

Screen Refresh Rate
#1
Posted 06 March 2014 - 12:35 PM
Is there a setting to force it to a higher value as my trusty Iiyama CRT can do 85 Hertz.
Eyesore reduction is sorely needed.
#2
Posted 06 March 2014 - 12:37 PM
#3
Posted 06 March 2014 - 02:03 PM
FPS does not equal screen refresh rate
The first is the amount of screen updates the gfx card send to the screen,
The latter is the amount of time to screen itself is capable of updating itself.
60Hz and I notice the flicker 85 Hz i dont.
Edited by dwwolf, 06 March 2014 - 02:05 PM.
#4
Posted 06 March 2014 - 05:09 PM
#5
Posted 07 March 2014 - 01:07 AM
The only thing i want to know is how to force mwo to use a higher refresh rate. Not FPS, refresh rate which is tied to the screen resolution.
It maybe that the devs where lazy in implementing their FPS cap mechanism by locking refresh rates at 60hz.
#6
Posted 07 March 2014 - 02:00 AM
#7
Posted 07 March 2014 - 05:02 AM
dwwolf, on 07 March 2014 - 01:07 AM, said:
The only thing i want to know is how to force mwo to use a higher refresh rate. Not FPS, refresh rate which is tied to the screen resolution.
It maybe that the devs where lazy in implementing their FPS cap mechanism by locking refresh rates at 60hz.
Sorry, I'm not trying to be obtuse. MWO has capped the FPS in the mech lab but not in the game its self. FPS, frame time are tied together which ties in to the refresh rate. you have a refresh rate of 85hz this means that your screen can display 85FPS but your video cards are not producing 85FPS so your seeing a slight flicker. You can either setup a profile in your hardware software to allow for this or you can try at your own risk to force the frame time. the reason the developers limited the FPS/frame time is because of the excessive heat people were seeing when sitting in the mech lab. if you want to risk burning out your video card then add this line to your MWO user.cfg and play around with the value
sys_budget_frametime = 22
A frame time of 22ms is supposed to be the equivalent of 45fps which is approximately 45hz so try setting it to = 12
Edited by Shamous13, 07 March 2014 - 05:02 AM.
#8
Posted 07 March 2014 - 10:06 AM
sys_MaxFPS = 70I'd set long ago to match my great big honkin' CRT.
We have one known example of
sys_budget_framerateworking where MaxFPS didn't, and can only guess it was an nVidia vs. ATI issue …
There seems to be no changing the front end cap. :-(
Edited by Goose, 07 March 2014 - 10:07 AM.
#9
Posted 07 March 2014 - 10:14 AM
#10
Posted 07 March 2014 - 10:23 AM
dwwolf, on 06 March 2014 - 12:35 PM, said:
Is there a setting to force it to a higher value as my trusty Iiyama CRT can do 85 Hertz.
Eyesore reduction is sorely needed.
LAB is capped.
Just making sure Vsync is off. And that your CRT can do 85hz at the highest resolution. My CRT does 85hz at 1280x1024, but 75 is the max for 1600x1200.
that said, it goes to 95 fps at 1600x1200 because vsync is off. It tears occasionally.
#11
Posted 14 March 2014 - 04:10 PM
dwwolf, on 06 March 2014 - 12:35 PM, said:
Is there a setting to force it to a higher value as my trusty Iiyama CRT can do 85 Hertz.
Eyesore reduction is sorely needed.
I do not think there is a way around the 60hz cap in DX10/11 with Cryengine. IIRC I had this same issue with MWLL when I would run DX10. My monitors run at 75hz but DX10/11 switch them to 60hz, which is a shame.
Other DX10/11 games run fine at 75hz though.
EDIT: Fix in post 14: http://mwomercs.com/...63#entry3226963
Edited by frag85, 17 March 2014 - 02:46 PM.
#12
Posted 15 March 2014 - 05:48 PM
#13
Posted 15 March 2014 - 09:32 PM
If you are referring to the "F9" key elements that are displayed in the top left corner during gameplay, that is the FPS reading. And it will depend on many things within the current image being displayed, having a long draw distance, number of objects being drawn, effects being rendered, are some and all contribute to lowering that displayed number.
- And as has been stated the FPS and the monitor's refresh rate are two separate items, the Refresh Rate is hard coded to the different resolutions that it is attempting to display.
9erRed
#14
Posted 17 March 2014 - 02:39 PM
I remember this working with intermittent success in Crysis+MWLL when running Nvidia cards a couple years ago.
There are also other utilities that do this. You just need something that can edit the res+refresh extension block the drivers use.
Edited by frag85, 17 March 2014 - 02:47 PM.
#15
Posted 09 May 2014 - 04:47 AM
1600x1200 85Hz works in dx9, but doesn't in dx11.
I'd test with other games but I only have assetto corsa installed atm and that game lists all resolutions and refresh rates it can find.
Edited by Flapdrol, 09 May 2014 - 04:52 AM.
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