The Timberwolf Psychological Impact?
#21
Posted 09 March 2014 - 01:56 PM
#22
Posted 09 March 2014 - 02:04 PM
Pariah Devalis, on 09 March 2014 - 01:56 PM, said:
I remember the Executioner has not a much bigger weaponry.. It is another fast assault. The Gargoyle does not rely on MASC for its speed however.
And would you dismiss so lightly a custom configuration like 2 UAC/5, 2/3 small LRM launchers and a couple of ER mediums? I would love it. Aside from jump capability, it would be an Assault Shadow Hawk
#23
Posted 09 March 2014 - 02:08 PM
Edit:
Now I am curious what I could cram in an Executioner. Give me a few moments.
Edited by Pariah Devalis, 09 March 2014 - 02:09 PM.
#24
Posted 09 March 2014 - 02:21 PM
64.8 km/h (86.4 km/h with MASC)
2x UAC5, 3x ERMLas, 1x ERPPC, 95x Tons of PAIN.
*Prime mech except for the LEFT ARM, which was swapped for hardpoints belonging to ALPHA.
Edited by Pariah Devalis, 09 March 2014 - 02:24 PM.
#26
Posted 09 March 2014 - 08:27 PM
Pariah Devalis, on 09 March 2014 - 01:37 PM, said:
Well what are you comparing it to?
I mean its lighter chassis with the same pod space as a Timberwolf (adding back the 5 fixed Jump jets) and its weapon configs can hardly be sneezed at.
It does run standard structure which means a reduction in armour but it does have space for bigger weapons as a consequence. So it hits harder more often as it's heat capacity is not as adverse as some other mechs alpha strke.
Config A for example is a 37 point alpha at 360 meters that doesn't touch the heat scale even if it's jumping 5. It can do that for as long as it has ammo. In close terrain jumping from cover to cover thats going to wreck a few mechs day.
Config C nudges the heat a little but it's a monster alpha, 69 points.
If you want to put it in an open field against a TImberwolf its going to get found out, but if brawling and big guns is your thing, it's pretty damn effective.
#27
Posted 09 March 2014 - 08:39 PM
Edited by Pariah Devalis, 09 March 2014 - 08:46 PM.
#28
Posted 09 March 2014 - 08:57 PM
Pariah Devalis, on 09 March 2014 - 08:39 PM, said:
What???
Hide and seek????, since when have clans been above using cover in combat? I don't recall they had a culture of standing in the open and saying shoot me I have armour?
It is arguably more efficient than most Omni's, it's weapon load outs are generally very close to it's heat capacity so in most variants it's the ever ready bunny, just keeps going.
Something like the Timberwolf has a more potent alpha, but it is then crippled by the heat spike, if it takes a lower weapon profile, its tonnage committed to heat sinks can become wasted tonnage, again inefficient. Pods mean you can tinker, but the Summoner runs pretty lean.
Clan battles were always about the here and now, in a trial scenario ammo consumption was rarely an issue. The D variant carries 2 ERLL and 2 ERML with a TC and more heat sinks. That will never stop all day and can put 38 dmg on a called location at 450m, 2 salvo's wrecks a Madcat CT completely.
Look I'm not saying it's the be all and end all, but there's a lot to be said for jump 5 mechs in TT. You jump into partial cover its a +6 to hit and any facing you wanted which means unless the shooter is a crack shot or the range is very short, they are going to miss every weapon. And I always found armour to be kinda redundant if I wasn't getting hit
#29
Posted 09 March 2014 - 10:15 PM
For me it is the Shadow Cat. From the MW4 Vengeance, this Mech was sometimes encountered in the early missions and performed very well, scaring the hell out of my 6xSL Osiris. I started to like it, it is quite small, heavily armed and very agile. Such Mech in MWO would be THE striker/flanker! And with it great looks, this would be the no.1 Mech for me to get, no matter the price.
But yes, the Timberwolf isn't a bad Mech. For reasons already mentioned it wasn't the smart man's choice in MW4, but still a very good mix of LRMs and lasers (didn't use ballistics back there), both deadly and safe if one preferes to stay a bit further from the combat. Still, I like the Shadow Cat better.
#30
Posted 10 March 2014 - 05:02 AM
Pariah Devalis, on 09 March 2014 - 08:39 PM, said:
I see your point with the armor, but i would love it as a mobile support/brawling 'Mech. Heavy mobile and fast, you could have fun mounting few weapons... But hard hitting weapons. LBX+SSRM+LPL for anti-light ops, UAC/10 or 20 + ERPPC+SSRMs or LRMs for brawl.. Gauss+LRM+LRM would be mine!
What will hurt the most the Summoner IMHO is how OmniPods will work in the game. In lore, you should be able to fit every kind of weapons so you could have at very least a full energy Summoner.. In MWO it will have far fewer builds even with swappable hardpoints..
Mordin Ashe, on 09 March 2014 - 10:15 PM, said:
No ballistic? I guess you have never tried my Gauss Wolf
Sure, in MW4 you could freely customize OmniMechs so i could reduce the engine rating and such to gain tonnage (and i also had to use a Light Gauss) but still..
#31
Posted 10 March 2014 - 05:05 AM
It was also completely impossible to build in any other game. Legally. The engine size was too low (it maxed out at 71 kph).
#32
Posted 10 March 2014 - 06:08 AM
Pariah Devalis, on 10 March 2014 - 05:05 AM, said:
It was also completely impossible to build in any other game. Legally. The engine size was too low (it maxed out at 71 kph).
Messing around in the mechlab was funny, but yeah that mechlab was weird and could let you create horrific 'Mechs.
Of course, the best of all is the stock Stone Rhino, quiaff? I remember fighting in the last mission.. I had been legged and i was desperately slow, but the firepower of a Rail Gun + 4 ERLL was totally worth it. I could -almost- oneshot a Timberwolf.
#33
Posted 11 March 2014 - 01:05 AM
CyclonerM, on 10 March 2014 - 05:02 AM, said:
Sure, in MW4 you could freely customize OmniMechs so i could reduce the engine rating and such to gain tonnage (and i also had to use a Light Gauss) but still..
Oh, I tried those a lot and sucked soo hard with them! Nothing complicated on running such setup, but I simply couldn't figure it out at that time and, well, don't like gausses up till now. It had great visuals, but I just couldn't make it work for me.
Anyway, I will probably upgrade to Timberwolf clan package next month, so... Looking forward to driving his beast again in July!
#34
Posted 11 March 2014 - 04:14 AM
#35
Posted 11 March 2014 - 04:56 AM
Grimwill, on 11 March 2014 - 04:14 AM, said:
The cockpit? Ah! I am more worried by the CT It was abnormally huge in MW4 but i trust PGI to reduce its hitbox in some way.. Or it will be like the Catapult. I am a Cat pilot and i would like to have a bigger cockpit hitbox so the CT hitbox is slightly smaller
#36
Posted 11 March 2014 - 01:22 PM
Marack Drock, on 11 March 2014 - 12:55 PM, said:
Actually many IS assaults and heavies would have the second required to fire a PPC/UAC/5 and would probably hit always the CT. It takes only a second...
#37
Posted 11 March 2014 - 02:11 PM
#38
Posted 11 March 2014 - 02:20 PM
Edited by DONTOR, 11 March 2014 - 02:27 PM.
#39
Posted 12 March 2014 - 10:14 AM
Tiger I => Timber Wolf
Tiger II => Daishy (yeah. I prefer that name over the clan one.)
#40
Posted 12 March 2014 - 10:19 AM
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