trollocaustic, on 19 March 2014 - 07:19 AM, said:
The charge exists yes, but overall, and especially in the tactical sense, a gauss doesn't generate heat, which is why I want it nerfed as much as I do, attaching a PPC is simple, being able to use it properly is the opposite.
PPCs are only hard to manage if you spam the crap out of them and have little to no idea how to manage your heat. However, my self and other included don't mind the idea of giving ghost heat to Gauss when fired in an Alpha like the AC20. Which still boggles my mind as to why PGI didn't do that in the first place when they were putting in ghost heat.
trollocaustic, on 19 March 2014 - 07:19 AM, said:
A single ERPPC generates 15 to the Gauss's 1, and thus requires a careful ammount of restraint, compared to the "Shoot a bullet whenever you want" style of the gauss.
Yes a single ER PPC produces 15 heat and is the number one reason why people don't use 2x of them on their builds because they are so hot. However, a single ER PPC is still easy to manage heat wise over 2x standards.
As Cimarb pointed out, a lot of people would like the heat system to be set to something close to TT levels and heat dissipation with DHS actually being 2.0, however, even then you wouldn't be able to fire 2x ER PPCs as you would shut down every time you fired which would still lead to 2x standard PPCs being better.
And no, Gauss is hardly a "Shoot when ever you want" weapons because of the charge up as its not a simple snap shot like the PPCs are. So I guess one could say that neither weapon is a shoot when ever weapon as both have systems in place that prevents that.
trollocaustic, on 19 March 2014 - 07:19 AM, said:
I've already said ACs should be burst fire, which means recoil will put each sucessive round further and further away from the target.
Glad you and I are on the same page when it comes to ACs. However, you don't need recoil when you can space the shells apart so as they don't hit the same location as long as the target is moving laterally from the shooters position. In fact, any movement at all would cause the rounds to spread unless your target is an idiot and running straight at you.
trollocaustic, on 19 March 2014 - 07:19 AM, said:
Gauss charge is a half-baked solution to the fact that Gauss is always the best weapon in Battletech, being a headchopper with long range and no heat. Even the Clan ERPPC has a heat rating.
I agree with you to some degree on the part that Gauss was always considered the better weapon over ACs in BT but it was stupidly hard to take a mech and replace an AC and swap it for a Gauss, you would have to completely take a mech apart and rebuild it from scratch which was VERY expensive and VERY time consuming. Problem is we can't properly replicate this in a shooter sim as for a number of reason. First off, doing so would make Omni mechs pointless because in BT, given enough time and money, you could out fit a mech any way you wont. That's a problem. Or, we make it so all Battlemechs are stuck in their stock build. Which is also a problem. So what we are left with is to try and balance Gauss with ACs and not simply make Gauss de-facto better simply because its suppose to be in BT lore and TT, just like how ACs should not be better then Gauss in MWO. But the same can be said for PPCs as they are better with only heat being a balancing factor currently which is not that big of a deal when one knows how to handle it, not to mention PPC are more versatile compared to Gauss because ANY mech can mount 1 or 2 with ease.
trollocaustic, on 19 March 2014 - 07:19 AM, said:
The current "Rule" of energy weapons is that they get screwed over while ballistics are better, the PPC rewards skill, the gauss doesn't, it rewards being willing to cheat.
Lasers are screwed over by ballistics because ACs are currently FLD weapons, and the "rule" is FLD Alpha wins most of the time. Which PPCs are a part of. PPCs don't really reward skill, Gauss does, but to what extent we can argue about till we are blue in the face. And you are really grasping at straws by saying Gauss rewards cheating.
trollocaustic, on 19 March 2014 - 07:19 AM, said:
Compare the PPC requiring a constant eye at your heat gauge, even with a packed-to-the gills with heat sinks mech will take a serious hit on their heat meter once they fire one, whereas using even a quarter of that much on a gauss's ammo is excessive.
This is the give and take with energy vs ballistics. Energy are light weight compared to ballistics, the PPC is 7 tons and does 10 FLD to one location. The only weapon that comes close weight wise is the AC2, which is ammo dependent, and only does 2 damage. Damage wise, the AC10 does the same damage as a PPC but weighs 5 tons more than the PPC and that's not counting ammo. In short, ballistics are suppose to be big, heavy, and ammo dependent, but what they get in return is low heat. Energy weapons are suppose to be small, light, no ammo, but pay out the A-hole in heat.
Edited by Coralld, 19 March 2014 - 02:02 PM.