Warhawk Has A Targeting Computer...so...uh...
#1
Posted 09 March 2014 - 12:29 PM
Or will they add a computer lead assist crosshair reticle? By that I mean in a lot of sci-fi space combat games you are given a floating circle ahead of your target you have locked onto to give you the proper lead angle to hit him (obviously not needed for lasers, just PPC, Autocannons, and normal SRM's).
Because of differences in velocity of weapons you will need to select a weapon, probably by just highlighting one of your weapons with the weapon group selector on the lower right of your screen.
I prefer to see a lag crosshair myself. What is that? Same concept, just that instead of a floating reticle 2 inches ahead of your target on your screen, you instead get gunsights that are 2 inches behind the guy on your screen. That way the player's eyes stay on the enemy and the you get to watch the impacts rather than concentrate on a disembodied floating circle ahead of your target. Same difference, but it looks better to me.
#2
Posted 09 March 2014 - 12:41 PM
Alternatively, it could cause all of your direct-fire weapons to gain a lock-on mechanic similar to LRMs and SSRMs. So long as you are locked on they will fire at the target. If this is the case I'd prefer they target like SSRMs do, with random "bone" selections for each weapon system, rather than aiming for center of mass.
#3
Posted 09 March 2014 - 12:41 PM
#4
Posted 09 March 2014 - 01:12 PM
Hans Von Lohman, on 09 March 2014 - 12:29 PM, said:
At this point, making the Targeting Computer function like the Command Console might be a good thing... because then they'd actually have to do something if they added functionality to the Targeting Computer.
#5
Posted 09 March 2014 - 01:29 PM
- Currently convergence works by making the weapons merge at the distance your reticule is currently hovering over. I would like to see the Targeting Computer set the convergence distance to that of your currently selected target instead. This would eliminate the convergence issues people have been having for some time with arm mounted ballistics, which is important as most Clan mechs utilize heavy arm payloads. The downside of this option (well, it amuses ME, but technically it is a downside) is that anyone who fails to shoot at their currently selected target will be firing at someone with a bad convergence. Minor skill cap increase over the derpwarriors out there who cannot seem to understand the purpose of the R key.
- Piper in piper lead reticule that indicates where the slowest projectile style weapon you have needs to be to hit the center mass of your currently selected target, taking travel time and enemy movement into account. For an example, if you had an ERPPC and a UAC2, it would not calculate it for the UAC2, but instead for the ERPPC. The potential downside of this is that it might be too easy to hit what you want to hit if you know where to aim at all times. Takes some of the human element out of it, even though it is still a human who is aiming the gun.
Edited by Pariah Devalis, 09 March 2014 - 01:31 PM.
#6
Posted 09 March 2014 - 01:29 PM
Look pretty in my inventory.
#7
Posted 09 March 2014 - 01:50 PM
MW3 had the best implementation of it
The round green circle over the target is the targeting computer at work. You could select a component of the Mech, like say the Left Arm, and that circle is showing you where to aim. So if you had a weapon with a projectile and the enemy Mech is moving, the green circle appears further out in front of the Mech showing you wear to lead your fire. In MW3 the targeting computer had a "cycle through setting" allowing you to choose Left Arm, Right Arm, Left Torso, Right Torso, Right Leg, Left Leg, or Cockpit.
It's sort of modeled after real jet fighters that still use cannons where a pipper is drawn over a target showing you where to aim to land hits.
The Adder Prime also has a targeting computer by the way, along with certain variants of those other Clan Mechs
Full List:
Masakari - Prime, Config A, Config B, Config C (and others past 3050)
Timberwolf - None
Ryoken - None
Adder - Prime, Config H (3059)
Daishi - Config C (3054), Config H (3059), Config X (3060)
Thor - Config D (this will likely be one of the two variants), Config H (3059)
Black Hawk - None
Uller - None
Which means all Masakari variants will have it, 1 Puma, and possibly one Thor. In previous games you could mount it on whatever you wanted if you had the tonnage and slots.
Edited by General Taskeen, 09 March 2014 - 02:40 PM.
#8
Posted 09 March 2014 - 02:32 PM
#9
Posted 09 March 2014 - 02:38 PM
#10
Posted 09 March 2014 - 03:20 PM
*wink*
#11
Posted 09 March 2014 - 03:21 PM
Not a bad idea, although I would hope this would be toggleable. There are times when I run a mixed LRM/direct fire load out and I'll engage a close enemy with lasers/ACs, but I'll keep my targeting on an enemy further back so I can lob LRMs simultaneously.
#12
Posted 09 March 2014 - 03:41 PM
- Highlight Hitboxes with a red outline
- Speed up targeting Info By quite a bit
-Give a Leading Shot reticle to hit a moving target at a distance
(I.E., An Atlas is walking sideways 1k meters away, a second square cross hair is shown to indicate whereas to fire a weapon that takes time to hit like the PPC for example.)
#13
Posted 09 March 2014 - 03:44 PM
#14
Posted 09 March 2014 - 03:48 PM
Have it tell us where ammo and equipment is installed.
I'd target THAT for a Dollar!!
Edited by Nehkrosis, 09 March 2014 - 03:48 PM.
#15
Posted 09 March 2014 - 06:31 PM
hmm but that wouldn't work with laser weapons like its supposed to. maybe shorten laser beam duration by x percent.
And supposedly command consoles are to prevent your mech from getting headshotted. Essentially 2 lives for your head slot. But nobody gets headshotted anyway so i'm not sure how that'd be helpful for the crit slotz and tonage
Edited by Jin Ma, 09 March 2014 - 06:58 PM.
#16
Posted 09 March 2014 - 07:03 PM
#17
Posted 09 March 2014 - 07:07 PM
CarlBar, on 09 March 2014 - 07:03 PM, said:
yeah but command console now does jack shit. thers no gurantee same won't happen with the targeting computer
#18
Posted 09 March 2014 - 08:14 PM
A ) cannot remove
and
B ) takes up increasing space and weight as you add more weapons
It's one thing to have a non-functioning console that you can just chuck out, it's quite another to have 4-5 tones of equipment and 4-5 crit slots hard locked onto your mech that do nothing.
Edited by CarlBar, 09 March 2014 - 08:16 PM.
#19
Posted 09 March 2014 - 08:49 PM
If it didn't do anything, why list it as a positive feature of a mech?
For me, who wants to run a lot of SRM missile mechs the idea of having a lead computed gunsight to assist in aiming sounds like a good thing.
#20
Posted 11 March 2014 - 10:07 AM
(well on second thought, they could also just chose the most complicated way that will break the thing for the next 2 years, unfixable... but still, i go with the first one)
Hans Von Lohman, on 09 March 2014 - 08:49 PM, said:
If it didn't do anything, why list it as a positive feature of a mech?
...marketing?
Edited by Alex Warden, 11 March 2014 - 10:09 AM.
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