The current assumption is, as I have interpreted it, that by starting in the mid range individual player ELO would quickly balance out to their "true skill".
The theory is sound in theory alone, but in daily practice it does more harm than good;
1) New players get placed together with experienced players and get decimated time and time again, making their experience less enjoyable and therefore the chance of player retention much lower.
2) Many experienced players resent being "saddled" with new players that have yet to master the basics of game play such as targeting, movement, noticing when they are being shot, differentiating between friend and foe, understanding the mini-map, etc. the list goes on and on. This creates tension in game that can often become very abusive and verbal in its expression and again reduces the quality of a players experience and the potential of player retention.
Therefore I would like to suggest that the "starting ELO" of new players be set to 0 (Zero). This would ensure that new players were only included in higher level matches as a absolute last resort by the MM, reducing the number of frustrating events and the level of frustration on all sides. From there a new player can "earn" the right to claim a higher ELO and be placed into matches more on par with their skill set.
Like in professional sports, chess tournaments, or any other activity that would use an ELO system, one should be required to display their skills and abilites in the minor leagues before moving on to the major league.
As far as I understand it this should be a very easy and minor change to make, the simple changing of a single number that would, in my view, bring with it huge benefits to the community and the game in general.
Edited by Magnakanus, 14 March 2014 - 03:59 AM.