Atlas As7-D "engine Sound" Missing
#1
Posted 11 March 2014 - 09:24 PM
Any helps?!
#2
Posted 11 March 2014 - 09:33 PM
#3
Posted 11 March 2014 - 09:38 PM
Deathlike, on 11 March 2014 - 09:33 PM, said:
where "MWO repair Tool" is situated? (sorry for noobish)
ok lol googled it and founded http://mwomercs.com/...public-release/ thanks for help! I try a scan with it now!
Edited by Luxifer, 11 March 2014 - 09:36 PM.
#4
Posted 11 March 2014 - 10:04 PM
Maybe it's a bug or something like that (STD engine 340 + AS7-D = no engine sound), I dont know so, I readed about another guy had the same problem in this forum: http://mwomercs.com/...-sound-missing/
HELP US!
#5
Posted 11 March 2014 - 10:07 PM
If it does happen in a real match, you probably may be better off putting in a support ticket letting them know about the bug.
#6
Posted 11 March 2014 - 10:11 PM
Deathlike, on 11 March 2014 - 10:07 PM, said:
If it does happen in a real match, you probably may be better off putting in a support ticket letting them know about the bug.
in both mate: real matches and training grounds... Yes, now I try to re-download and install the game and if the problem will be the same I will open a support ticket (I must find where to...)
#7
Posted 12 March 2014 - 04:43 AM
[BUG] WRONG ENGINE SOUND PLAYING IN SPECTATOR MODE
#8
Posted 12 March 2014 - 05:20 AM
GoldenFleece, on 12 March 2014 - 04:43 AM, said:
[BUG] WRONG ENGINE SOUND PLAYING IN SPECTATOR MODE
sad to hear that I hope they fix these problems, 'cause at the moment, is the best game ever for me!
#9
Posted 12 March 2014 - 07:21 AM
#10
Posted 12 March 2014 - 07:29 AM
#12
Posted 12 March 2014 - 08:14 AM
Luxifer, on 12 March 2014 - 05:20 AM, said:
sad to hear that I hope they fix these problems, 'cause at the moment, is the best game ever for me!
Just surprised, that I'm the only one with the mixed up engine sounds?
While spectating and clicking through the Mechs, the engine sound from another player is played. It appears to be the correct sounds for that Mech, e.g. accelerating/decelerating/stopping, but simply is used in the wrong Mech...
An error while changing to another spectated Mech imo.
#13
Posted 12 March 2014 - 08:22 AM
GoldenFleece, on 12 March 2014 - 08:14 AM, said:
While spectating and clicking through the Mechs, the engine sound from another player is played. It appears to be the correct sounds for that Mech, e.g. accelerating/decelerating/stopping, but simply is used in the wrong Mech...
An error while changing to another spectated Mech imo.
You are not the only one! I checked as spectator before, and clicking trough the mechs I hear same engine of first one for the nexts...
Seems like an huge "engines problem"
What can we do?
Edited by Luxifer, 12 March 2014 - 08:30 AM.
#14
Posted 12 March 2014 - 09:55 AM
Luxifer, on 12 March 2014 - 08:22 AM, said:
Seems like an huge "engines problem"
What can we do?
Okay, not just me who is experiencing that.
Not much more to do than to report the bug once or twice, what we have done, and wait for a bug fix.
Edited by GoldenFleece, 12 March 2014 - 09:58 AM.
#15
Posted 12 March 2014 - 10:22 AM
GoldenFleece, on 12 March 2014 - 09:55 AM, said:
Not much more to do than to report the bug once or twice, what we have done, and wait for a bug fix.
I just sent a mail to support@mwomercs.com, they answered me fast to attach dxdiag and log files, and I did it. Let's wait a bug fix have a good day all
#16
Posted 12 March 2014 - 06:16 PM
struck by a lighting while having dinner, I thought that maybe they could be my headphones Zalman 5.1 of septate bad, since I have recently installed Windows 8.1 ... Here, the headphones were fine-tuned to have a pair of rear speakers, and that prevented the sound of the engine of the Atlas!
OK my problem is solved. Thanks for your time... lol
#17
Posted 12 March 2014 - 09:44 PM
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