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Attn Devs: Quickdraw Request


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#21 Jody Von Jedi

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Posted 20 March 2014 - 06:40 PM

View PostMathium, on 20 March 2014 - 06:19 PM, said:

Until this ballistic hero variant is a reality, you'll just have to settle for using the Buccaneer camo pattern. It does add pistols to the Quickdraw's hips.


Now that is cool!

#22 Amsro

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Posted 20 March 2014 - 06:41 PM

View PostMazzyplz, on 20 March 2014 - 08:28 AM, said:

ask for ballistic all you want, devlog 3 stated ballistic will be nerfed soon, i shall enjoy those yummy tears!


After they Nerfed Energy weapons. (ghost heat) Let the balance charades continue. :)

#23 Jody Von Jedi

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Posted 20 March 2014 - 06:43 PM

View PostKhajja nar Jatargk, on 20 March 2014 - 09:09 AM, said:




The quick takes its name from its ability to spin its arms up backwards and fire from both directions. It is NOT a reference to ballistic weaponry

Next?



Might not be a reference to Ballistics, but take a look at this and tell me MW:O isn't playing the Cowboy card down and dirty. Talk about cheesy Spaghetti Western dialog!

Jody

#24 Atlai

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Posted 20 March 2014 - 08:19 PM

View PostElli Gujar, on 20 March 2014 - 03:54 AM, said:

It would be more reasonable to propose adding jump jets to a Dragon.

Omg its genius lets do it.

#25 no one

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Posted 20 March 2014 - 08:34 PM

So basically what you're saying is. . . you want a Shootist?

V V V Edit: Huh, weird I remembered that thing having jump-jets. And Jeremiah Rose piloted the thing? Yeech, pass.

Edited by no one, 20 March 2014 - 09:40 PM.


#26 Jody Von Jedi

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Posted 20 March 2014 - 09:21 PM

Shootist, Hmmm.

Only 2 variants though.

#27 Bront

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Posted 20 March 2014 - 10:00 PM

I could see a Quickdraw hero with 2 balistics... in the CT. Otherwise it would be a 5K or 4H clone. Honestly a 2 CT Balistics, 1/2 Missile, 4 energy quickdraw would be fun.

#28 no one

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Posted 20 March 2014 - 10:35 PM

View PostBront, on 20 March 2014 - 10:00 PM, said:



2 CT ballistics
2 CT energy
2 CT missile
1 HD ballistic
1 HD energy
1 HD missile

Just to mess with people. :)

I wish we had a real hardpoint system . :ph34r:

Edited by no one, 20 March 2014 - 10:36 PM.


#29 Sparks Murphey

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Posted 20 March 2014 - 10:48 PM

I'll just leave this here:
Posted Image

#30 Jody Von Jedi

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Posted 21 March 2014 - 05:55 AM

View PostSparks Murphey, on 20 March 2014 - 10:48 PM, said:

I'll just leave this here:



Thank you Sir Sparks Murphey!

#31 Jody Von Jedi

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Posted 24 March 2014 - 09:04 AM

Drop the CASE in the side torsos and add some heat sinks or more ammo, other than that looks good. I like the name too " Wayne Eastwood".

Jody

#32 Strum Wealh

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Posted 24 March 2014 - 10:43 AM

View PostZelthar the mecha wizard, on 21 March 2014 - 04:06 PM, said:

How About the "Wayne Eastwood"?
Hardpoints:

Left Arm: 2x Ballistic

Right Arm: 2x Ballistic

Left Torso: 1x Energy

Right Torso: 1x Energy, AMS

Center Torso: 1x Missile

DefaultLoadout:

Left Arm: 1x AC/5

Right Arm: 1x AC/5

Left Torso: C.A.S.E, Large Laser, 3 tons of AC/5 ammo

Right Torso: Large Laser, C.A.S.E, 1 ton of SRM ammo

Center Torso: XL 275 Engine(maximum XL 330), SRM 6

Left Leg: 2x Jumpjets

Right Leg: 2x Jumpjets

Though, it lends itself far too well to the "(AC+PPC) FLD Poptart Meta" - aside from the Lack of ECM capability, it has no substantial downsides (unless you were planning on very, very restrictive arm & torso movement ranges and speeds).
Recall, "La Malinche" lost the Jump Jets it was originally supposed to have & "Oxide" ended up with four missile hardpoints instead of six (and a lack of Jump Jets) because PGI is apparently (overly?) weary of offering a Hero 'Mech with too much/too many advantages over its non-Hero brethren (the 8.9 kph difference between the proposed 330 Engine limit for the "Wayne Eastwood" and the 360 Engine limit for the other QKDs is effectively insignificant).
"Wayne Eastwood", as originally proposed, is arguably far too much of an ideal 'Mech for PGI to implement as a Hero 'Mech.

Consider this alternative take:
  • Tonnage: 60
  • Engine: 240 XL
  • Top Speed: 64.8 kph
  • Max Engine Rating: 290
  • Armor: 324 (Ferro-Fibrous)
  • Internal Structure: Standard
  • Torso Movement:
    • 80 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 40 degrees up and down.
  • Weapons & Equipment:
    • Left Arm: AC/5
    • Left Torso: ASRM-6
    • Center Torso: 2 Medium Pulse Lasers
    • Right Torso: ASRM-6
    • Right Arm: AC/5
  • Hardpoints:
    • Left Arm: 1 Ballistic
    • Left Torso: 1 Missile, 1 AMS
    • Center Torso: 2 Energy
    • Right Torso: 1 Missile
    • Right Arm: 1 Ballistic
  • Heat Sinks: 11 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Large
  • Quirks: 10% higher arm twist speed, 5% lower torso twist speed.
  • 30% C-Bill Bonus
While substantially more heavily-armored than its counterparts and toting the dual AC/5s of the original proposal, the placement of the Energy hardpoints in the CT prevents the 'Mech from mounting PPCs and the 'Mech is not jump-capable (in addition to being significantly slower).
Moreover, the bonus to the arm speed and the wider arm movement range (identical to that the QKD-4G) and the penalty to the torso speed and the lower torso range (slightly below those of the QKD-4H and QKD-5K) emphasize the "gunslinger" idea behind the design (though, dual ASRMs plus dual MPLs should provide a fair amount of hurt for anything that does stand in front of it).
The "Large" movement archetype is the same as that of the other QKDs.

IMO, this offers a far more even-handed give-and-take than the original proposal.

#33 Jody Von Jedi

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Posted 28 March 2014 - 07:21 AM

View PostStrum Wealh, on 24 March 2014 - 10:43 AM, said:

"Wayne Eastwood", as originally proposed, is arguably far too much of an ideal 'Mech for PGI to implement as a Hero 'Mech.

Consider this alternative take:

..........................................................

IMO, this offers a far more even-handed give-and-take than the original proposal.


Wow, you really put a lot of work into this. Thanks. I like your arguments. It's a little slow for my tastes, but I can really work with the Hardpoints. I'd drop one of the ASRMs in favor of a larger engine. I'd be willing to concede a lower engine cap if it got me a ballistic QKD. I'd prefer at least a 320 engine cap.

#34 Jody Von Jedi

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Posted 31 March 2014 - 11:43 AM

So devs, When can I expect my Ballistic Quickdraw? Is there a patch tomorrow, 4/1 or do I have to wait until 4/8? :angry:

Edited by Jody Von Jedi, 31 March 2014 - 11:44 AM.


#35 Jody Von Jedi

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Posted 08 April 2014 - 07:41 AM

Anyone else want to weigh in? I don't want my dream to die on the vine!!

#36 Jody Von Jedi

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Posted 10 April 2014 - 04:53 AM

Just in case you haven't seen this yet, NGNG has been asked to gather feedback for both a Quickdraw and a Blackjack hero. Post your suggestions for the Quickdraw Here

Just make sure it includes Ballistics!! :)

Jody

#37 Morang

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Posted 10 April 2014 - 07:26 AM

View PostJody Von Jedi, on 20 March 2014 - 06:43 PM, said:



Might not be a reference to Ballistics, but take a look at this and tell me MW:O isn't playing the Cowboy card down and dirty. Talk about cheesy Spaghetti Western dialog!

Jody

Chinese inscription on the left hip also reads as "High Noon", I noted it back then.

My opinion is the same - hero should have ballistic hardpoint in each arm. It would've been great to have UAC/5 in each arm for default loadout - they are revolving and can double-tap. But probably it will occupy too much weight, so there won't be enough place for weapons to populate other hardpoints.

Edited by Morang, 10 April 2014 - 07:26 AM.


#38 Jody Von Jedi

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Posted 10 April 2014 - 07:37 AM

View PostMorang, on 10 April 2014 - 07:26 AM, said:

My opinion is the same - hero should have ballistic hardpoint in each arm. It would've been great to have UAC/5 in each arm for default loadout - they are revolving and can double-tap. But probably it will occupy too much weight, so there won't be enough place for weapons to populate other hardpoints.


Agreed on the weight issue. I'd go with a single UAC/5 in one arm and leave the other arm empty to act as a shield arm like a centurion.

#39 Jody Von Jedi

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Posted 16 April 2014 - 10:21 AM

Bump for Quickdraw !

#40 Jody Von Jedi

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Posted 05 May 2014 - 06:04 PM

We got something to work with at least. It's butt ugly though.







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