Varent, on 05 March 2014 - 10:41 PM, said:
I get 5 to 8 kills on average every match. I don't need silly damage-padding crutches like LRMs or artillery. So, yeah, I can say what I say with confidence. If anyone cares to prove me wrong, they are more than welcome to try. My lower K/D comes from grinding with crappy mechs that I don't like or care about so I can elite the few that I do. I also experiment with new builds constantly, and enjoy riding crappy builds for fun.
When it comes to weapons, we need more of them, and a greater variety of them.
I remember when the Gauss charge time was introduced, and there was no end to the crying of people saying they were ruined forever, and useless, and you were crazy for running them. Now we're back to saying they're all powerful and skill-free. It's a joke. It's knee-jerk rabid sensationalism, which I suspect is what drives 80% of this community. Players get obliterated by a gauss-wielding player, and then instantly hop on the forums to complain that anything that counters their super-leet streak build is so OP meta gamebreaking.
I like what they did to the Gauss. It differentiates it from the AC/20, which was badly needed. More variety and a greater difference in functionality and design is what's needed - not some sort of strict adherence to silly board game rules that don't really apply in a real-time setting by any stretch of the imagination.