Wintersdark, on 07 March 2014 - 07:17 PM, said:
Now, as you wanted to talk about builds being outclassed.
4AC2's is fine-ish, but triggers ghost heat on already hot weapons. 4MPL? MPL's are objectively bad weapons to start with, eating twice the tonnage of medium lasers and offering less range and just a tiny damage increase - and a tiny damage increase that more often than not you're not going to be able to utilize due to the limited range (basically, you're doing ML damage but paying more heat for it). Worse, you're putting hot close weapons alongside hot ranged weapons. Even worse, you're devoting 8 tons and 4 slots to extreme close range weapons that are going to be hard to use (you'll already be hot from firing ghostheat-penalized AC2's) and stuck alongside an XL engine.
Even worse, you've stacked 4 tons of explosive ammo in your side torsos with that XL engine. That thing is an excessively, uselessly hot coffin.
with an XL eng, CASE doesn't help you any at all since if your at that point where ammo is getting critted, your practically dead already.
4AC2 is on the edge of the ghost heat, so the penalty doesn't hit you to where its noticeable at all. Hell 6 AC2 on the Jager barely notices the heat penalty. Fire Control is key when working with the Ghost heat system and that 4 AC2 build was more or less kinda a silly build. Its a "because I can" build.
Also MPLs are WONDERFUL guns now due to being a 200m opti now, there DPS is good, plus they frontload there damage more-so then the ML dose. When building mechs I usually try for MPL first before downgrading them into ML if I need the tonnage for other things.
Do note that many of the builds have NO CRITS LEFT for swapping a ton of ammo for another DHS, due to Endo Steel. Usueally I do not like using Endo and an XL eng on an assault mech, but the Banshee can get away with it since there are no guns on most of the varients.
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This is better than the above travesty at least. You've got an absolutely ridiculous amount of ammo, though - if you use that much ammo in a match, you're just doing it wrong. You should be killing far, far faster. Packing that much ammo is both extremely dangerous and wasteful - take less ammo, more DHS, be able to output damage faster. Fire more accurately, kill faster. A standard engine at least ensures you won't spontaneously pop the first time a Spider darts past you.
You didn't pay attention to the build then. CASE in the torso with all the ammo for that VERY reason. Those guns are Ammo hungry guns and yes it is about 2 tons more AC2 ammo then needed for 2 AC2 but crit limitations did not allow for any more DHS.
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Again, XL engine, ammo in torsos on a big assault mech = bad idea. Heat is horrendous, with a TTOH of 7 seconds fully elited, assuming you're not firing the Medium Lasers. Yes, I get that you don't just lean on your alpha strike key, but you've built a mech with way too many very hot weapons. You've got this impressive bristling array of weaponry that you can't really utilize, because it's too hot everywhere.
Missed the point of the fact it was another "can it be done" mechs. I did not say all the builds I was putting out would be effective, and at the end of the post some were classed as "crazy" builds....this is one of them. Despite that it would be interesting to run just to take it out for a test spin. A mix of alpha guns (PPC) and DPS guns (UAC/AC2) is something not many mechs can accomplish due to hardpoints or tonnage.
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Basically: 3AC5's = roughly the same heat output as ONE AC2.
I'd take my build above (and I don't claim it's the best build possible) against any of these any day, assuming equally skilled pilots. Your builds are all way, way, way too hot to actually inflict much damage unless you hide in a corner and everyone ignores you. Not likely with a 95 ton assault.
This is why META mechs must die and I will always prioritize them first whenever I see them. By teaching nooblets like you that doing something that stupid is why you died.
The AC5 is a gun that rides the line between Alpha and DPS, and you cannot have it both ways without succumbing to better guns that do one or the other better. If you want the Alpha part, then the AC10 or Gauss is better in both the damage and in the tonnage/crit savings. If you want DPS, then running a UAC along side an AC5 or twin UAC will do that job better then just solo AC5's. The only mech that can properly (currently) boat the AC5 to where other guns cannot compete is the CTF-4X. If the hardpoints on the Bashee were spread out instead of all one torso then there would be an argument for boating multiple AC5 like the 4X dose. However this is all packed into one toso, which eliminates some things, like AC5's from the equation. The UAC is a weapon made to replace the AC5 (lore) and in this game it dose a very good job of that too as the risk of jamming outweighs the reward of the DPS. (AC5 3.33 DPS UAC5 6.66DPS during double shot) This is why Attali running Twin UAC5's are so dangerous, an 18 ton AC20 that can crank out some crazy DPS, and if one jams, the other usually keeps on going. This is also why the BLR-1D is so strong running a UAC5 and 2 AC2, the AC2s cover when the UAC jams, meaning your constatnly pouring out damage even when a weapon jams.
On a side note. AC2 3.85 DPS, higher then the AC5 and 2 tons 3 crits lighter.