Question About Nukes
#1
Posted 07 March 2014 - 09:33 PM
I was just wondering what the lore is for the interplanetary laws on the use of WMDs such as Nukes in the MechWarrior Universe.
Is there a limit on the megatons used for each nuke or are no nukes allowed/legal to use.
Also what WMDs are there in the MechWarrior Universe? I know there's nukes but what about some sci-fi weaponry. And are there limits on them for use in war and battle?
#2
Posted 07 March 2014 - 10:03 PM
Nukes exist - but very very very few (read: as far as I am aware just the crazies in the Word of Blake) are willing to actually use them.
#3
Posted 07 March 2014 - 11:16 PM
Word of Blake later broke that treaty (well, they never signed it in the first place) and bombed big parts of the inner sphere with nukes in their Jihad.
#4
Posted 08 March 2014 - 05:00 AM
nukes are quiete common - and ComStar had the most....
there are 4 sizes:
Davy Crocket - 1 KT (can be fired by Arrow IV)
Alamo - 10KT - a special Anti-Ship Rocket fired by Aerospace fighter
Santa Anna - 100KT - fired by a Killer Whale - Missile
and the Peacemaker with 1000KT - and fired by a Kraken T-Missile
Santa Anas where used to nuke Riga, St Louis and several other citys during Code White - on Terra. (ok fault of the ComGuards - they killed the wife and daughter of the precentor that had access to order the bombing.
#5
Posted 08 March 2014 - 12:10 PM
They swore off all WMD and agreed to only use conventional warfare this lasted until 3068 when the word of blake went batshit insane and launched their jihad, they freely used nukes as and when they though they were needed and burnt their share of worlds.
#6
Posted 08 March 2014 - 01:35 PM
#7
Posted 08 March 2014 - 04:45 PM
Sigmund Sauer, on 07 March 2014 - 09:33 PM, said:
I was just wondering what the lore is for the interplanetary laws on the use of WMDs such as Nukes in the MechWarrior Universe.
Is there a limit on the megatons used for each nuke or are no nukes allowed/legal to use.
Also what WMDs are there in the MechWarrior Universe? I know there's nukes but what about some sci-fi weaponry. And are there limits on them for use in war and battle?
Egomane, on 07 March 2014 - 11:16 PM, said:
Word of Blake later broke that treaty (well, they never signed it in the first place) and bombed big parts of the inner sphere with nukes in their Jihad.
As a point of clarification: the Ares Conventions were "were upheld until rescission during the military buildup leading to the Reunification War [2577-2597] and formally [renounced] at the beginning of the First Succession War [2786-2821]".
"In 2579, as part of Ian Cameron's declaration of war, the Star League unilaterally passed Addendum II, rescinding the Conventions. Despite protests and the strict adherence of the Free Worlds League to the Conventions during the conflict, they were never reinstated. The many conflicts the SLDF participated in - such as the Hidden Wars or the Amaris Civil War were fought as total wars.
Finally, at the beginning of the First Succession War, Captain-General Kenyon Marik formally renounced the Conventions, with the other Successor Lords following suit."
The Ares Conventions themselves had very little to do with the general non-use of nuclear weapons through the Succession Wars; that is attributed to an informal code of conduct - a gentlemen's agreement among the Successor States, essentially - that came into being during the Third Succession War (2866-3025), to preserve what was left of the interstellar and planetary infrastructures. Said code of conduct, the "Honors of War", were essentially a blend of the ideals of the Ares Conventions and the romanticized versions of medieval chivalry.
#8
Posted 08 March 2014 - 04:56 PM
Karl Streiger, on 08 March 2014 - 05:00 AM, said:
The way I read that (one of the short stories, wasn't it?), the Manei Domini-commander told that precentor that his family had been killed by ComStar to make him compliant, as they did during the whole campaign (like spreading the lie that ComStar used nukes when it was Blake's Word all along).
#9
Posted 10 March 2014 - 02:39 AM
#11
Posted 10 March 2014 - 07:18 AM
#12
Posted 10 March 2014 - 07:25 AM
The Ares Conventions basically outlawed the use of nukes w/in 75 k-kilometers of any inhabitable body, and banned R&D and use of any bio-chem weapons. They eventually led to the creation of the Star League which, ironically, later rescinded them.
One periphery power--I think it was the Taurian Concordat, but I don't have my source material at hand so I can't double check--never signed on and their defensive posture, unlike pretty much else, deliberately and explicitly condones the use of nuclear weapons.
The Amaris Coup was fought as a decade-long total war with nuclear attacks used by both sides. The Usurper also used chemical and biological agents.
Post Star League the Clans did away with weapons of mass destruction of all types. To the best of my knowledge this was never an explicit decision or decree, but it is universally held that such weapons are dishonorable and disgraceful and their use brings the condemnation--literally--of the Clans.
Post Star League the Inner Sphere stopped to play a hog-wild game of King of the Hill as each of the Successor Lords tried to convince his or her fellows that he or she was the new First Lord of he (defunct) Star League. Nukes were a common sight, orbital strikes ditto. After about the third game some Very Clever People realized that if it continued humanity was going to end up back in the stone age. While there were no formal rules created there were a set of Customary rules--ex. the customary rules of warfare as existed pre-Hague Convention IRL--that included forbidding the use of nukes, orbital strikes (the 'Heinlein Method' also known as 'find a big rock'), the protection of JumpShips, Zenith/Nadir power stations, key infrastructure necessary to sustain life (power stations, atmosphere plants, water purification facilities, etc), certain manufactories, and pretty much anything else on the verge of becoming 'LosTech'.
During the Invasion both sides managed to hold true to these self-imposed rules. The major exceptions were the Smoke Jaguar's orbital strike on Turtle Bay, and the Jade Falcon's destruction of a water treatment plant that they--unlike the Inner Sphere--could replace (and on a timely scale to boot).
The Word of Blake during the Jihad flung nukes--also chemical weapons and genetically engineered plagues--at pretty much everyone, which is why pretty much everyone decided they needed to be done away with.
I hope this helps.
#13
Posted 10 March 2014 - 07:58 AM
Blood Rose, on 10 March 2014 - 02:39 AM, said:
CyclonerM, on 10 March 2014 - 06:19 AM, said:
LoPanShui, on 10 March 2014 - 07:18 AM, said:
(Though, I don't recall if CSJ actually used nukes when they bombarded Turtle Bay from orbit... )
Also, it should be noted that it was revealed in Betrayal of Ideals (by Blaine Lee Pardoe) that it was actually the Snow Ravens themselves who bombed their own genetic repository, with the bombing later blamed on the Wolverines as a matter of political expediency (as they wee already on-the-outs with Nicholas Kerensky) and as a matter of saving face for the Snow Ravens.
(Of course, it's not as though many (if any) in-universe Invasion-era Clanners would know that, or that they would believe it if told... )
Edited by Strum Wealh, 10 March 2014 - 08:07 AM.
#14
Posted 10 March 2014 - 08:23 AM
Kael 17, on 10 March 2014 - 07:25 AM, said:
I hope this helps.
Before the Jihad, the Taurians were a by-word for nuclear weapons. After the Jihad, it was the Regulans of all people. Although, I have to note the Clans never did away with nuclear weapons, in fact the original invasion fleets had them in case the IS powers decided to uncork that particular genie.
Also, somebody mentioned that nukes are rare. They are not, they are just not used because the first two Succession Wars were MAD on an interstellar scale.
#15
Posted 10 March 2014 - 08:37 AM
Quote
While I was reading the novels I got the impressions that some of the clans did use Orbital Strikes on Inner Sphere force. Clan Wolf used this opportunity to have Warships removed from ground combat.
Quote
The Clans subsequently went to great lengths to purge Clan Wolverine from their history. They refer to the former Clan Wolverine only as the "Not-Named Clan". Instead of naming the "IIC"-style evolution of the Wolverine BattleMech (the Wolverine IIC), it was renamed the Conjurer (Hellhound). More than two hundred years after Clan Wolverine's annihilation, the mere comparison of a Clan warrior to an animal identified as wolverine, in a completely unrelated situation and by a person not accustomed to Clan society, was still considered a shocking insult that might elicit a violent response.
Edited by Skylarr, 10 March 2014 - 02:33 PM.
#16
Posted 10 March 2014 - 09:36 AM
Blood Rose, on 10 March 2014 - 02:39 AM, said:
Quote
Algedi orbits a huge star that takes up one-third of the sky. The sun allows no true night to fall on the world, and new residents frequently have their biological clocks thrown completely out of sync. As a result the bureaucracy of the world, and every world in the Algedi Prefecture, isn't as efficient as that of other prefectures. During the Succession Wars era the ISF maintained a large contingent on the world, but they kept a low profile. The ISF rated Algedi as a high priority because the Azami who lived on the world weren't technically subjects of the Dragon, but an ally.
Jihad
On the 11th of August 3071, following a rogue asteroid strike on Arkab and a perceived lack of assistance from the government of the Draconis Combine, the Azami leadership recalled all of the remaining Arkab Legions back to Algedi, against the orders of the Coordinator. A few months later on the 12th of November Coordinator Hohiro Kurita II issued an ultimatum to the Azami on Algedi, demanding that the Arkab Legions either "mobilize for the Dragon's defense or face the Dragon's wrath."
The form of this promised wrath became clear in late January 3072, when the Kirishima-class WarShip Siriwan arrived bearing an ultimatum from Gunji-no-Kanrei Kiyomori Minamoto. The Siriwan bombarded two of the Azami cities before being destroyed in orbit by nuclear weapons. The DCMS sent troops armed with tactical nuclear weapons to liberate the captives taken during the abortive assault by the Siriwan, and those troops managed to breach the defenses on Algedi on the 12th of April.
So the Azami had nukes in storage someplace? This would imply that nukes are not rare. I thought I read someplace that the Black Dragon influenced the Orbital Bombardment.
Edited by Skylarr, 10 March 2014 - 09:43 AM.
#17
Posted 10 March 2014 - 02:16 PM
Strum Wealh, on 10 March 2014 - 07:58 AM, said:
(Though, I don't recall if CSJ actually used nukes when they bombarded Turtle Bay from orbit... )
Also, it should be noted that it was revealed in Betrayal of Ideals (by Blaine Lee Pardoe) that it was actually the Snow Ravens themselves who bombed their own genetic repository, with the bombing later blamed on the Wolverines as a matter of political expediency (as they wee already on-the-outs with Nicholas Kerensky) and as a matter of saving face for the Snow Ravens.
(Of course, it's not as though many (if any) in-universe Invasion-era Clanners would know that, or that they would believe it if told... )
Could you believe these same Ravens unleashed a dangerous virus in the DCMS?
#18
Posted 10 March 2014 - 06:56 PM
#19
Posted 10 March 2014 - 11:44 PM
PaintedWolf, on 10 March 2014 - 02:16 PM, said:
Could you believe these same Ravens unleashed a dangerous virus in the DCMS?
It wasn't the Ravens, it was a bio-weapon that was developed on Galedon V. if anything, the Ravens attacking that world and capturing most of it's refugees unknowingly prevented the virus from spreading throughout the Combine. In the end, they were forced to annihilate one of their own navel stars.
#20
Posted 12 March 2014 - 07:48 AM
Karl Streiger, on 08 March 2014 - 05:00 AM, said:
Davy Crocket - 1 KT (can be fired by Arrow IV)
Alamo - 10KT - a special Anti-Ship Rocket fired by Aerospace fighter
Santa Anna - 100KT - fired by a Killer Whale - Missile
and the Peacemaker with 1000KT - and fired by a Kraken T-Missile
According to "Jihad Hot Spots 3070" and "Historical: Reunification War" the sizes are:
Davy Crocket - 0.5 KT
Alamo - 5 KT
Santa Ana - 50 KT
Peacemaker - 500 KT
but its still big enough to blast a mech away:
http://www.gamer.ru/...2_1600x1200.jpg
Cover from "Dawn Of The Jihad"
Edited by Nomex199, 12 March 2014 - 07:52 AM.
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