. After getting a few mechs in each weight class the hardpoints and play become really redundant unless there is a significant difference in hardpoint placement or availability within a weight class and ergonomics affecting size of different components on a mech making different parts harder to hit than on other mechs. This is what makes certain mechs more prominent on the battlefield.

Why so many victors and highlanders? Jumpjets and arm mounted weapons that facilitate ease of sniping

Why so many shadowhawks? Great hitbox allowing you to run XL with ease, awesome engine to speed ratio and a plethora of hardpoint configurations with enough weight and jumpjets to be versatile.

Bla bla bla.

Get us some new weapons and non humanoid mechs like the supernova etc aka Clan mechs and lets get rolling with some changes.

#192 Bilbo

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Posted 04 March 2014 - 07:53 AM

View PostIcemanOmikron, on 04 March 2014 - 07:49 AM, said:



I wondered the same thing and spent some time looking at the picture. It looks like there's a somewhat significant fisheye effect going on, like they set the view angle too high. You can really notice this if you look at how much of the inside of the pauldrons you can see.

I think the camera is slightly off center and the laser just sticks out from the head.

You're looking at the wrong weapon. The laser on the top right of the Banshee's head is the one he is referring to.

#193 Marukage

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Posted 04 March 2014 - 07:57 AM

counts the finger
this is a 12 finger mech

lol :)

maru ;)

#194 IcemanOmikron

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Posted 04 March 2014 - 07:59 AM

View PostBilbo, on 04 March 2014 - 07:53 AM, said:

You're looking at the wrong weapon. The laser on the top right of the Banshee's head is the one he is referring to.


On top of the head? I was referring to the one in the mouth? Though looking at the mechlab pictures and not just the first ingame pic, it is obviously not centered so I was wrong about that.

#195 Jarvis Lancaster

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Posted 04 March 2014 - 08:00 AM

Nice job! High five... er, six!

#196 theta123

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Posted 04 March 2014 - 08:39 AM

View PostJohn McFianna, on 04 March 2014 - 07:29 AM, said:

Oh well. no "Zeus"...

Amen. My wallet stays closed untill i see a Zeus, Battlemaster hero mech, Marauder or Warhammer

#197 Deathlike

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Posted 04 March 2014 - 08:45 AM

View PostWo0t, on 04 March 2014 - 06:46 AM, said:

Ya, I am not one to complain on MWO forums or about this game in general, but I am totally disappointed in the appearance and weapon hardpoints for this hero mech. I was ready to yell and throw dollar bills at my monitor today - SHUT UP AND TAKE MY MONEY!! Now I will likely just wait for the standard variants to come out and purchasable by c-bills.

Like many other people have stated already, what is with the hodge-podge appearance for the Banshee mech in general? Seriously it does look like they enlarged components from previously released mechs and slapped it all together. Where is the foreboding/deathlike feel in the head especially? I mean the Atlas is iconic for just the head alone and the fear it instills when you see it. When I look at this mech it just makes me want to take my dual gauss Ilya and shoot the Banshee in the face.

I really really really hope PGI has seen everyone's posts on this thread and does something about the appearance of this mech, even if that means a later release or "hotfix". Spend a little more time on and it and I think PGI will make a lot more money. Just my opinion anyways.

End rant.


A lot of the work done seems to look a lot like reuse of pieces of existing mechs, and I guess at the very least that the mech itself doesn't "look" like a frankenmech... but it is kinda easy to see where reuse comes from..

Also, comparisons to the Atlas-K is probably not correct in the first place.

A more fair comparison would be closer to some hybrid of the HGN-732 and Victor-9K w/o most of its missile hardpoints. The Energy hardpoint in the head kinda neuters the build, and any attempt to use an AC20 will restrict the energy hardpoint to a Large Laser (or Large Pulse). You could stuff 3 PPCs in it, plus any ballistic other than an AC20... in fairness, it's closer to a crippled Atlas-RS minus 1 energy+missile hardpoint. Hitboxes will dictate XL viability, but I kinda expect lots of high end standard engines (335 or better) to 360 or even 375 since there's probably going to be a lot of spare tonnage involved due to limited hardpoints.

#198 Grendel408

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Posted 04 March 2014 - 08:45 AM

You know what though... it kinda looks like a Kintaro, Shadowhawk, and Awesome walked into an orgy and the Banshee was all that walked out LOL! :wacko: and deformed at that... IT HAS 5 FINGERS AND A THUMB! RUNNNN!!! LOL <_<

#199 Davers

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Posted 04 March 2014 - 08:49 AM

View PostArrachtas, on 03 March 2014 - 08:15 PM, said:

A Banshee (Celtic mythology) with Aztec/Mexican trappings...

No. That... just doesn't work. As an Irish citizen, it is almost (almost) culturally offensive - and it certainly makes no sense whatsoever. I could even argue that the design is doubly-offensive, given that its name and evocative paint-job come from someone widely considered by many Meso-Americans to be a traitor and a spy. Change the paint job, change the name, erase this shameful release.



The Yen Lo Wang feels your pain.

#200 SgtMagor

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Posted 04 March 2014 - 08:52 AM

110 degree torso twist, with 20 degree pitch, arms 20 degree horizontal, 30 degree pitch before any tweaks, La Malinche should be very good at tracking targets. There might be more to this mech than meets the eye.





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