I assume new players don't really complain a whole lot about the 'heat management' as they aren't aware of the
math underneath or how it works in comparison to previous games.
MWO is the
only MW game where heatsinks raise the heat threshold (so Mech is really equal in threshold unless they happen to have the same heat sinks or same type), all issues with the heat system lead back to that design problem, including terrible SHS and to some extent DHS on small engine mechs. All of that combined with the fire rates that were increased, but heat dissipation as
not increased to compensate. Problems on top of problems, and then added ghost heat instead of redeveloping the heat system and duct taped everything together.
The threshold can actually reach
higher (determining how much you can fire) than even MW4. But again, not all Mechs are equal thresholds in MWO, so a Mech with SHS or just less heatsinks can not fire as much causing extreme disparity and poor balancing of heatsinks and also stock Mechs.
MW3 was a base between 30-40ish for every Mech, where SHS and DHS dissipated heat quickly. (probably the
closest any MW game has got to a real-time representation of it)
MW4 raised that base to a flat 60 for every Mech, and combined SHS/DHS into "heatsinks." I
think mods added SHS, but not sure. People felt that 60 was too "arcadey."
MWO (PGI) decided to re-invent a wheel, which led to stupid builds that do not even exist in canon, like "6 ppc" Mechs. So Ghost Heat was slapped on, further duct taping everything together, rather than redoing the system to be closer to the games previously. Visually, the heat scale also does not show you the "over critical" state like previous games as well, it just goes to 100%, rather than showing the critical over 100% state as well.
You can sort of see the math in work here:
http://keikun17.gith...heat_simulator/ where you raise and lower thresholds based on # of sinks and type, which can reach absurdly high especially with an Elited Mech. In previous games that I have played MW3, MW4, and MW:LL the threshold is completely
fixed and does not raise or lower, so all Mechs are balanced to have the
same amount of heat generation before they overheat.
Edited by General Taskeen, 13 March 2014 - 01:31 PM.