The time has come to where I'm itching to try out an assault. When I buy a mech, I intend on mastering at least one of the variants. This is expensive, and since we are dealing with assaults here, it's a bigger investment.
The story so far (skip to bottom for tl;dr):
I have been playing since January this year and I have seven mechs in my garage right now, all at least elited with exception of the free Centurion (we don't talk about him but I haven't the heart to sell it yet)
Through these mechs I've been introduced to a variety of play styles. The HBK-4P taught me a lot about heat management and protecting components. I seem to favor skirmishing and hit and run style play with the quicker mediums (I own 2 Shadowhawks) The CTF-3D allowed me to experiment with brawling and jump sniping. It's my most played mech but numbers wise not my best. I've used Jagers almost exclusively for direct fire support (uac, gauss, lasers) which have been my most successful mechs. Through the process of getting efficiencies, I've sold a few mechs, some because I didn't like them, but most because at the time I didn't know if I was going to stick around long enough to pay for bays (since I have 7 mechs, I've obviously made the plunge, though that is all I'll be spending cbills on for now).
Enough blabbing. The Battlemaster appeals to me because of its potential to field large engines and go relatively fast. I found out with the CTF-4x that I can't really stand going slower than 65 kph. The Battlemaster goes 65 right out of the box, which from what I know is plenty fast for an assault. I've seen battlemasters go 80+ with monstrous 380+ xl engines that cost more than many mechs. I don't know if these builds are actually viable, but they may be fun for me to experiment with (this is of course, far down the line and tens of millions of cbills later). Will I be okay with the engine it comes with? Xl or nah? Is going fast just antithetical to playing assaults? Another reason why the Battlemaster looks interesting is most have a generous amount of energy points. I do like lasers and ppcs and my heat management is decent.
My experience piloting assaults is basically limited to the trial stalker, in which I have a respectable 2.33 w/l and 1.67 k/d (please take that with a massive grain of salt, as I've only logged 10 games, LOL).
My biggest fears playing assaults are being down 0-6 by the time I get there, or being left in the dust as Raven fodder (it's happened). It's mostly PUGs when stuff like that happens. Fortunately, I now run 4-mans a lot of the time with people more experienced than I am. However, I still want something I can kick a** with by myself when I get on at odd hours.
My goal is to get an assault (and time permitting, a light) elited before the new launcher drops. Then, it's grinding cbills until clan f***ery arrives and all h*** breaks loose. I'd also like to get a quick opinion from mechwarriors who have a deeper knowledge of the game on how the eventual strict tonnage limits will gameplay, and how that may impact how a newer player might buy mechs.
Thanks for hearing me out! I don't post often, so when I do, I post essays.
Tak, your budget mechwarrior
[TL;DR
I'm interested in a BLR as my first assault because it's relatively quick. Will I have to break the bank on engines? I'm pretty flexible role wise. What roles do these mechs fill? I'm willing to learn new play styles but am wary because assaults are expensive.]
Edited by Takashi Uchida, 07 April 2014 - 08:00 PM.