Balance has failed in the game due to the following:
Failure t have role warfare.
PGI has listened to light and medium pilots qq'ing that their mechs died too quickly due to(srms, lrms, ssrms,gauss, ppcs,and a/c 20's, pretty much anything that actually kills a mech as it should). Due to lack of another role for lights, such was promised by role warfare, the light mech players think a raven should be able to do fair battle against assault mechs as equals, which has currently been delivered, unbalancing the game. Jump sniping was a problem from several games back. The idea of shake was great, implementation was not so much. Jump shooting inside a couple hundred meters ABSOLUTELY, brawling with jets is great fun and adds to the experience. The poptart meta not so much.
Hardpoint sizes. Ghost heat and poptarting phract squads, etc. were brought about by not limiting the size of a given mech's weapon hardpoints. A spider should not be carrying ppc's. A gaussapault should never have existed(sticking gauss in a machine gun's mount space). limiting the size of hardpoints holds back what can carry these weapons. Would a Highlander poptarting inside a limited range really be OP if his arm cannon was the only one carrying other than a laser or SRM? I think not. Especially now with the terribad slow ascent with full JJ loadouts. PGI chose to come up with ghost heat rather than fix this. This is why it fails.
Limiting # of big guns on a mech
other than the mechs designed specifically as boats lets limit PPC's on most mechs to 2, Gauss to 1 and LL/ERLL/LPL to 3/mech, LRMS to a limit of 40/mech, etc. DONE! Whalla! NO BOATS. (also decrease ammo /tn,lrms really?) Only the mechs meant to carry them would have more.
High Alpha builds:
High alpha vs DPS is absolutely a play style choice and both have their places. Where there is cover, a high DPS mech can lose easily to a high alpha mech that steps in and out of cover using torso twist to spread damage. It is the same choice as brawler vs sniper vs lrm vs srm boats. Battle is like a game of chess(or occasionally rock paper scissors) because chess was modeled from the choices and strategy variety available in war. MechWarrior as well is a chess game. You must allow a certain variety of play choices of which sniper, srm builds and jumping assault/heavy mechs are currently erased from.
My post is not all inclusive and is totally an impromptu rambling, but the facts come out in it should be pushed by those with more time than I to develope them. Not everyone agrees, but having been here since near the beginning, I have heard many in agreement with the above and do not claim to be the first to say about 3/4 of it.
Edited by Mechsniper, 06 March 2014 - 03:25 PM.