Banshee Variants Review
#21
Posted 12 March 2014 - 06:02 AM
#22
Posted 12 March 2014 - 07:12 AM
Anyway, nice build ideas here.
#23
Posted 12 March 2014 - 08:18 AM
#24
Posted 12 March 2014 - 08:47 AM
TELEFORCE, on 12 March 2014 - 08:18 AM, said:
Banshee soaks damage like a boss. If you stare down your target face to face, well, expect to lose a torso.
However, Those giant arms are the best shields i have ever seen on an Assault.
Hell, I get more mileage out of my Banshee arms as Shields than i do my Atlai. And thats WITHOUT Pilot Skills! And the best part is that you don't even lose firepower for using them as Shields!
Combine that with a reasonably slim CT and you've got one hell of a durable beast using a Standard. If you go XL, go LARGE, that size with that agility is a brutal and long living combination. If you do it right, You should never lose a Torso before both your arms are blown off.
I seriously cannot wait till i have mine Elited. My BNC-3E is already at 10 kills in 5 games.
-4x ML, 2x AC2, AC5, UAC5. Standard 300. Slow, but when she gets into something, it dies.
Absolutely love the Banshee so far. It's the Assault 'Mech i never knew I wanted or needed.
#25
Posted 12 March 2014 - 09:13 AM
#26
Posted 13 March 2014 - 11:01 AM
Reitrix, on 12 March 2014 - 08:47 AM, said:
However, Those giant arms are the best shields i have ever seen on an Assault.
Hell, I get more mileage out of my Banshee arms as Shields than i do my Atlai. And thats WITHOUT Pilot Skills! And the best part is that you don't even lose firepower for using them as Shields!
Combine that with a reasonably slim CT and you've got one hell of a durable beast using a Standard. If you go XL, go LARGE, that size with that agility is a brutal and long living combination. If you do it right, You should never lose a Torso before both your arms are blown off.
I seriously cannot wait till i have mine Elited. My BNC-3E is already at 10 kills in 5 games.
-4x ML, 2x AC2, AC5, UAC5. Standard 300. Slow, but when she gets into something, it dies.
Absolutely love the Banshee so far. It's the Assault 'Mech i never knew I wanted or needed.
Nice! I have C-Bills ready for them next week.
PGI was clever: they made the crappy 3M so they will sell more heroes.
#27
Posted 13 March 2014 - 11:15 AM
JudgeDeathCZ, on 12 March 2014 - 05:15 AM, said:
It's like a Charger done right.
If you slow the engine, you can remove ES e FF to use more DHS:
http://mwo.smurfy-ne...a7b7563a238e49e
Maybe firing in two groups of 4 medium lasers would make that mech effective.
#28
Posted 13 March 2014 - 11:34 AM
I think I'm going to get the 3M as my third, if only because of the hate it gets. 2 PPCs + 6 MLs with a STD380 and 19 DHS should work with a bit of trigger discipline. Hopefully.
#29
Posted 13 March 2014 - 11:43 AM
#30
Posted 13 March 2014 - 12:07 PM
http://mwo.smurfy-ne...1ba65a12e459b0e
http://mwo.smurfy-ne...4803e1206c7965f
http://mwo.smurfy-ne...99e2aa302a8dca6
Happy Easter!
#31
Posted 13 March 2014 - 12:08 PM
NRP, on 13 March 2014 - 11:34 AM, said:
Beyond about a Std 350 you're just not getting sufficient payout for the tonnage you're committing to the engine. With a Std 350 you can mount 2 PPCs, 6 MLs, 22 DHS, and not have to worry about trigger discipline all that much. It's 33% efficient and still has 584 armor (56/arm, 67/leg).
#32
Posted 13 March 2014 - 12:17 PM
#33
Posted 13 March 2014 - 12:54 PM
NRP, on 13 March 2014 - 11:34 AM, said:
I think I'm going to get the 3M as my third, if only because of the hate it gets. 2 PPCs + 6 MLs with a STD380 and 19 DHS should work with a bit of trigger discipline. Hopefully.
Yes but to be fair it (quad2s) has failed pretty hard a few times on smaller maps where its easy to get over-run, it works best on large maps that you can trail your team and keep firing on the enemy. Not that you dont already know all of that .
Oh and im using
18DHS
12tons ammo
XL380
4AC2s
BAP
Cool shot
Zoom
oh ya and it puts out 260 damage in 17 seconds, and must really suck to get ht by lol.
Edited by DONTOR, 13 March 2014 - 12:56 PM.
#37
Posted 13 March 2014 - 01:31 PM
Quote
yeah but its all spread out.
its really dumb the scoring system rewards you more for being inefficient at killing enemy mechs. If I kill enemy mechs with direct CT shots I get a lower score than someone who sprays AC2s all over the place.
#38
Posted 13 March 2014 - 01:55 PM
DONTOR, on 13 March 2014 - 12:54 PM, said:
Oh and im using
18DHS
12tons ammo
XL380
4AC2s
BAP
Cool shot
Zoom
oh ya and it puts out 260 damage in 17 seconds, and must really suck to get ht by lol.
Yeah, I spectated your 3E last night on River City. Pretty good match.
#39
Posted 13 March 2014 - 02:48 PM
Khobai, on 13 March 2014 - 01:31 PM, said:
its really dumb the scoring system rewards you more for being inefficient at killing enemy mechs. If I kill enemy mechs with direct CT shots I get a lower score than someone who sprays AC2s all over the place.
It'd be pretty easy to fix, too. Only count damage that contributes to a component destruction. (Remember, all kills include a component destruction, so that's covered.)
Spray 200 damage all over the Mech which is then cored in 1 shot by a 4 x CUAC/10 Daishi? You get points only for the damage you did to the CT, as that's the only location where a component was destroyed.
Take off an arm? You get to count those damage points because (at least on most Mechs) the arm probably contained weapons, so you at least reduced the effectiveness of the target.
Pretty simple, really, and it's data that PGI probably already has.
#40
Posted 13 March 2014 - 02:58 PM
Khobai, on 13 March 2014 - 01:31 PM, said:
yeah but its all spread out.
its really dumb the scoring system rewards you more for being inefficient at killing enemy mechs. If I kill enemy mechs with direct CT shots I get a lower score than someone who sprays AC2s all over the place.
Inefficient at killing EXTREMELY efficient at disarming (3 kills a game isnt what i would call bad at killing anyhow). how spread out the damage is depends on how well your aim is, mine is pretty darn good, sure a good pilot will roll alot but 8 damage per shot is almost like an AC10 round ever .5 seconds so it grinds even a wary opponent down quickly.
What I mean by disarming is its super easy to take out a side torso on almost any mech within a few seconds, even more so if they have taken some fire, and in some cases it means killing them.
I generally target assults but havent had much problems with solitary lights so far.
Edited by DONTOR, 13 March 2014 - 03:02 PM.
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