And now for a Clan mech!
Nova Wolf
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3070
Cost: 14,348,800 C-Bills
Battle Value: 1,812
Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
6 Heavy Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Working with recently abjured Nova Cat Clan scientists in secret, Clan
Wolf-in-Exile began designing a mech reminiscent to the Nova Cat design, while
trying to fit it to their battle philosophy and add a strong line unit to their
Touman. Their desire was to build an ammo independent design that could move
around the battlefield with unprecedented mobility without sacrificing armor
and bite. It's also a signal showing the Wolf's decision to help aid the
abjured Clan for it's stance to help protect the Inner Sphere.
While dropping the weight tonnage of the Nova Cat by ten tons required the
reduction of armor, the Nova Wolf still retains maximum armor for it's weight
class at 11.5 tons of Ferro-Fiberous. To help build on their design vision, the
mech mounts an extra light engine that propels it to speeds of up to 97.2 km/h
with added jump jets capable of launching it over 180 meters. This
allows the Nova Wolf to take command of a battlefield by being able to move
unhindered by terrain, and to outpace anything it can't kill by itself, which
should be few with it's built in weaponry of six Medium Heavy Lasers.
These weapons combined with the mech's inherent mobility allow it to be a very
dangerous asset to commanders on the battlefield, making it so they can apply
some serious pressure and firepower in short notice to anywhere they need it.
Since it uses no ammunition it never has to leave a fight unless destroyed,
with 21 double heat sinks allocated to help dissipate the tremendous heat generate
by it's weapon systems. While the Heavy Lasers mess with targeting slightly,
tech's deemed it inconsequential with how good Clan Mechwarriors are at their
craft. The mech can still run pretty hot, but it can keep a high rate of fire
without having to hold too much back.
The decision to make it a standard battlemech instead of an omnimech was a hard
one for Clan commanders, as this unit is designed for front line and second
line use. So far, though, there seems to be few complaints once they get their
hands on the mech.
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 LT, 2 RT, 2 LA, 2 RA
Engine: XL Fusion Engine 360 16.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LT, 2 RT 6.00
Heat Sinks: Double Heat Sink 21(42) 11.00
Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 HD, 2 LT, 2 LA, 2 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 10
L/R Torso 14 21
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Medium Laser RT 7 2 1.00
Heavy Medium Laser LT 7 2 1.00
2 Heavy Medium Lasers RA 14 4 2.00
2 Heavy Medium Lasers LA 14 4 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
6j 6 6 0 0 3 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SOA
Edited by Jack Gallows, 19 November 2011 - 05:57 AM.