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Hero Banshee "la Malinche"


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#161 rageagainstthedyingofthelight

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Posted 04 March 2014 - 05:49 AM

View PostOdanan, on 04 March 2014 - 03:51 AM, said:

So you must be REALLY offended with the Yen-Lo-Wang.

I like the fact PGI is making heroes less North-American-centered. You know, there is a world of different cultures out there.

PS: they could buff the hardpoints of this hero, tough. Easiest way to do it right now? Add 1 more missile hardpoint.


I'm offended that the Yen Lo Wang was a Liao (Chinese) mech with a Japanese (Kuritan) paint job.

Also, have you seen this: http://en.wikipedia....iki/La_Malinche

The reason that name means "Banshee" in their culture is because the original person to carry that name was a traitor to her people.

Edited by rageagainstthedyingofthelight, 04 March 2014 - 05:49 AM.


#162 Bishop Steiner

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Posted 04 March 2014 - 06:13 AM

View Postrageagainstthedyingofthelight, on 04 March 2014 - 05:49 AM, said:


I'm offended that the Yen Lo Wang was a Liao (Chinese) mech with a Japanese (Kuritan) paint job.

Also, have you seen this: http://en.wikipedia....iki/La_Malinche

The reason that name means "Banshee" in their culture is because the original person to carry that name was a traitor to her people.

then you are way too PC. We have had this debate about the YLW for 2 years. Guess what? I'm Irish, but I can paint my mech in a Japanese Rising Sun or a Union Jack if I feel like it, because I like how it looks. Space in Battletech is a Melting Pot 3000 years in the future and even their historical documents of 20th century Terra are spotty at best. The reason that paint scheme was chosen is never explained, but has been on the design for as long as they have shown pictures of it.

Deal with it.

As for La Malinche, now take the time to click the link to http://en.wikipedia....wiki/La_Llorona and get the complete picture. It's a brilliant, sideways take to get to the Banshee result, instead of the narrow plodding politically correct expedient. Bravo to PGI for having someone who actually did something beside taking the low hanging fruit. Apologies if that offends you. Or not, actually.

#163 rolly

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Posted 04 March 2014 - 06:15 AM

Official nicknames? Mehshee? La Sigh?

Sorry, I have to say that this is easily the most disappointing mech design I've seen. It looks like it ate a flashlight.
For the most part every other mech design was keeping true to the original BT designs. I simply don't see it here. Its a bland boxy robot that has a flashlight stuck in its face. Even the other redesigns of the Banshee had at least some character that separated it from other assaults, perhaps awe-inspiring This? This is just bland and lost in translation.
This insistence on high shoulder pauldrons really detracts from the what the origins of the Banshee is. It looks like you just pulled these off of a Shadowhawk, or Mauler. Because of this the head (which is a focal point of what a Banshee is is lost.
Whats more, the blocky torso does nothing to compliment the head and the other defining factor, its weapons are also blandly lost in a blocky box shape. The original design had a taller, sloped chest that focused on imposing height and the scary head. Combined with the overly large head that loses all semblance to a banshee because of the flashlight lense, really looks like a redress of a Victor head.

Thank you anyhow for your work. I hope you consider revamping this model, its fairly uninspiring for an assault mech and does not exactly stand out in the mech pantheon you've been working on. If indeed you're going for a volksassaultmech, its been achieved.

I hope to god this patch carries and addresses more than this.

#164 Cactus In The Rear

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Posted 04 March 2014 - 06:24 AM

View PostOsric Lancaster, on 04 March 2014 - 12:50 AM, said:


Well now that you mention it. . . I really could go for a Ymir, Flashman, Urbanmech or Mauler.
I'm the only one that likes the Ymir. The only one. I know it's out of period, but it's so cool.


I like the Ymir.

#165 rolly

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Posted 04 March 2014 - 06:40 AM

well... on a good note. The Sarna.net Bashee page is getting a lot of attention today.

#166 Karl Streiger

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Posted 04 March 2014 - 06:46 AM

The La Malince - if nothing changes - will be next to the Pretty Baby - a Hero Mech that is worser as a normal Variant.
(in case of the pretty baby the 9M is as fast with exactly the same hps)

The only difference is that you won't have a Banshee that could have a engine cap of 400 and a LRM launcher.
The real Banshee - and the real AssaultMech - the 3S anyhow will still have a missile hardpoint - and 4 energy hardpoinst more (only difference that the engine cap may limit this version to a 340)

So when you want to buy it - for for the Cbill Bonus allone its valid - but not because you get a "unique" Mech (like Misery, Ilya, YLW, FireBrand......)

Edited by Karl Streiger, 04 March 2014 - 06:48 AM.


#167 Wo0t

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Posted 04 March 2014 - 06:46 AM

Ya, I am not one to complain on MWO forums or about this game in general, but I am totally disappointed in the appearance and weapon hardpoints for this hero mech. I was ready to yell and throw dollar bills at my monitor today - SHUT UP AND TAKE MY MONEY!! Now I will likely just wait for the standard variants to come out and purchasable by c-bills.

Like many other people have stated already, what is with the hodge-podge appearance for the Banshee mech in general? Seriously it does look like they enlarged components from previously released mechs and slapped it all together. Where is the foreboding/deathlike feel in the head especially? I mean the Atlas is iconic for just the head alone and the fear it instills when you see it. When I look at this mech it just makes me want to take my dual gauss Ilya and shoot the Banshee in the face.

I really really really hope PGI has seen everyone's posts on this thread and does something about the appearance of this mech, even if that means a later release or "hotfix". Spend a little more time on and it and I think PGI will make a lot more money. Just my opinion anyways.

End rant.

Edited by Wo0t, 04 March 2014 - 06:48 AM.


#168 C E Dwyer

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Posted 04 March 2014 - 06:57 AM

Head looks like the TRO3025, art

I like this mech for keeping to its original theme, pennies at the ready

most important it doesn't look like a comedy skelitor

Edited by Cathy, 04 March 2014 - 06:58 AM.


#169 Wo0t

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Posted 04 March 2014 - 07:05 AM

View PostCathy, on 04 March 2014 - 06:57 AM, said:

Head looks like the TRO3025, art

I like this mech for keeping to its original theme, pennies at the ready

most important it doesn't look like a comedy skelitor


I agree the "skeletor" like appearance would not be desirable, but the head is too reminiscent of the Kintaro head and the profile has such a similar feel to that of the Battlemaster. I really haven't had issues with any of the Battlemech appearances so far, but the Banshee is an exception.

#170 KnightofMyth

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Posted 04 March 2014 - 07:06 AM

Ill wait to see the standard variants for a hero mech this is unimpressive kinda like the gridiron has PGI lost there touch?? so yeah if a varient has 4 balistics split between both torsos would be better

#171 C E Dwyer

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Posted 04 March 2014 - 07:10 AM

View Postrageagainstthedyingofthelight, on 04 March 2014 - 05:49 AM, said:


I'm offended that the Yen Lo Wang was a Liao (Chinese) mech with a Japanese (Kuritan) paint job.

Also, have you seen this: http://en.wikipedia....iki/La_Malinche

The reason that name means "Banshee" in their culture is because the original person to carry that name was a traitor to her people.



I like the way your avoiding mentioning she was a slave, given to Cortez., so she'd have no loyalty and no nationality as she was reduced to an object, which would have been a present for the sungod, if there hadn't been a criminal handy.

Mexicans treated her like cattle to be traded, Cortez gave her jewels, treated her like a human being, and played on the horizontal bouncy castle, and you seriously expect loyalty. *face palm*

#172 Cactus In The Rear

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Posted 04 March 2014 - 07:11 AM

View PostKnightofMyth, on 04 March 2014 - 07:06 AM, said:

Ill wait to see the standard variants for a hero mech this is unimpressive kinda like the gridiron has PGI lost there touch?? so yeah if a varient has 4 balistics split between both torsos would be better

If you had ballistics on both sides you would have an AC40/dual Gauss assault mech. That would be the only mech anyone would ever play due to its massive power.

#173 SgtMagor

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Posted 04 March 2014 - 07:11 AM

lets see if the bruiser brothers, Boars Head, and Malinche can make a good tag team ;)

#174 NRP

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Posted 04 March 2014 - 07:12 AM

View PostHans Von Lohman, on 03 March 2014 - 08:17 PM, said:

It's a giant robot with lasers, and THAT is what seems unrealistic about it?

He's just saying it's a sloppy effort. And I agree with him.

#175 AlmightyAeng

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Posted 04 March 2014 - 07:13 AM

So...they beefed up a Kintaro, put Awesome shoulders on it and gave it big low-slung arms like an Atlas...not even considering the Hero, but the 4-ballistics variant might make it work playing around with, just for dakka fun. Wish it had a more iconic head..instead of looking like Kintaroids.

#176 Odanan

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Posted 04 March 2014 - 07:16 AM

View PostBishop Steiner, on 04 March 2014 - 06:13 AM, said:

Space in Battletech is a Melting Pot 3000 years in the future and even their historical documents of 20th century Terra are spotty at best.

Agreed!

Some curious facts: Takashi Kurita has blue eyes and Maximilian Liao is tall, pale and has grey eyes (his daughters have green and grey eyes).

So, it might be that the "Japanese" in Kurita are not exactly Japanese and the "Chinese" in Liao are not exactly Chinese. 1000 years of miscegenation made this possible.

Edited by Odanan, 04 March 2014 - 07:17 AM.


#177 Bors Mistral

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Posted 04 March 2014 - 07:16 AM

If those screenshots are anything to go by, dat paintjob makes it probably the ugliest hero mech to date... and another proof that we could use higher resolution textures on a lot of the game's assets.

Quite curious to see how it performs though.

#178 Reptilizer

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Posted 04 March 2014 - 07:19 AM

View PostDeathlike, on 03 March 2014 - 08:05 PM, said:


I think this is the first and most rare defense of the Atlas-K.

Nice try.



Yes, that's why the 400XL Boar's Head and and Battlemaster dominate the field...

Oh wait... they don't.


Which IS a real pity. Ever tried the Battlemaster with a 400XL and 6 MPL on chainfire?
Funny as hell...

#179 Hellzero

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Posted 04 March 2014 - 07:19 AM

View PostCathy, on 04 March 2014 - 06:57 AM, said:

Head looks like the TRO3025, art I like this mech for keeping to its original theme, pennies at the ready most important it doesn't look like a comedy skelitor


- Was thinking about the very same thing: It's among the very first mechs ever designed and created, and it shows; in a good way. It looks more like a Tank with two legs.
- It looks antique & obsolete(like the 70's box cars to us right now; "ugly" in some eyes), but it's not supposed to be the leanest & the most elegant machine on the market for a purpose. It's not very much liked in the Lore either.

Like many others mentioned though: I still have Mackie and Ymir on my personal wish-list; but the Banshee has always been a tough trade machine:
- Knowing I like older battlemechs in general, I just might pick it up for the sake of showing how Museum Grade war-machines can hold their own against the younger battlemechs...

Edited by Hellzero, 04 March 2014 - 07:21 AM.


#180 Kommisar

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Posted 04 March 2014 - 07:22 AM

Well, let us all cut to it and be honest:

We are underwhelmed by the lack of Ballistics on the mech.

The Highlander and Victor have arm mounts with JJs.
The Atlas has 2x Ballistics in the torso for greater flexibility.

What weapons it does have are (save for a medium laser in the head) are low slung.
The Stalker and Battlemaster have high-mount energy points for 4 to 6 weapons.

And as noted, one missile slot is a throwaway. Can't mass streaks to hit fast movers. Can't chain LRM5's for better efficiency. Can't stack SRMs to make them worthwhile.

So, this puts the mech into the same category of the Awesome; but with the saving grace of one ballistic slot. Plus, on purchase, everyone will need to invest Cbills to remove the Endosteel and put in a smaller engine to do... something. Like me and my Awesomes, it's a mech that will be run by those of us that want to run that mech for nostalgia. Not something that has a tactical role in the game.





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