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Hero Banshee "la Malinche"


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#201 NRP

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Posted 04 March 2014 - 09:06 AM

How are people getting a Kintaro vibe from this POS? To me, it looks more like the mishmash of a Battlemaster and an upscaled Shadowhawk. Now we have three mechs with nearly identical silhouettes: Banshee, Battlemaster, and Shadowhawk.

Honest question: Has there been some turnover in the art department? They do seem to have lost some focus and creativity.

Edited by NRP, 04 March 2014 - 09:07 AM.


#202 Kommisar

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Posted 04 March 2014 - 09:07 AM

The Awesomes have 100 degree twist with 20 degree pitch and 30/40 degrees on the arms. Hasn't been enough to save this mech from relegation. I think these factors do matter; but not enough to carry a mech with little else to show for it.

#203 Deathlike

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Posted 04 March 2014 - 09:10 AM

View PostNRP, on 04 March 2014 - 09:06 AM, said:

How are people getting a Kintaro vibe from this ****? To me, it looks more like the mishmash of a Battlemaster and an upscaled Shadowhawk. Now we have three mechs with nearly identical silhouettes: Banshee, Battlemaster, and Shadowhawk.


It's just the head.

Quote

Honest question: Has there been some turnover in the art department? The do seem to have lost some focus and creativity.


Given the Catapult's "VCR ears" and the ballistic Hunchy deformities (particularly the 4G when filling its ballistic slots), some of us had expected better.

View PostKommisar, on 04 March 2014 - 09:07 AM, said:

The Awesomes have 100 degree twist with 20 degree pitch and 30/40 degrees on the arms. Hasn't been enough to save this mech from relegation. I think these factors do matter; but not enough to carry a mech with little else to show for it.


Well, the Awesome needs some major hitbox changes (like, larger arm hitboxes, less torso), a major engine bump (325 max at least) and probably another 20 degrees of torso twisting (think Centurion) and you "might" be able to save it.

#204 Mister Blastman

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Posted 04 March 2014 - 09:14 AM

View PostDeathlike, on 03 March 2014 - 06:54 PM, said:


Balance, not that it is ever a good idea in this game.


There is balance in this game?

View PostNRP, on 04 March 2014 - 09:06 AM, said:

How are people getting a Kintaro vibe from this POS? To me, it looks more like the mishmash of a Battlemaster and an upscaled Shadowhawk. Now we have three mechs with nearly identical silhouettes: Banshee, Battlemaster, and Shadowhawk.

Honest question: Has there been some turnover in the art department? They do seem to have lost some focus and creativity.


No jump-jets. Wide mech. Smells like an Awesome (which isn't awesome)

#205 Bront

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Posted 04 March 2014 - 09:18 AM

View PostMarukage, on 04 March 2014 - 07:57 AM, said:

counts the finger
this is a 12 finger mech

lol :wacko:

maru <_<

My name is Ilya Muromets. You killed my founder's mech. Prepare to die.

#206 Kilo 40

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Posted 04 March 2014 - 09:18 AM

I'm just not a fan of the style of mechs with "hands".

all the mechs that have appealed to me are usually the ones that look more like a tank on legs. cats, bushwacker, timberwolf, etc..

mechs like this all look the same to me. I really really hope we get something different looking before the clans arrive.

#207 DocBach

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Posted 04 March 2014 - 09:24 AM

Yeah, I like the BNC-3S PPC barrel arm more than the fists of the hero/3E

#208 El Bandito

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Posted 04 March 2014 - 09:25 AM

Inner Sphere mechs are all butt-ugly anyways.

I for one, eagerly await the more aesthetically pleasing Clan mechs, if...

Edited by El Bandito, 04 March 2014 - 09:31 AM.


#209 Solis Obscuri

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Posted 04 March 2014 - 09:30 AM

I see that la Malinche is making a face like a donut. I guess it must understand what happens to assault 'mechs with XL engines and lots of energy hardpoints...

#210 Kommisar

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Posted 04 March 2014 - 09:32 AM

The Inner Sphere placed a stronger emphasis on melee and brawling in their mech designs than the Clans. Hence, many IS mech designs have full arm and hand actuators for punching. And in table top rules, there was good reason. A Banshee running up to a mech, punching, had a 1 in 6 chance to cave in some poor mechs cockpit.

Unfortunately, the difficulty of implementing hand-to-hand combat in a video game like this means that the emphasis on those same actuators here serves no purpose but to take up critical slots on a mech. The Clan mechs have fewer mechs with humanoid designs with arm/hand actuators and, therefore, will have the extra slots available to them. This is not PGIs fault; they are just implementing the lore designs. But, it does hurt mechs with hand-actuators.

#211 Dawnstealer

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Posted 04 March 2014 - 09:35 AM

A standard XL in something the size of a building? *starts drooling*

#212 Arlen

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Posted 04 March 2014 - 09:35 AM

In my opinion, this is the first re-design that took a step backwards. I hope the artists do not get lazy and continue to make boxy mechs. The original appeal of this game to me was the updated designs. Please keep the innovated, modern designs coming!!!

Edited by Arlen, 04 March 2014 - 09:36 AM.


#213 Kilo 40

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Posted 04 March 2014 - 09:36 AM

View PostEl Bandito, on 04 March 2014 - 09:25 AM, said:

Inner Sphere mechs are all butt-ugly anyways.

I for one, eagerly await the more aesthetically pleasing Clan mechs, if...


I'm ok with butt ugly. I just want some more variety in how they look.

how about the Scorpion, the Flashman, or the King Crab. there's plenty out there for them to choose from.

#214 Kilo 40

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Posted 04 March 2014 - 09:41 AM

and just to be clear, I'm not one of those "everything PGI does/hasn't done yet has totally ruined the game and the franchise forever!!!" types, and I understand my opinion on this is completely subjective.

#215 KnowBuddy

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Posted 04 March 2014 - 09:43 AM

View Postrageagainstthedyingofthelight, on 04 March 2014 - 07:23 AM, said:

Also, and I do understand this is the internet, when you make comments like "you are way to PC" about some one you don't know, it just makes you look foolish. Really anytime you go after a person's character based on the three lines of text you see them type its a bad idea, just sayin.


Worrying about the coherence of cultural/political references when comparing a huge walking battleframe which was (at this point in the timeline) designed 606 years ago and the "name" and paint scheme of a specific variant modified by one pilot in light of a galactic-feudal system with not only millenia of genetic and cultural interbreeding but very poor far-historical recordkeeping is silly.

I don't really see any statement that "you are too PC" in this context as being a character attack. I interpreted that as a simple statement that the frame of reference of expecting cultural coincidence in this shared setting based on current associations is definitely being too concerned with the "Correctness" of "Political" or "Cultural" identity as it stands now since it doesn't apply to the far-future setting in which the canon operates. The frame of reference is just off for complaints about why a pilot who adopted the name "La Malinche" and ancient mesoamerican theming happens to pilot a very old 'Mech design which just happened to have a name designation originally derived from an ancient Celtic concept (which wasn't unique to that culture even then, and also keep in mind that contrary to the poke'Mech business model of MWO, canonically 'Mechwarriors have one 'Mech which is a family heirloom, not exactly a situation full of choice). Similarly, it's anachronistic that Justin Xiang-Allard went gung-ho for the chinese god eater of the dead concept but decided to paint his 'Mech with a striking white and red sunburst pattern (for intimidation effect) which also happened to be associated with an ancient Japanese cultural symbolism.

What's really offensive is an Awesome hero 'Mech which just isn't. <_<

#216 Blood78

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Posted 04 March 2014 - 09:44 AM

Gimp hero. Hardpoints won't warrant its use, especially when 3/3/3/3 comes in.

It is going to be one of the dust collector Hero mechs like Pretty Baby, Death Knell, YLW.

#217 Pezzer

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Posted 04 March 2014 - 09:45 AM

View PostHaakon Magnusson, on 04 March 2014 - 01:02 AM, said:

I don't, I dislike how I get a feeling of it being stiched up from battlemaster and shadowhawk parts with minor tweaks here and there. The decepticon head might be new stuff tho. I just wish for more distinctive looks in mechs <_<


It looks less stitched-together than the Wolverine/Griffin. They both share the same movement animations with the SHD, almost exactly the same arms, etc.

This one has the Battlemaster movement animation (the only new anim that's been added other than the SHD's), lots of bob when walking, and entirely unique body parts. Only thing that I see being reused is the the ball-and-socket leg connection on the thighs/abdomen, and kinda-sorta the upper arms. It's the same abdomenal connector as on Atlai and the same upper arm structure as the Shadow Hawk.

That being said, it's the most original Mech to come out since the Kintaro

#218 Sam Slade

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Posted 04 March 2014 - 09:48 AM

Late one night in the Dev Den...


"If we tear an atlas and a battlemaster apart and then chuck in some bits from... hell a box of LRM ammo... perfect! Sell it... "

...another Master Plan is unvieled...

"... well if they don't like it then they can go sit on an island and die for all I care. jerks..."

*soft crying*

#219 Gas Guzzler

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Posted 04 March 2014 - 09:58 AM

One more missile hardpoint would go along way in making this viable. If this truly was supposed to have JJs and they took them out because of the P2W crowd, that is deeply disappointing. I'd hate to think that whiners dictate what goes into this game. In any case i think the 4 ballistic 3E would be better than this even if it did have JJs.

#220 oldradagast

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Posted 04 March 2014 - 10:06 AM

View PostGas Guzzler, on 04 March 2014 - 09:58 AM, said:

One more missile hardpoint would go along way in making this viable. If this truly was supposed to have JJs and they took them out because of the P2W crowd, that is deeply disappointing. I'd hate to think that whiners dictate what goes into this game. In any case i think the 4 ballistic 3E would be better than this even if it did have JJs.


Agreed. Hero mechs are supposed to be odd or off the wall in a useful way, not just gimped like Pretty Baby and what this one appears to be.

With regard to the wide frame of the mech, if it has hitboxes and durability similar to the also bulky Thunderbolt, we could be looking at a very durable assault mech. That's a hope, of course - it could also be as frail as an Awesome - but it would be amusing to have an extremely durable, ancient assault mech for the Banshee's "thing."





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