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Whats Next? (April's Mech)

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#141 Jin Ma

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Posted 27 March 2014 - 10:42 AM

View PostAntharPrime, on 27 March 2014 - 06:45 AM, said:


I wouldn't believe much of what Russ posts. He does have a habit of trolling the player base.


hes actually fairly honest in his posts. only thing that may be off are things like due dates he gives. Paul is the one that tends to troll

#142 Ryvucz

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Posted 27 March 2014 - 12:54 PM

View PostUtilyan, on 27 March 2014 - 07:48 AM, said:

Every map in game is heavy urban, in the sense that although it might be a boulder, resource collector, or shards crystals rather then sky scrapers and office buildings its still great indestructible cover.


Yeah, no.

Lots of clearings is not considered cover.

View PostDawnstealer, on 27 March 2014 - 08:41 AM, said:

Urbie wouldn't actually be horrible. I mean, yes: they're as slow (or slower) than an Atlas, but they're about as small as a Commando - they'll be mostly ignored on the battlefield as they'll almost certainly be moving up with the assaults. I'm not saying they'll be dominant; honestly, I'd be surprised if they cracked 200 damage a match, but I think they'd be a little harder to hit and a little more survivable than people think.

I'd love to get an Urbanmech in the game if only to mix things up a little. April would be a great time to dump one on the community, along with the grasshopper, which is likely the mech that's dropping.


Don't get me wrong, I'd love an Urbanmech, but going by what the devs have been saying, it's not likely to ever happen as the environment they were built to be used in, will not be made.

#143 Ngamok

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Posted 27 March 2014 - 05:54 PM

Semms if there is a new mech announced it won't be till the 15th because of the data migration.

#144 Jin Ma

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Posted 27 March 2014 - 06:01 PM

View PostNgamok, on 27 March 2014 - 05:54 PM, said:

Semms if there is a new mech announced it won't be till the 15th because of the data migration.


They'll have it on april 1st. They always have a hero mech on the first patch. (unless that hero is for one of the previous ones)

but i think they will be announcing the new mech of the month on the first patch of the month like always

#145 Mazzyplz

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Posted 27 March 2014 - 06:29 PM

View PostMazzyplz, on 25 March 2014 - 08:05 PM, said:




actually it might not be the bushwacker but maybe it is the mauler;
http://www.sarna.net/wiki/Mauler

i'd say hatamoto chi but since there is no melee then it would be pointless
mauler or bushwacker plz!

more mechs from the cartoon :rolleyes:

#146 Duke Hector

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Posted 27 March 2014 - 07:27 PM

View PostMazzyplz, on 27 March 2014 - 06:29 PM, said:



actually it might not be the bushwacker but maybe it is the mauler;
http://www.sarna.net/wiki/Mauler

i'd say hatamoto chi but since there is no melee then it would be pointless
mauler or bushwacker plz!

more mechs from the cartoon :rolleyes:



mauler is supposedly confirmed for a later date, they already released the banshee so they are not going to do 2 assaults in a row. its either a medium or a heavy.

and as i have already said before.... when you guys link mechs from sarna look at the production date in the case of the bushwacker.... IT IS NOT 3053 YET, they are STILL following the timeline 1:1 and they need 3 canon variants in the time line.

so stop asking for mechs that have not been released in the timeline yet.

#147 Jin Ma

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Posted 27 March 2014 - 08:01 PM

View PostDan the Ice Man, on 27 March 2014 - 07:27 PM, said:



mauler is supposedly confirmed for a later date, they already released the banshee so they are not going to do 2 assaults in a row. its either a medium or a heavy.

and as i have already said before.... when you guys link mechs from sarna look at the production date in the case of the bushwacker.... IT IS NOT 3053 YET, they are STILL following the timeline 1:1 and they need 3 canon variants in the time line.

so stop asking for mechs that have not been released in the timeline yet.


well alright buzz killington

#148 Phelantau

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Posted 27 March 2014 - 08:03 PM

Can someone explain to me the fascination with the Urbanmech. I am one of the minority who can't figure out where all the love for it comes from. I just see it as a monstrously slow, heavily armored light that looks like humpty dumpty. With a top speed of 32.4 km/h I just can't begin to comprehend wanting to pilot one. Someone please explain the attraction to me?

Edited by Phelantau, 27 March 2014 - 08:24 PM.


#149 aniviron

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Posted 27 March 2014 - 08:39 PM

View PostPhelantau, on 27 March 2014 - 08:03 PM, said:

Can someone explain to me the fascination with the Urbanmech. I am one of the minority who can't figure out where all the love for it comes from. I just see it as a monstrously slow, heavily armored light that looks like humpty dumpty. With a top speed of 32.4 km/h I just can't begin to comprehend wanting to pilot one. Someone please explain the attraction to me?


Part of it is that it's a battletech icon in its own way- while it is ugly, it's very distinctive. Part of it is that it's a truly terrible mech, but it's terrible in an incredibly fun way- the sort of thing that results in amazing and crazy shenanigans where your lowest value mech gets three kills because it has a stupid big gun, despite being so slow that it actually breaks MWO's mech construction rules by using a sub-100 rated engine.

#150 SweetJackal

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Posted 27 March 2014 - 08:44 PM

View PostPhelantau, on 27 March 2014 - 08:03 PM, said:

Can someone explain to me the fascination with the Urbanmech. I am one of the minority who can't figure out where all the love for it comes from. I just see it as a monstrously slow, heavily armed light that looks like humpty dumpty. With a top speed of 32.4 km/h I just can't begin to comprehend wanting to pilot one. Someone please explain the attraction to me?

Simple, in terms of modern military/economic might the Urbanmech is one of the best for a direct conflict. Comparing two extremes in terms of C-Bill costs you can field and maintain 15 Urbanmechs to the single Timber Wolf.

Now, granted, the Urbanmech has a bad rap as being useless garbage and it had earned this by being fielded in the front lines but it was never designed for that. It was designed for the defense of and fighting in tightly packed urban centers and used by the Capellans just in that way to great effect. In that environment the slow speed wouldn't matter as Urban Combat is often tightly packed and very limited in ground based mobility, meaning that high range weapons or high powered engines are often wasted tonnage.

The AC-10 gave the Urbanmech more than enough range and the use of Jump Jets allowed the mech to make continued use of cover and provide superior mobility in the mazes of city streets as well as allowing them to get on top of buildings to use as vantage points. Unlike most light mechs the Urbanmech could take a hit or two without worry due to the comparatively heavy amount of armor placed on the mech.

Like this the mech could take down larger and far more expensive, valuable targets by coordination, hit and run tactics and ambushes. This allowed a sizable garrison to be maintained at a lower cost as well as avoided tying up mechs with longer ranged weapons, bigger engines or of a generally higher weight class.

The Capellans made such good use of them that they continued to upgrade them as lost technology was rediscovered, though it was deemed too expensive to replace the engine so refits were often limited to weapons and armor.

In terms of build value the Urban Mech is a little less scary, you could only field about 5 to a MadCat. Which is a easy meal for the MadCat in an open field but those Urban Mechs will pick away and swarm the MadCat in an Urban setting.

The Urbanmech also gets a little crazy as it's chassis becomes the basis for everything from Urban Recon (with every subsystem they could fit in there) to fire support (they squeezed an Arrow IV missile system into it, which might be bigger than the mech itself) to the craziness that was Jihad overall (they armed an Urbanmech with a nuke.)

In terms of MWO the Urbanmech wouldn't perform very well overall. Only in the tightest points of River City, Crimson Strait and the industrial bases of Caustic Valley would the Urban Mech be useful. Even then the differences as to how heat works, the different mechanics in MWO and the fixed team sizes would hurt rather than help the mech.

Now if a map was that of a refinery that was compact and tightly packed like the example on Caustic Valley then I would argue that the Urbanmech would have a place and they should find a way to make it fit inside MWO's ruleset. But as it stands the mech construction rules for MWO actually means that the Urbanmech is a design impossibility due to the way engine weights are calculated.

#151 Utilyan

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Posted 28 March 2014 - 12:23 AM

View PostRyvucz, on 27 March 2014 - 12:54 PM, said:


Yeah, no.

Lots of clearings is not considered cover.



Says the guy who wants LRM's Nerfed. You couldn't find cover if cover slapped you upside your head. :)


You need an urbanmech.

#152 Dawnstealer

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Posted 28 March 2014 - 09:54 AM

Again, I think the Urbanmech might be more survivable than people think. It's not like a Locust or Commando that will get way out in front of its allies and then get stomped if it makes a mistake; the Urbanmech is slow, but still kind of mobile. It'll be nestled in there with the Atlases, Banshees, Stalkers, and other slow-movers.

When the enemy runs into that nest of big mechs, they aren't going to be looking at the knee-high trashcan: they're going to be focused on the other bigs. Someone might go for the easy kill, sure, but Urbanmech should be, if it's designed right, a tiny target. It's about the same size as a Commando, sans arms (but with jumpjets).

#153 Dawnstealer

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Posted 28 March 2014 - 10:28 AM

Also: Zeus. BRANG THE ZEUS.

Lyrans have the Commando and the Atlas. We need a Heavy.

#154 Strum Wealh

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Posted 28 March 2014 - 10:49 AM

The Zeus, at 80 tons, is another Assault 'Mech. :)

#155 Dawnstealer

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Posted 28 March 2014 - 10:55 AM

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooooooooooookay

#156 Strum Wealh

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Posted 28 March 2014 - 11:07 AM

Do the Lyrans even have a signature Heavy 'Mech that would work for MWO (three timeline-appropriate variants, etc)? :)

#157 Alaskan Nobody

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Posted 28 March 2014 - 11:07 AM

View PostDawnstealer, on 28 March 2014 - 10:28 AM, said:

Also: Zeus. BRANG THE ZEUS.
Lyrans have the Commando and the Atlas. We need a Heavy.

View PostDawnstealer, on 28 March 2014 - 10:55 AM, said:

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooooooooooookay


You did that on purpose, didn't you. :)

#158 Phromethius

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Posted 28 March 2014 - 11:08 AM

just throwing this out there...... the CRAB? I have seen the artwork all over the "Operation Cancer" thing. But lets get more reverse jointed mediums please. Humanoid legs are not very good platforms for war machines. Reverse joints are more mobile and can distribute and handle more weight. Besides all humanoid mechs essentially share the same general profile.

#159 EyeOne

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Posted 28 March 2014 - 11:23 AM

This is slightly off subject but what the hell is going on in this picture?

Posted Image

I can't figure out where the legs are attaching to the hips. There looks like a circle joint right above the knee, but there is more leg behind that part. Then the right leg doesn't match the left let. I've been confused by this picture for years.

My makes me think of this:

Posted Image

#160 Artgathan

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Posted 28 March 2014 - 11:29 AM

View PostStrum Wealh, on 28 March 2014 - 10:49 AM, said:

The Zeus, at 80 tons, is another Assault 'Mech. :)


In his defense, an 80-ton Assault mech is essentially a light for Steiners.





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