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Will Fafnir Ever Be In Mwo ?


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#1 LightningStorm

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Posted 04 March 2014 - 10:57 AM

I don't know much about Battletech stuff but, I played Mechwarrior mercenaries and loved the Fafnir design, I mean it looks really cool but in sarna it says that it's produced in 3063, so can I ever be able to see this mech in MWO? maybe after 13 years ?
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#2 pbiggz

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Posted 04 March 2014 - 11:25 AM

You answered your own question.

#3 Sug

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Posted 04 March 2014 - 11:33 AM

The whole 1:1 timeline concept has pretty much been tossed out the window. If MWO is around for the next few years I could see them releasing "future" mechs at their discretion.

#4 Redshift2k5

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Posted 04 March 2014 - 11:35 AM

I wouuld like them to release such future decades/eras as instalments the way other games release large DLCs or expansions. A man can dream.

#5 Sug

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Posted 04 March 2014 - 11:51 AM

View PostRedshift2k5, on 04 March 2014 - 11:35 AM, said:

A man can dream.


My dream was a year or two of awesome CW between meaningfull factions followed by a Clan expansion pack with a Battle of Tukayyid community event.

$500 gold mechs are probably just as good.

Edited by Sug, 04 March 2014 - 11:51 AM.


#6 Davers

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Posted 04 March 2014 - 05:40 PM

View PostSug, on 04 March 2014 - 11:51 AM, said:


My dream was a year or two of awesome CW between meaningfull factions followed by a Clan expansion pack with a Battle of Tukayyid community event.

$500 gold mechs are probably just as good.


I dreamed this too. :rolleyes:

#7 Foxfire

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Posted 04 March 2014 - 06:01 PM

View PostLightningStorm, on 04 March 2014 - 10:57 AM, said:

I don't know much about Battletech stuff but, I played Mechwarrior mercenaries and loved the Fafnir design, I mean it looks really cool but in sarna it says that it's produced in 3063, so can I ever be able to see this mech in MWO? maybe after 13 years ?
Posted Image



PGI is has stated that they will be doing a time skip at some point.. but they haven't said when and how much of a time jump.

#8 Craig Steele

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Posted 04 March 2014 - 06:24 PM

View PostFoxfire, on 04 March 2014 - 06:01 PM, said:



PGI is has stated that they will be doing a time skip at some point.. but they haven't said when and how much of a time jump.


Theory crafting, but it would make sense to "jump" to the next TRO probably?

#9 Foxfire

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Posted 04 March 2014 - 07:12 PM

View PostCraig Steele, on 04 March 2014 - 06:24 PM, said:


Theory crafting, but it would make sense to "jump" to the next TRO probably?


Well.. the logical step would be either Battle of Tukayyad or Operation Bulldog so that you start seeing IS Omnimechs.

So yeah.. that makes sense.

Edited by Foxfire, 04 March 2014 - 07:13 PM.


#10 Craig Steele

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Posted 04 March 2014 - 07:38 PM

View PostFoxfire, on 04 March 2014 - 07:12 PM, said:


Well.. the logical step would be either Battle of Tukayyad or Operation Bulldog so that you start seeing IS Omnimechs.

So yeah.. that makes sense.


I just think its the sale of mechs that make the cash for them (well probably :rolleyes:).

So there will be marketing around key timeline points, but I imagine it might be something like .....

let things run for a bit now that Clans have arrived. Maybe some community events or competitions around key battles.

Then "jump" to 3055, Tukayyid over now and all the new IS mechs are coming into the line (Titan??) and some Clan second Lines.

Then let it run again, more competitions and events around battles / timeline.

Then "jump" to 3058.

And so on and so on.

I can't see anyone hanging around for 13 years for their mech of choice, but if PGI can get 3 / 4 years out of the timeline until Dark Age I think they are doing pretty well.

#11 Davers

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Posted 04 March 2014 - 07:51 PM

I don't think we will be seeing mechs from later in the timeline. Balancing a whole new bunch of IS weapons would be very difficult.

#12 Craig Steele

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Posted 04 March 2014 - 08:12 PM

View PostDavers, on 04 March 2014 - 07:51 PM, said:

I don't think we will be seeing mechs from later in the timeline. Balancing a whole new bunch of IS weapons would be very difficult.


mhm, Stop at Dark Age I suspect.

MRM's probably not too hard to put in I guess, same as Heavy Gauss. Mechanics are all there so its just balancing and tonnage will do most of that.

But Variable Speed Pulse and the like, yeah it's tough as it is :rolleyes:

#13 LightningStorm

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Posted 04 March 2014 - 08:57 PM

Thanks for the replies, it was most informative. I hope they'll skip timelines as you mentioned and I'll be able to see Fafnir in at most 3 years :rolleyes: I mean look at those side torsi, god they are so hot...

Quote

I don't think we will be seeing mechs from later in the timeline. Balancing a whole new bunch of IS weapons would be very difficult.

Well, I think they'll probably add these weapons later than the mechs of that timeline, like they did with melee weapons (still not added).

#14 CycKath

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Posted 04 March 2014 - 10:06 PM

PGI would have to seriously ramp up their 'Mech production to be able to support such time jumps without lots of gaps/skipped 'Mechs

#15 Belorion

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Posted 05 March 2014 - 05:25 AM

View PostLightningStorm, on 04 March 2014 - 08:57 PM, said:

Thanks for the replies, it was most informative. I hope they'll skip timelines as you mentioned and I'll be able to see Fafnir in at most 3 years :P I mean look at those side torsi, god they are so hot...



How about three years after we get CW firmly in place. Lets get a chance to play the game the way it should be before we skip ahead.

#16 Craig Steele

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Posted 05 March 2014 - 05:44 AM

View PostLightningStorm, on 04 March 2014 - 10:57 AM, said:

I don't know much about Battletech stuff but, I played Mechwarrior mercenaries and loved the Fafnir design, I mean it looks really cool but in sarna it says that it's produced in 3063, so can I ever be able to see this mech in MWO? maybe after 13 years ?
Posted Image


Biggest problem with this mech is that the Heavy Gauss point into the ground.

You have to tilt backwards 45 to take a horizontal shot.

Or it's one heck of an overkill for infantry?

LOL

#17 Savage Wolf

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Posted 05 March 2014 - 05:54 AM

Well sooner or later they will run out of mechs in the current timeline and instead of just wating and not releasing new mechs, they will probably time jump and then make all those new mechs and new variants.

#18 Belorion

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Posted 05 March 2014 - 06:19 AM

View PostSavage Wolf, on 05 March 2014 - 05:54 AM, said:

Well sooner or later they will run out of mechs in the current timeline and instead of just wating and not releasing new mechs, they will probably time jump and then make all those new mechs and new variants.


Estimated time for that is three years.

#19 General Taskeen

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Posted 05 March 2014 - 07:17 AM

You can use it in MW:LL. Its kind of a beast.

#20 Strum Wealh

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Posted 05 March 2014 - 08:08 AM

View PostSavage Wolf, on 05 March 2014 - 05:54 AM, said:

Well sooner or later they will run out of mechs in the current timeline and instead of just wating and not releasing new mechs, they will probably time jump and then make all those new mechs and new variants.

Using only those 'Mechs from both tech bases that have at least three variants/configs at or before the Battle of Tukayyid, PGI could release "one IS 'Mech + one Clan 'Mech" per month, every month, for the better part of two-and-a-half years before running out of 'Mechs. :P

View PostStrum Wealh, on 18 February 2014 - 03:54 PM, said:


I would expect that "two 'Mechs per month" is more likely to mean one of each tech base until they run out of 'Mechs for either.

The IS still plenty of 'Mechs left (assuming three or more ~3051/pre-Tukayyid variants + the implementation of MASC):
  • Flea(FLE-4, FLE-15, FLE-17)
  • Thorn (THE-N, THE-S, THE-T)
  • Hornet (HNT-151, HNT-152, HNT-171)
  • Mercury (MCY-99, MCY-98, MCY-97)
  • Mongoose (MON-66, MON-70, MON-67, MON-68)
  • Hermes (HER-1S, HER-1A, HER-3S/S1/S2)
  • Hussar (HSR-200-D, HSR-300-D, HSR-350-D)
  • Javelin (JVN-10N, JVN-10F, JVN-10P)
  • Panther (PNT-8Z, PNT-9R, PNT-10K)
  • Assassin (ASN-21, ASN-101, ASN-23)
  • Clint (CLNT-1-2R, CLNT-2-3T, CLNT-2-3U)
  • Crab (CRB-27, CRB-27sl, CRB-20)
  • Dervish (DV-6M, DV-6Md, DV-7D)
  • Hermes II (HER-2S, HER-2M, HER-4K, HER-5S)
  • Sentinel (STN-3L, STN-3K, STN-3KA/KB, STN-3M)
  • Vindicator (VND-1R, VND-1X, VND-1AA, VND-1SIC)
  • Vulcan (VT-2T, VT-5T, VT-5S)
  • Whitworth (WHT-1, WHT-1S, WHT-2)
  • Black Knight (BL-6-KNT, BL-7-KNT, BL-7-KNT-L)
  • Champion (CHP-1N, CHP-1N2, CHP-2N)
  • Grasshopper (GHR-5H, GHR-5N, GHR-5J)
  • Guillotine (GLT-3N, GLT-4L, GLT-4P, GLT-5M)
  • Lancelot (LNC25-01, LNC25-02, LNC25-03)
  • Banshee (BNC-3E, BNC-3M, BNC-3Q, BNC-3S, BNC-MC)
  • Charger (CGR-1A1, CGR-1L, CGR-1A5, CGR-1A9, CGR-3K)
  • Cyclops (CP-10-Z, CP-10-Z-DC, CP-10-Q, CP-11-A, CP-11-A-DC, CP-11-C)
  • Hatamoto-Chi (HTM-26T, HTM-27T, HTM-27U/C/CM, HTM-27V, HTM-27W, HTM-27Y)
  • Zeus (ZEU-6S, ZEU-5S, ZEU-5T, ZEU-6T, ZEU-6S-DC, ZEU-9S, ZEU-9S-DC)
With just the above 28 IS 'Mechs versus the 22 or so pre-Tukayyid Clan OmniMechs not included in the initial Clan Package (Dasher, Koshi, Dragonfly, Fenris, Vulture, Loki, Man O' War, Gladiator, Hankyu, Battle Cobra, Pouncer, Shadow Cat, Stooping Hawk, Nobori-nin, Crossbow, Cauldron-Born, Kingfisher, Fire Falcon, Phantom, Black Lanner, Night Gyr, and Turkina) plus the eight OmniMechs that were included in the Clan Package (for a total of 30 Clan OmniMechs), PGI could easily have enough 'Mechs to follow a "1 IS 'Mech + 1 Clan 'Mech per month" scheme for for over two years - by which point, several new chassis (such as the Clan-built Linebacker and Grendel) could become available.

Additionally, changes to the MWO Engine weighting system could allow for the UrbanMech (with its UM-R60, UM-R60L, UM-R50, and UM-R63 variants) to be implemented, while (per the suggestion of Bishop Steiner) removal of the lower-arm and hand-actuators would allow for the implementation of the King Crab (with its KGC-000, KGC-010, and KGC-0000 variants) in the absence of the (inordinately more preferable, IMO) ability to crit-split those weapons that had the ability in BattleTech.






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