Phelantau, on 27 March 2014 - 08:03 PM, said:
Can someone explain to me the fascination with the Urbanmech. I am one of the minority who can't figure out where all the love for it comes from. I just see it as a monstrously slow, heavily armed light that looks like humpty dumpty. With a top speed of 32.4 km/h I just can't begin to comprehend wanting to pilot one. Someone please explain the attraction to me?
Simple, in terms of modern military/economic might the Urbanmech is one of the best for a direct conflict. Comparing two extremes in terms of C-Bill costs you can field and maintain 15 Urbanmechs to the single Timber Wolf.
Now, granted, the Urbanmech has a bad rap as being useless garbage and it had earned this by being fielded in the front lines but it was never designed for that. It was designed for the defense of and fighting in tightly packed urban centers and used by the Capellans just in that way to great effect. In that environment the slow speed wouldn't matter as Urban Combat is often tightly packed and very limited in ground based mobility, meaning that high range weapons or high powered engines are often wasted tonnage.
The AC-10 gave the Urbanmech more than enough range and the use of Jump Jets allowed the mech to make continued use of cover and provide superior mobility in the mazes of city streets as well as allowing them to get on top of buildings to use as vantage points. Unlike most light mechs the Urbanmech could take a hit or two without worry due to the comparatively heavy amount of armor placed on the mech.
Like this the mech could take down larger and far more expensive, valuable targets by coordination, hit and run tactics and ambushes. This allowed a sizable garrison to be maintained at a lower cost as well as avoided tying up mechs with longer ranged weapons, bigger engines or of a generally higher weight class.
The Capellans made such good use of them that they continued to upgrade them as lost technology was rediscovered, though it was deemed too expensive to replace the engine so refits were often limited to weapons and armor.
In terms of build value the Urban Mech is a little less scary, you could only field about 5 to a MadCat. Which is a easy meal for the MadCat in an open field but those Urban Mechs will pick away and swarm the MadCat in an Urban setting.
The Urbanmech also gets a little crazy as it's chassis becomes the basis for everything from Urban Recon (with every subsystem they could fit in there) to fire support (they squeezed an Arrow IV missile system into it, which might be bigger than the mech itself) to the craziness that was Jihad overall (they armed an Urbanmech with a nuke.)
In terms of MWO the Urbanmech wouldn't perform very well overall. Only in the tightest points of River City, Crimson Strait and the industrial bases of Caustic Valley would the Urban Mech be useful. Even then the differences as to how heat works, the different mechanics in MWO and the fixed team sizes would hurt rather than help the mech.
Now if a map was that of a refinery that was compact and tightly packed like the example on Caustic Valley then I would argue that the Urbanmech would have a place and they should find a way to make it fit inside MWO's ruleset. But as it stands the mech construction rules for MWO actually means that the Urbanmech is a design impossibility due to the way engine weights are calculated.