Using The Srm2
#1
Posted 05 March 2014 - 07:42 AM
I'm not talking about top level meta play here just some casual pugging.
Anwyay, the reason for this question is because my Shads have been under performing recently so I'm trying to shake things up with the builds and this is what I came up with: SHD-2H
The SRM2 launchers have the same cool down as the AC10 which could allow for a pretty consistent barrage of fire. Does it play out that way for people who've used something similar?
Thanks in advance for the input.
#2
Posted 05 March 2014 - 07:54 AM
Napes339, on 05 March 2014 - 07:42 AM, said:
I'm not talking about top level meta play here just some casual pugging.
Anwyay, the reason for this question is because my Shads have been under performing recently so I'm trying to shake things up with the builds and this is what I came up with: SHD-2H
The SRM2 launchers have the same cool down as the AC10 which could allow for a pretty consistent barrage of fire. Does it play out that way for people who've used something similar?
Thanks in advance for the input.
Uhhh.. I think I DID actually have one build with SRM2's
I'm pretty sure it was the Pheonix package Shadowhawk, I think the build was AC10+PPC with 3xSRM2
The only reason I used the 2's instead of a 6 was simply because they cost the same tonnage, and the 2's were more tightly packed and fired faster.
Honestly, tho. Unless a mech has 10+ missile hardpoints, SRM2's are pretty, pretty bad.
I mean if you're really hellbent, try a medium with 4 missile hard points and try Artemis SRM2's, they have literally zero spread, it it can act like a slower moving lighter AC10..
#3
Posted 05 March 2014 - 08:22 AM
Edited by C A R N A G E, 05 March 2014 - 08:48 AM.
#6
Posted 05 March 2014 - 08:30 AM
Edited by Bloodweaver, 05 March 2014 - 08:30 AM.
#7
Posted 05 March 2014 - 08:41 AM
Bloodweaver, on 05 March 2014 - 08:30 AM, said:
Does the heat become problematic? The SRM6 only generates 4 heat every 4 seconds whereas the 3xSRM2 will generate 6 heat every 2.5 seconds.
#8
Posted 05 March 2014 - 08:42 AM
#10
Posted 05 March 2014 - 08:49 AM
#11
Posted 05 March 2014 - 09:03 AM
#12
Posted 05 March 2014 - 09:04 AM
http://mwo.smurfy-ne...6483525e6ff3823
I call it the "Lancer"
#13
Posted 05 March 2014 - 10:11 AM
Jason Vile, on 05 March 2014 - 09:04 AM, said:
http://mwo.smurfy-ne...6483525e6ff3823
I call it the "Lancer"
Just feel I have to point this out but do you know that by switching from FF to Endo you could free up 1.5 tons and use that to up your leg armor and add a JJ?
Of course this does represent a good amount of c-bills and you may not be willing to spend those if you're strapped for cash.
#14
Posted 05 March 2014 - 10:39 AM
Napes339, on 05 March 2014 - 10:11 AM, said:
Just feel I have to point this out but do you know that by switching from FF to Endo you could free up 1.5 tons and use that to up your leg armor and add a JJ?
Of course this does represent a good amount of c-bills and you may not be willing to spend those if you're strapped for cash.
I have considered that, but I don't know what my current crit-slot situation is, lol. But I'll give it a look!
#15
Posted 05 March 2014 - 12:29 PM
HGN733
4SRM2
1LBX10
2PPC
max armor
300ish engine
3tons ammo for both the LBX and SRMs
DHS to fill in rest of tonnage.
Napes339, on 05 March 2014 - 08:41 AM, said:
Does the heat become problematic? The SRM6 only generates 4 heat every 4 seconds whereas the 3xSRM2 will generate 6 heat every 2.5 seconds.
Yes actually it can run a bit hot but then you just fire the AC10 or LBX10 to cool down and your good.
#16
Posted 06 March 2014 - 09:03 AM
The 3xSRM2 definitely pumps out damage pretty consistently and with the UAC5 firing an opponent won't have much time to relax. It will have to go through some more extensive testing before I can call this a success but its off to a good start.
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